*Weapons don't give much variety (Cricket bad ftl)
I agree with that, there could be a little of variety but it doesn't break the atmosphere of the game in any way IMO. The more weapons they add, the less you feel like this is a zombie apocalyse where weapons are scarce and rare. There needs to be an equilibrium of both scarcity and variety: Too much variety of guns feels like too much of a shooter or Resident Evil 4 and onward; Not much of it won't feel like a video game which its purpose is to give fun and satisfaction.
So I think that even though there isn't much of a variety, it is just sitting around the right amount of different weapons to have.
*Cricket bad is the ONLY melee weapon (wtf?)
This is the part I agree the most, there could have a lot of things that can be found in a kitchen or a basement that could be used as a melee weapon. Just the cricket bat is bad. I bet the developers thought the survivors will only want to stick to those since they are rock-solid and have a long range, I have no idea why they chose to have this as their only melee weapon. >.<
*Puzzles that repeat over and over and over...
In my opinion, there shouldn't be any puzzles to begin with. Finding numbers to unlock doors or safes are ok (just wish they didn't overuse the scan). You won't be solving any puzzle in a apocalypse, which brings us again to the fact that this is a video game so developers are used to make puzzles for everything today. I'm glad it tries to be its own thing, the game should be about survival and management of resources.
*Can't avoid a lot of combat despite it being a "realistic" apocalypse
I disagree on this part. From what I have seen so far, you can in fact avoid a lot of combat. Specially bigger rooms or open areas, that's when you can go for the run.
The only parts you can't really avoid combat are in narrow corridors. Some videos that I watched I see the person who is reviewing the game stopping to kill all the zombies, as if they must to. That is where they are all wrong, it's no surprise they get tired of the cricket bat. This isn't a hack 'n slash.
*Game has MP...but no online? Really?
I know right. They could have polished the MP function a lot and added on-line. Lame Ubisoft.
At least the multiplayer is not the main selling point of the game, otherwise this would be the failure of the year.
You gotta read both sides of the coin man.
I do. I just don't think most reviewers are giving this game a fair score. I did notice that when reading through the walls-of-text in their reviews, it was easy to tell that the person who is reviewing the game doesn't like the genre at all. Most of the time there would be a negative remark of an aspect of the game, I would just shrug and think to myself that it would be an awesome game mechanic.
With all these mixed reviews, I'll give ZombiU the benefit of the doubt and see for myself if it's a bad game or not. Unfortunately I cannot rent it, as in my city there aren't video game stores that rent games (the new generation ones). So the best I can do is to buy it as I have been wanting to play it for awhile.