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YESZ! It's Captain Falcon! (B+)

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
He's so good I'm afraid he might get nerfed some before the gold release >.<

Even so, I'll probably still main him. I think I've got one hell of a feel for him.
trust me he is nowhere near as good as, say, Lucario, MK, Snake, Luigi, Wolf (yes i said it), and Kirby.
 

kciD

Smash Journeyman
Joined
Jan 17, 2005
Messages
225
Really? I couldn't get a good feel for Lucario and Luigi, myself. I haven't really tried any of the other characters you listed.

Oh, one change I would like to request for Falcon:

Bring back jump after Down+B in the air. It very rarely comes into play, but I was in a situation last time I played where I needed that to work, and I tried it (because I wasn't sure if it did or not) and it didn't work. Didn't they bring it back for Gannondorf?
 

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
Really? I couldn't get a good feel for Lucario and Luigi, myself. I haven't really tried any of the other characters you listed.

Oh, one change I would like to request for Falcon:

Bring back jump after Down+B in the air. It very rarely comes into play, but I was in a situation last time I played where I needed that to work, and I tried it (because I wasn't sure if it did or not) and it didn't work. Didn't they bring it back for Gannondorf?
yeah ganon got his back but if you ask me CF doesnt really need it. hes got decent horizontal and verticle range on his Up B with Grab priority from it as well. plus it really wouldnt help him anyway cause the Momentum from the speed of the move would probably kill him.
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
... do you actually PLAY falcon?? and update your brawl+ regularly? Of course that combo can be dodged... u-air's won't connect from early %'s. Up air can give so much stun that you will find time on your hands to think of a move to use next... It feels silly explaining this, just play falcon more
Falcon's uair in the more recent builds doesn't combo if the opponent doesn't DI toward you or does some random stuff like DIing down into the stage but not teching, which is stupid and should never happen anyway. Uair now is only good for like air-to-air and finishing something that you couldn't with knee (too far/not fast enough) or doing some dumb edgeguard that your opponent could just airdodge through.

Just di away and airdodge and falcon should never combo with uair.

Uair has way less hitstun than his other aerials.

It goes like, from most to less :

Knee
Dair

big gap

Nair

medium gap

Bair

Huge gap

Uair.

It's so dumb.

=) Such a bad move, but I love it. If it could actually combo Falcon might go from mid to like, mid-high in my mind LOL
 

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
Falcon's uair in the more recent builds doesn't combo if the opponent doesn't DI toward you or does some random stuff like DIing down into the stage but not teching, which is stupid and should never happen anyway. Uair now is only good for like air-to-air and finishing something that you couldn't with knee (too far/not fast enough) or doing some dumb edgeguard that your opponent could just airdodge through.

Just di away and airdodge and falcon should never combo with uair.

Uair has way less hitstun than his other aerials.

It goes like, from most to less :

Knee
Dair

big gap

Nair

medium gap

Bair

Huge gap

Uair.

It's so dumb.

=) Such a bad move, but I love it. If it could actually combo Falcon might go from mid to like, mid-high in my mind LOL
Im pretty sure Falcon's U-Air is more like Melee Ganon's now. Its one of his best moves. Due to Hit stun Falcon can Actually follow up with it even though there is a large gap because he is so fast. Reverse U-Air Spike is pretty dang good too.

Also Depending on DI you can take 0-40ish dmg with D-throw >> U-Air >> Regrab >> D-Throw >> U-Air >> U-Air. The only way to stop that Combo is to DI down and Away On the Initial D-Throw cause once it gets started the Second Throw doesnt Matter how you DI. I do it to pretty much everyone I play with Falcon. Once they Switch up their DI correctly I start U-Throwing into other stuff.

:Edit btw this does not work on Luigi OR Wolf. Less hit stun and Shine stop Falcon dead in his tracks.
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
if its like Melee ganon's uair, then it's just good for what I said.

Air to air, finishing a combo and/or a dumb edgeguard.

comboing with uair should never work.
 

