Moveset guide
Speicals
RAPTOR BOOST: much improved move, you can mix this up with a dash dance to the left then do B to the right and vice versa, if you land it you get a free aerial or a falcon dive (good for punishing DI and airdodges). To land a knee you should double jump to keep momentum. The risk/reward for falcon with this move is improved in brawl+.
If you miss, you will be punished by it's bad lag, use with caution.
It is also much more powerful as a spike now, only really used as a show off move but still helpful, i got some pretty epic kills with it recored
.
Also useful due to falcon being a close range fighter gives him another option to attack.
has low prority, useful as a recovery when falcon loses his momentum on his UP B dive, raptor boost always comes out the same speed/distance.
rating - 7/10
FALCON KICK: not a good move, can't combo with it. used to go through projectiles with bad priority and punish. Another use is to, for example, gimp somebody from the middle of final destination by falcon kicking off the stage and hit them with an up air or knee. Has extreme lag when landing from above onto a platform. Can kill at around 130%+.
rating - 5/10 vs. character with projectiles you can kick through.
3/10 normally.
FALCON PUNCH: do not use, Foward smash is better on the ground, knee is better in the air, do not use period. Needs a buff.
rating - 1/10
FALCON DIVE: It's basically his 2nd jump except it grabs them in the air. Can gimp recoveries like wolf, falco,fox, diddy, anything slow and under the stage.
Does high amount of percentage damage and is used to finish off
aerial combo's, can kill at high percentages (like 125%+). Goes through shields.
rating - 8/10
Smashes:
FOWARD SMASH: this Move seems so much better in plus, i think it's how the dash dancing screws with their spacing. Like the raptor boost, you can dash one then immedetaly C stick the opposite way (and increase it's range), good mindgame with really powerful
knockback and does 19% un-charged. Lag is easy punished if shielded/shiled grabed. Will kill around the 95%.
rating - 6.5/10
DOWN SMASH: comes out quick (1st hit only) for a smash, move lags being a 2 hit attack. Falcons main grounded kill move in Vbrawl, maybe this is why he's so bad. Good knockback and damage, can punish rollers and if your lucky you can even get the hitboxes from both legs in one single move. If your opponent shields the first hit you will be punished, the seocnd hit not so much. Better off setting up a knee imo, use as a mix up killer. Both Foward and down smash can kill ess than 100% damage.
rating - 6/10
UP SMASH: tiny hitbox, fast, does 21% damage, 2 hit attack.
The 1st hit does 8%, has hitstun but no knockback and you can combo a foward tilt or a jab into it.
The 2nd hit will send them straight up high and is an okay kill move but nerfed from gravity.
Always slide this move with the C stick if your going to use it. If they shield it they will be pushed back a bit.A 2 hit up smash will combo into an up air or falcon dive (at low%?).
5.5/10
Jab, Throws and Misc.:
JAB: Falcons best move, easy. This is what starts it all. Comes out super fast (with priority?). Get close to them and jab away, how do you get close? the way of the falcon.
This is how he starts chaining his combo togethers. If you don't like grabs just hold a until they Di out of it, if they're dumb they will try and attack once they get out, just shield and counter with dash grab or dash attack.
rating - 10/10
NOW GRABS! (they are like the brother of the jab)
1 hit, 2 hit, grab.
pummel if you're gay.
now choose your throw:
UP THROW-> they go up, jump and hit them with an up air, if you hit or miss go for a falcon dive, don't worry about
missing the dive they should be Di'ing so hard away they won't be able to punish it.
rating - 7.5/10
DOWN THROW-> 2nd best move right here.
you can combo these moves from a down throw (tested on mario).
->falcon kick (worked only at 20%)
->foward air
->neutral air
->back air
->down air
->down throw (i presume true, heavily character and % dependent)
->dash attack->up air->1 hit nair (true combo)
->dash attack->up air->knee (almost true must be only a couple frames off)
->dash attack->falcon dive (seems true)
go for a knee straight up if you want a kill, if you flubb use an up air, they still die.
you could kill olimar and ivysuar from 0% with a down throw to down air -> edgehog.
use a neutral air if they DI well.
use a dash attack if they DI bad, should be able to get an up-tilt follow from that too.
