Falcon's uair in the more recent builds doesn't combo if the opponent doesn't DI toward you or does some random stuff like DIing down into the stage but not teching, which is stupid and should never happen anyway. Uair now is only good for like air-to-air and finishing something that you couldn't with knee (too far/not fast enough) or doing some dumb edgeguard that your opponent could just airdodge through.
Just di away and airdodge and falcon should never combo with uair.
Uair has way less hitstun than his other aerials.
It goes like, from most to less :
Knee
Dair
big gap
Nair
medium gap
Bair
Huge gap
Uair.
It's so dumb.
=) Such a bad move, but I love it. If it could actually combo Falcon might go from mid to like, mid-high in my mind LOL
U-air is now one of Falcon's best moves
. It's air-air combo is simply bad, since the ending animation is much longer than it used to be. But ground canceled it is ruthless. If you try to combo with U-air at 0%, let's just say you will be relying more on luck and speed (won't combo except a certain pattern). But starting a little over 30%, it's combo ability gets much easier, and pretty much becomes the primary combo move. As for DI, up-air pretty much gives a lose-lose situation whichever way you pick to DI, just depends on how the falcon reads/reacts
oh and the list does not prove much. Like nair for one. It does give a nice consistent stun so u will be able to use it at 0% effectively (nair -> knee, nair grab combo'd etc), but if you are in mid combo you will probably not be able to continue with a N-air
. Full hop nair<SH upair. there is a point where the knockbacks get in the way like b-air vs n-air vs up air. and UPair has a great range/hitbox, can't ask for more. It is great >.>