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
if its like Melee ganon's uair, then it's just good for what I said.

Air to air, finishing a combo and/or a dumb edgeguard.

comboing with uair should never work.
well the difference between Melee ganon and Brawl Falcon is Speed. Falcon can follow up from the gap that U air leaves. I know I can do U air >> F air combo finishers.
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
And I know my opponent can do something like DIing and/or jumping out and/or attacking me through it and/or airdodging.

It's not complicated people.
 

skstylez

Smash Journeyman
Joined
Jan 3, 2009
Messages
357
Location
California
Falcon's uair in the more recent builds doesn't combo if the opponent doesn't DI toward you or does some random stuff like DIing down into the stage but not teching, which is stupid and should never happen anyway. Uair now is only good for like air-to-air and finishing something that you couldn't with knee (too far/not fast enough) or doing some dumb edgeguard that your opponent could just airdodge through.

Just di away and airdodge and falcon should never combo with uair.

Uair has way less hitstun than his other aerials.

It goes like, from most to less :

Knee
Dair

big gap

Nair

medium gap

Bair

Huge gap

Uair.

It's so dumb.

=) Such a bad move, but I love it. If it could actually combo Falcon might go from mid to like, mid-high in my mind LOL
U-air is now one of Falcon's best moves :). It's air-air combo is simply bad, since the ending animation is much longer than it used to be. But ground canceled it is ruthless. If you try to combo with U-air at 0%, let's just say you will be relying more on luck and speed (won't combo except a certain pattern). But starting a little over 30%, it's combo ability gets much easier, and pretty much becomes the primary combo move. As for DI, up-air pretty much gives a lose-lose situation whichever way you pick to DI, just depends on how the falcon reads/reacts

oh and the list does not prove much. Like nair for one. It does give a nice consistent stun so u will be able to use it at 0% effectively (nair -> knee, nair grab combo'd etc), but if you are in mid combo you will probably not be able to continue with a N-air ;). Full hop nair<SH upair. there is a point where the knockbacks get in the way like b-air vs n-air vs up air. and UPair has a great range/hitbox, can't ask for more. It is great >.>
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
and UPair has a great range/hitbox
In a game with other characters than Falcon?

...

Now guys, I know you all like Falcon's Uair, and I do too, but you have to realize it's bad for combos. If the move doesn't have enough hitstun to chain it into a knee, then it doesn't. It could in those early builds with like a second of hitstun and ****, but now it doesn't.

Also, http://allisbrawl.com/forum/forum.aspx?fid=347
 

skstylez

Smash Journeyman
Joined
Jan 3, 2009
Messages
357
Location
California
In a game with other characters than Falcon?

...

Now guys, I know you all like Falcon's Uair, and I do too, but you have to realize it's bad for combos. If the move doesn't have enough hitstun to chain it into a knee, then it doesn't. It could in those early builds with like a second of hitstun and ****, but now it doesn't.

Also, http://allisbrawl.com/forum/forum.aspx?fid=347
it has more than enough hitstun to chain into a knee, i will chain into a Dair even, and many times depending on heaviness/% of the opponent, i just let them fly down a little and get a free grab. I'm sure on the right character with flawless timing and bad/no DI at a peak %, it could succesfully combo into a falcon punch, in fact, i will try it tomorrow with meters on :))
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
it has more than enough hitstun to chain into a knee, i will chain into a Dair even, and many times depending on heaviness/% of the opponent, i just let them fly down a little and get a free grab. I'm sure on the right character with flawless timing and bad/no DI at a peak %, it could succesfully combo into a falcon punch, in fact, i will try it tomorrow with meters on :))
:urg::urg::urg:
 

V-K

Smash Ace
Joined
Jan 26, 2009
Messages
540
Location
Germany
I don´t think Uair could combo into a falcon punch

it´s actually not so good unless your opponent has high percents, it was better in Melee
 

Skip2MaLoo

Smash Lord
Joined
Oct 31, 2008
Messages
1,293
dair>falcon punch works on fox I tested actual combo im sure it works on a few others
 

Dai Tian

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Phendrana Drifts, SoCal
Uair is a good move but I can see where these guys are coming from. In the air it's good and is one of Falcon's few "priority" moves but it's not reliable at all times. You're better off using it in grounded chains it seems but by no means is the move to be forgotten.
 