9.5/10
Use FOWARD and BACK throws only to get them off the stage and set up a gimp kill.
rating - 3 and 2/10 (one of them has less kill power but i forget)
DASH ATTACK: Risky move, it is a dash attack (der) so they can shield grab easy (der).
Use it to punish, use it when you can't think of a better move, use it on characters who can't do **** from grabs.
can combo into a jab and thus a grab, a foward tilt at really low %'s, a neutral air mid %'s, a knee at higher-med to high %'s, a falcon dive, up air and up tilt.
For killing you would want a knee or up tilt. For damage up airis always relaible, falcon dive for damage too. Dash dance baiting will help you land a dash attack.
rating - 7.5/10 (if not spammed)
Get up attack: Falcon has one of the best get up attacks, use it getting up from the ground!
trip attack: Falcon has one of the best get up attacks, use it getting up from the ground!
ledge attack: I don't use this, they can just shield grab you from it, use an up air or knee from the ledge. Never use when you have over 100% damage.
Aerials:
DOWN AIR: hard to land and setup, but the reward in plus is so good you'll want to try a few of these. If it's hits the feet you will get spiked, if it hits falcon manly chest it can kill sub 90% easy. (refer:
http://www.smashboards.com/showthread.php?t=198565)
This move is strange, if i can recall below around 30% getting spiked you will land flat on the ground, above that you will pop them into the air which you can combo anything you want from. What should you choose?
Another down air is a good option for damage building or an un-sweetspotted dair for killing. Knee is alwaysa great killer too.
rating - 8/10
UP AIR: A good move for falcon? YESZ it's true!
Relaible, use often, great platform pressure, good damage, knockback and kill potential.
Combo's into itself (kinda) and can be used to approach opponents.
should kill less than 110%, i often land this near the edges and kill sooner.
rating - 9/10
THE KNEE: kill with it (der), flubb it and follow it up with another aerial.
Falcons knew physics and added hitstun helps him land the knee!
Knee trips at low %'s, don't try it though, keep it fresh (get flamed stale haters) and play safe.
I use it to gimp to, flubb it then up air, they will not recover. A down throw combo's well into it as does down air and raptor boost. Starts Killing at around 60%.
refer (
http://www.smashboards.com/showthread.php?t=184947)
rating - 9/10
NEUTRAL AIR: Overshadowed by up air, a good move in it's own right.
1 hit hair, cancel it, your opponets in hitstun right next to you, jab him and get a throw!
2 hit nair, good for spot and air dodges and approaches, can kill at really high %.
rating - 8/10
BACK AIR: Another solid falcon aerial, not as powerful as the knee but is much harder to punish.Cling to the ledge and jump off with back airs for the gimp. Back air can be used as a kill move too if sweetspotted, should kill around 90%. Much less when used near the edges of the stage.
rating: 8.5/10
TILTS:
FOWARD TILT: quicker than down tilt, horrizontal knockback. Use for spacing, can be angled. Not much to say here, nothing can combo into it, just use it to space as it is fast with little lag.
rating - 7/10
DOWN TILT: This move is sexy in plus! Little bit more laggy than fowrd tilt but it's not a slow move.
Pops opponet up vertically (depending on where you hit them) and has great follow ups!
here is what i got when i tested the move on mario.
->foward tilt (worked at 54%)
->falcon Dive
->neutral air (worked at 95%)
->knee (sweet, at 90%)
->up air (at 65%ish)
not a true combo but very close: down air, up smash, foward smash and down smash.
rating - 7.5/10
UP TILT: His only tilt that can kill and has great range! (refer:
http://i528.photobucket.com/albums/dd324/TomT01/Falcon Moveset/utiltdonecopy.jpg)
Great for battlefield when their standing on the platforms spam up tilt underneath them.
It has a hitbox above falcon too giving him extra protection, you can't start any combo's but you can use up tilt to finish them. Once they get 110%+ use this move to try and kill them.
rating - 8.5/10 (biased)
"Bread and Butter combo's and follow up's"
jab, jab -> grab.
dash attack -> up air
dash attack -> knee
dash attack -> up tilt
raptor boost -> any aerial
falcon kick -> up tilt
down throw -> knee
down throw -> down air
down air -> any aerial
up throw -> up air -> falcon dive
back air -> dash attack
1 hit netral air -> jab, jab -> grab
short hop single Up airs and neutral airs together.
down tilt -> foward tilt
down tilt -> knee
up smash -> up air
flame away?