yummynbeefy
Smash Champion
yea ive been owned by a few yoshis in my day (i play pit) he definately aint bad
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Holy ****.Love how he edited his post because the original made him look like an idiot.
Niko K, you're wrong about Melee vs. Brawl. It's Melee>>>>>>>>>>Brawl
You tried playing him a few months ago to beat me and Les...I played as Yoshi for the first time ever and did pretty well. I wouldn't main him though, lol. :]
Yoshi is top tier.
^__________^I'd say it's pretty accurate.
Nope Yoshi isn't that bad. He is just the worst character!
Why the hell did they move this and not shut it?Thanks for reading my post. Yoshi is definitely below Craptain Falcon and Crapodorf.
He's better than Pokemon Trainer, Sonic, Ness, and Lucas. Maybe above Ike, even. Probably not any higher than that though.I frequented the Yoshi boards at one time. No, he's not bad, but who would you put him above? Without any bias, who do you think Yoshi is a better character then on the tier list that's above him?
This couldn't be said better. There's no point for this topic to still be up. The Yoshi mainers are still going to use Yoshi anyway.But honestly, its pretty much a pointless argument anyway, as tier lists don't really matter.
That Samus doesn't have great kill moves is irrelevant in my opinion. She can rack up damage fairly quick, which makes up for the lack of kills moves. Not to mention, being the seventh heaviest character in the game, she can last quite some time before getting knocked off the stage.Samus has four projectiles. She has more than any other character in the game, except maybe Olimar, if you count the differences in the Pikmin. Yoshi only has one. Her Homing Missiles are useful at slowing down her opponents. She doesn't even have to control the angles of the Homing Missiles, whereas Yoshi is dependent on the direction of your analog stick.
I think it's ironic that you say that tilts don't make a character, but you speak about Yoshi having better tilts. I guess one of the reasons why Snake can KO so early is because of his outrageous tilts. Of course, tilts don't make the character, according to you. What is more, I find it silly that you say that Yoshi is heavier. Really? What I can recall from SmashWiki concerning weights is that Samus is the seventh heaviest, and Yoshi is right below her.
I was mocking Nitrix. You got me on the weight thing, who would have thought?Check and mate sir GG
Those were crappy points nithix. Your ignoring the fact that Yoshi has WAY better matchups, consistently better tourney results, better at KOing, CGs and plenty of good tricks on many characters. (CG and infinites!)
What does Samus have? A semi infinite from D3? That alone would put her below Yoshi for me, but she also suffers from KOing and a poor projectile game.
It would matter if someone actually did it. Do you think People would be clamoring for Sonic to move up if he just sat around wallowing in mediocrity? I think not. If for some reason you can't get to tournaments, you're just going to have to accept that no one will be willing to believe you on word of mouth alone and move on. As for this thread, you have another one just like it, so just pick one and put it out of its misery.You know what? I think this thread should be closed. It's useless now that it's just filled with inb4locks and one-liners from people who didn't bother to read the OP. I saw what happened with Sonic-he places well, and most low tier mainers (read: people who actually care about the game) agree that he should move up. And the SBR still puts him at #31. It doesn't matter if Yoshi won a bunch of huge tourneys and moved up to A rank. Most SBR members still have their Yoshi sucks glasses on. Or maybe they're too obsessed laughing about whorenados and Dedede's infinite grab to care.
I didn't think that attack was THAT special compared to Mario's FLUDD in the game. I know it had some quirks to it which you NEEDED to remove barriers etc. in order to complete 100% of the game, but I still think that IMO, it was relatively the same as Mario's FLUDD in terms of attack power. I don't really care if you disagree with me because when I played the game, I NEVER really relied on it to defeat my enemies.Yoshi would be top tier is he could spit fruit juice like in Super Mario Sunshine.
Well it had that disentegrating effect in Sunshine.I didn't think that attack was THAT special compared to Mario's FLUDD in the game. I know it had some quirks to it which you NEEDED to remove barriers etc. in order to complete 100% of the game, but I still think that IMO, it was relatively the same as Mario's FLUDD in terms of attack power. I don't really care if you disagree with me because when I played the game, I NEVER really relied on it to defeat my enemies.
Even if it is SLIGHTLY more useful than Mario's FLUDD, (IYO) just face it. With Sakurai's unoriginal mind, in Brawl, it would probably just turn out to be EXACTLY like Mario's FLUDD (Down B) AND Squirtle's charged Water gun. (Neutral B) Imagine if that happened! It would be like the situation where there are already 3 Landmasters for all of the Starfox characters! But this time, not only are there 3 Landmasters, but there are also 3 attacks which just push back your opponents dealing no damage whatsoever! *Shudders and shakes head trying to get rid of the thought.* Ugggh... I hope that NEVER EVER HAPPENS during my life. EVER...*Prepares herself for when that time comes...*
That's what I meant about it removing barriers but I don't know what they're called but I CAN tell it's one of the oddest looking barriers I've ever seen! Despite FLUDD having additional nozzles and Yoshi's attack having that effect in it, Sakurai would just turn it into something that would hinder them like it did for Mario. Yoshi however, managed to escape from getting a c***** move in his arsenal. And Squirtle? Oh, he was probably thinking of something along these lines while creating Squirtle's moveset: "We just had to have this. It is Squirtle after all!" Ehh... Give me a break! PUT IN WHAT THEY DO FROM THEIR RESPECTIVE GAME OR TURN IT INTO SOMETHING ELSE! I only have 1 question for Sakurai from all of this: "Did you even PLAY these games in general?"Well it had that disentegrating effect in Sunshine.
I agree though FLUDD could of been so much cool, with all nozzles, inhances speed, super jump, Tornado spinny, but FLUDD just did squirt water. Lol. The nozzles were BA though.
