I keep hearing from pro players all these things about how 'random' and 'unfair' smash balls are, but I've never seen a single video which did anything but highlight how fair they are in terms of being able to get one. I've never seen a single video where one player got a smash ball due to unfair reasons.
Read through the last few pages...
please.
It's not balanced just because they're available to everyone. It's random because
the item spawns at random times, random intervalls and in random places.
I have yet to see any proof that "he won just because he got a smash ball so it's unfair" is a coherent argument. It's like saying "he won just because he hit the other guy off the stage so it's unfair". The only times I've ever seen one player have a smash-ball-getting advantage were:
1. When they just killed the other guy, but when they respawn they have a few seconds of invincibility, which is enough to knock the ball out of them
2. On huge stages, which aren't tourney-legal anyway
Because certain Final Smashes are just
way too good they break the game. Competitive play will revolve around playing one out of 3-4 characters (
out of 35) to even stand a chance to win if Smash Balls are on!
1. Yeah, you see, how come in Melee (and Brawl), people can manage to, you know,
not get hit while the opponent is invincible? It's called mingames, running around and dodging. You also can't knock it out of them with weak attacks, so you'll have to
somehow be able to run up to them and whack them with a smash or really strong aerial (or more than one move) for that.
2. So the solution is "If your opponent gets a Smash Ball, run and hide"? What if you're
behind on stocks and percentage? You'll
lose if the time runs out. Also, ever heard of the opponent
pursuing you if you run away?
From what I've seen in videos, and I admit this might be wrong, but It'd be nice if it is to see some proof, it's just not possible to get far enough away from someone for long enough to be able to grab a smash ball before the other person has a chance to get back and hit it themselves. And it's only the LAST hit on the smash ball that ever counts, so it doesnt matter who gets to the ball first. Again, I've never seen anyone get the smash ball for a "random reason" and I would like an example of this happening, they're fundamentally different then normal items in this regard.[/quote]
Smash Ball spawns while the opponent is getting Star KO:ed. Marth grabs it, the opponent now faces another instant loss of stock. Random, unfair, unbalanced.
It doesn't matter if some characters have a much easier time getting the Smash ball. In fact, that makes it even
more unbalanced. Also, the Smash Ball will apparently
fly in random directions upon spawning
and getting hit. Even if you hit away from your opponent, it could still simply fly towards your opponent for reasons unknown.
The crux of the matter is also mostly about
what happens once someone gets a Final Smash? If they're Marth, Link or Toon Link,
they win. If they're Mario, no biggie. That's where it becomes so unbalanced and gamebreaking we'll all be forced into playing Marth or someone else with a Top Tier FS as they appear so very often even on the lowest setting.
As for Marth, I don't think anyone's really sure where on the tier list he's going to stand.. people say he plays the same but in videos he seems significantly worse in every respect. And his Final Smash is one of the only few non-transformation ones that can SD.
Everyone else is worse in every aspect. Marth's just been
barely nerfed, which makes him
Top Tier Material! And then he's got that Final Smash!
He can only SD with it if
he uses it in the air. Even if he's standing right next to the ledge, as long as he's on the ground, he'll
stop once he reaches the edge. Only stupid players would SD using Marth's FS.
Whether the FSes are better than the others, this is obviously true in a lot of situations, but there are characters that have low-quality FSes and high-quality non-FS play, and vice versa. Lucas's FS isn't that good in a 1on1 setting but PK Thunder is great for actually getting a smash ball, so it sort of evens out.
And
then there are characters like Marth who have
high quality non-FS play (wow, what a catchy term)
and a broken Final Smash. The competitive scene will devolve into everyone playing Marth or losing badly.
Before you reply to this, please read through the last 5 pages as we've already covered
all of this...
repeatedly.