SHFF Nair so only first hit hits, grab.
Been here since vBrawl, and I don't see enough people abusing it.
Been here since vBrawl, and I don't see enough people abusing it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If that knee worked as described...As in Brawl bad? No. Its gotten better as in every time you want to land it, you WILL.
No it's not like Melee, it still works like Brawl, the only thing changed about it is that it doesn't kill as early as it used to so it isn't Falcon's end all be all KO move (it's still a good KO move though regardless).You mean like in Melee? Sweet!
Melee 2.0?No it's not like Melee, it still works like Brawl, the only thing changed about it is that it doesn't kill as early as it used to so it isn't Falcon's end all be all KO move (it's still a good KO move though regardless).
If it was anything like Melee, that would be overbuffing Falcon. If you want Melee Knee, I think Melee 2.0 is for you.
It's not released to the public yet, and you can find it here:Melee 2.0?
Where can I find that?
This. The knee is an incredible move in brawl+.Knee is the aerial combo finisher it was always meant to be. Not the 'all encompassing man fest move' from Melee.
If you perfectly execute this combo within the correct % window, no, she can't. At mid % she can't escape at all.Jiggs can't rest our DThrow > Knee attempts in Plus can she?
That wont work if expected, approaching with Nair as Zelda is a risk that can be punished by falcon. If the falcon player expects it and does something like SHFF upair or even the knee. u could easily be knocked out of it. Zelda is a defensive character and when she approaches for any reason it should be with a safe move, however i do agree that her Nair is a really good move to use. Nair against most of the cast is fine but, certain char. like falcon u have to be careful. U can still use it as much as u want but, u can let the player expect it since that would = death. Falcon as a character in general is a double edge sword he can punish is great reward but he can get punished to no end if played wrong.Zelda Nair > Falcon
QFT lol zelda can still beat falcon sheik though can **** anything.Zelda's best approach is her down-b ;p
She wrecks Falcon though.
a WOMAN can wreck falcon? that just aint rightZelda's best approach is her down-b ;p
She wrecks Falcon though.
Been like that since Melee, bro.a WOMAN can wreck falcon? that just aint right
You haven't experienced the new Nair in its full force then.blueriku said:That wont work if expected, approaching with Nair as Zelda is a risk that can be punished by falcon. If the falcon player expects it and does something like SHFF upair or even the knee. u could easily be knocked out of it. Zelda is a defensive character and when she approaches for any reason it should be with a safe move, however i do agree that her Nair is a really good move to use. Nair against most of the cast is fine but, certain char. like falcon u have to be careful. U can still use it as much as u want but, u can let the player expect it since that would = death. Falcon as a character in general is a double edge sword he can punish is great reward but he can get punished to no end if played wrong.
this guy has jokes.Been like that since Melee, bro.
Oh i have trust, but what i am saying is one move cant own a char unless that player is stupid.You haven't experienced the new Nair in its full force then.
*retreats to the shadows*
I'm pretty much half-trolling and half-serious. Nair counters a lot of his approaches and is a safer approach in its own right. It's a heavily used move because it is quicker than Fsmash which you need due to Captain Falcon's speed.Oh i have trust, but what i am saying is one move cant own a char unless that player is stupid.
N air is a leet move and sets up for a lot its. utility is very usefully but, a smart falcon as well as any smart player can learn to adapt and work around it. A friend of mine i play against mains Falcon and he finds ways to get around n-air, why? because hes a competent play and never does stupid things therefore i have to re think my approach and my use of Zelda.
well for one you have to learn to use DK's size against him. Out of just about any hit (that could lead into knee) DK is knee food. BUT if the DK player is Smart he will just space you with Bair and its really hard to approach DK when he is doing this. Just be patient and dont let him grab you. Punish when he wiffs a grab. DK's Tilts are really good too. Upward angled FTilt is a short hop killer and Up tilt is a combo machine (like most Up tilts) Dtilt is good and quick and can trip. Jab cancel grabs stop him cold for the most part.I need some help with the Falcon/DK matchup. I can't seem to win this matchup at all with Falcon and it really bothers me.
heh falcon's speed can be pretty scary, sometimes it can get tough if you don't anticipate when falcon will attack or not. falcon can bait really well, but N-air is safe for the most part if used right so if their is an approach from falcon if will make that player think twice.I'm pretty much half-trolling and half-serious. Nair counters a lot of his approaches and is a safer approach in its own right. It's a heavily used move because it is quicker than Fsmash which you need due to Captain Falcon's speed.
Did he play Falcon? And if yes, what did he think of him in Brawl+?I played Roy_R in Brawl+ yesterday.
My god I had so much fun.