Player-3

Smash Hero
Joined
Nov 11, 2008
Messages
8,994
Location
Georgia
i am very sad

i was playing b+ yesterday at a tourny and i uair uair uair uair to kneed an ike, he was at 100% and he didnt die
y nerf knee
 

GHNeko

Sega Stockholm Syndrome.
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GHNeko
bcuz knee 2 guud.

ALso wtf @ uair change. why make it more comboable when one of the grips with the change is "uair uair uair uair uair uair kill move"
 

GHNeko

Sega Stockholm Syndrome.
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I figured he had plenty of combo tools before. <_<

But okay lol.

The only move he has that has no speed up on end lag is aerial side B on connection. I think most of his moves got speed ups.
 

RyuReiatsu

Smash Journeyman
Joined
Jan 17, 2009
Messages
408
I'd suggest tweaking with his SideB hurtbox, if possible... Or at least, the priority.
I've always thought it was ridiculous that my opponent would kick my *** with JABS while I'm supposed to freaking firepunch him >_>.
Same for Falcon Kick.
He's beast though, love him ;).
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
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You shouldn't raptor boost when your opponent is simply standing there anyway.
 

Kei_Takaro

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Something personally cheap in my gameplay is that sliding from [Y] to [A] while holding forward is pretty cheap lol, It's liek spamming successful knees in one run XD SRSLY
 

skstylez

Smash Journeyman
Joined
Jan 3, 2009
Messages
357
Location
California
I am glad the priority on raptor boost sucks. people that picked falcon without knowing how to play him would just basically spam that as an opener.

What i hate:
*Knee hitbox is pathetic again
*double jump KILLS momentum...

*up b does not need a power boost but a hitbox boost
*up air could cancel a LITTLE faster (in air)
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,130
Location
Montreal, Quebec
I am glad the priority on raptor boost sucks. people that picked falcon without knowing how to play him would just basically spam that as an opener.

What i hate:
*Knee hitbox is pathetic again
*double jump KILLS momentum...

*up b does not need a power boost but a hitbox boost
*up air could cancel a LITTLE faster (in air)
1. Before it was stupidly huge... There were complaints EVERYWHERE about it.

2. Do you want to be able to stop, or just fly out of control? Hold forward when you DJ.

3. ...It's so big! If anything it should be smaller.

4. It was sped up.
 

skstylez

Smash Journeyman
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Messages
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1. Before it was stupidly huge... There were complaints EVERYWHERE about it.

2. Do you want to be able to stop, or just fly out of control? Hold forward when you DJ.

3. ...It's so big! If anything it should be smaller.

4. It was sped up.
1. it was huge, but it was also POWERFUL. Since the power was greatly reduced this update, then it wouldn't have been as devastating. It was still smaller than in melee by a lot, i thought it felt great but it could have used a little tweaking maybe

2. Kills momentum... as in it stops you. My combos/finishers are so limited now, the knee just can't reach. Double jump is killin momentum

3. going vertically it is very unsatisfying

4. i know, almost every char got a speed up on air attacks
 

Plum

Has never eaten a plum.
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Rochester, NY
The Knee was reduced in power to such a degree as to stop centralizing his game around it. Instead, he was given another great option, the Smash64-like Up B.

Seriously, if you haven't considered Up B as a serious combo finisher than you are missing out on a LOT. Its power is insane, and Up B's reach allows you to continue to combo into it even when he can't hit you with a Knee in time. It makes an excellent (though risky) edgegaurd option, great flatout kill move because of how long he can keep comboing into it, and its grab properties (plus the little teleport he gets on its huge grab range) make it very unique and effective finisher.

lrn2S64falcon
 
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