I doubt he did.That's what I meant about it removing barriers but I don't know what they're called but I CAN tell it's one of the oddest looking barriers I've ever seen! Despite FLUDD having additional nozzles and Yoshi's attack having that effect in it, Sakurai would just turn it into something that would hinder them like it did for Mario. Yoshi however, managed to escape from getting a c***** move in his arsenal. And Squirtle? Oh, he was probably thinking of something along these lines while creating Squirtle's moveset: "We just had to have this. It is Squirtle after all!" Ehh... Give me a break! PUT IN WHAT THEY DO FROM THEIR RESPECTIVE GAME OR TURN IT INTO SOMETHING ELSE! I only have 1 question for Sakurai from all of this: "Did you even PLAY these games in general?"
That would make it better in general, but I don't know if tripping PLUS pushing them away from you to try and land a blow on them would be very helpful at all. Like pretty much everyone else around here, we've all got our fingers crossed for the next Smash Bros. game which will hopefully remove tripping, c***** moves like this, better online, better...*rants on for 2 hours and refers to her b****list of why Brawl could have been a better game...*I doubt he did.
But it is a ****ty move. I'd much prefer having FLUDD have atleast a trip effect.
Lmao, we'll consider it lucky. Maybe a poison effect like the white pikmin though. I'd gasm over that...That would make it better in general, but I don't know if tripping PLUS pushing them away from you to try and land a blow on them would be very helpful at all. Like pretty much everyone else around here, we've all got our fingers crossed for the next Smash Bros. game which will hopefully remove tripping, c***** moves like this, better online, better...*rants on for 2 hours and refers to her b****list of why Brawl could have been a better game...*
...and hopefully EVERY character can be unique AND have unique move sets. And that everybody, is why Brawl fails in comparison to Melee. Any questions? Oh wait... I seemed to have trailed off from the main question. Errr...yeah... I think they should just replace FLUDD in general for the next game. TBH, I think that ANYTHING ATM would be better than that! Just count yourself lucky that Yoshi didn't get a move like that because LUCKILY Sakurai DIDN'T play the game!
Who wouldn't? That'd make Yoshi even more undeniably good in battle! We'll just have to wait and see what the future holds for the next Smash Bros. game and see how it'll affect this community in general. Also, I hope that it's a game that EVERYONE will enjoy and not just be a temporary splinter in people's minds like Brawl was and still is to this day.Lmao, we'll consider it lucky. Maybe a poison effect like the white pikmin though. I'd gasm over that...
The tornado in Melee was purely used to help recover in Melee, both for extra distance and as a stalling tool to protect against edgeguarders, hence the name tornado stall. However, Mario's recovery was terrible in Melee compared to in Brawl and the cape itself now can stall in the air; Mario's recovery in Brawl >>> his recovery in Melee and the tornado was a terrible move for all practical purposes besides recovery. The FLUDD in Brawl helps Mario edgeguard and FIHL acts as a powerful defensive tool against many characters, more than I can say for the tornado in Melee. Now the tornado in 64, that's a different story...Mario's Tornado in Melee was much better than Brawl Fludd...
It actually helped Mario recover in Melee, you are aware of that right? >_>
Umm... Yeah to tell you the truth, I was kinda biased about the usability of Mario's FLUDD in Brawl. I heard that people DID use it for edge guarding, but I thought that overall from what I heard before, people thought that the move in general was bad because the knock back from it was apparently negligible making it a bad move overall. So I stuck with that opinion seemingly as though NO ONE uses it against me in a battle. Although, I'm pretty sure that that opinions have changed now so maybe I should go take a look at that thread if you're that confident about the fact that it's a buff for Mario. Not saying you are wrong, I'm just saying that I should pay more attention to characters that are barely used against me. (Not saying that everyone hates Mario.) It'd probably cost me a match if I got caught off guard from not knowing that. Thanks for the advice Judge Judy! Sorry for being a biased jerk... >_> (I know you didn't recommend me to go look at it, I think I'm doing the wrong thing looking down at Mario's 'buffed' FLUDD move. People will eventually criticize me for the fact that I'm biased about the move when I haven't actually seen how good it is for myself. Also, I can't handle complaints too well...>_>) Anyways back on topic...The tornado in Melee was purely used to help recover in Melee, both for extra distance and as a stalling tool to protect against edgeguarders, hence the name tornado stall. However, Mario's recovery was terrible in Melee compared to in Brawl and the cape itself now can stall in the air; Mario's recovery in Brawl >>> his recovery in Melee and the tornado was a terrible move for all practical purposes besides recovery. The FLUDD in Brawl helps Mario edgeguard and FIHL acts as a powerful defensive tool against many characters, more than I can say for the tornado in Melee. Now the tornado in 64, that's a different story...
The FLUDD is actually a good move but more useful in some match-ups than others, and IDK if having the tornado would of really helped Mario much in the long run. Anyway, the FLUDD is essentially a setup move and the unique physics of water hitboxes come in handy often. The FLUDD is far from horrible and not nearly as situational as you make it out to be.Well Mario's recovery (and everyone else's except Ganon) is much better in Brawl thanks in part to auto-sweetspot and lighter gravity. Mario's tornado in Melee helped him so much more than his FLUDD does in Brawl. FLUDD is a horrible and highly situational edgeguarding tool anyway, almost all of his other attacks would make better edgeguarding choices.
If Mario did not have FLUDD and could rising tornado in Brawl, he would certainly be a much better character than he already is.
you suck with Lucas, that doesn't mean that Lucas sucksIn what way?
Ness and Mario maybe, but Lucas.
LUCAS!
Please tell me you`ve heard of such mediocrity on Lucas part. I mean, he just plain sucks.
I learned that the hard way...
Voted for truthYou're an *** hole.