I'm going to show you an example of one post in the sbr so you can see it's the same kind of discussion out here about mk etc. I'm going to censor out the names though as I haven't asked the people if I could copy their posts.
Everything under this is not me, it's two posters in the sbr:
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People like * and * have claimed that the Metaknights in the brackets at Pound4 primarily suggests the popularity of the character, not any kind of unfair advantage he might impart, although most people recognize him as the best character in the game. Based on the stats I posted in the social thread, Metaknight is indeed popular. There were 14 of them (of some sort) in the top 48, which is 29% of bracket players. This is exactly the same as Fox in the Melee brackets. They are both great characters that are also popular.
"Not any kind of unfair advantage he might impart"
Not really sure what you're referring to, but I hope it's not about how MK is better than the rest of the cast. It's an obvious advantage over the rest of the cast. I hope you aren't suggesting that it's an unfair advantage to the rest of the cast that Metaknight, the best character in the game, is also the most popular and most used.
However, of the Metaknights in the brackets 64% of them made it into the top 12. Compare that to just 28% of Foxes in the Melee bracket. I can agree that Metaknight is popular, but why are his results so much better than the equally popular Fox? If he was just popular, we would expect to see a more even distribution of results, wouldn't we?
*, you're missing something very basic here. You cannot compare Fox and Metaknight solely off popularity. Fox is not the best character in the game in Melee. The Top 4 characters from Melee can be argued interchangeably between Fox, Marth, Sheik, and Falco and even if Fox was claimed to be the best it would not be as obvious as MK within the brawl scene.
The reason why Metaknight's results are better is because Metaknight is a clear powerhouse in the Brawl scene. Melee has a very balanced high tier range of characters.
Imagine that you are putting marbles of various colors into a bag and pulling them out, observing the order in which the colors were removed. There were more red marbles in the bag in the first place, so you are obviously going to expect to see more of them and you are definitely more likely to see one early than any other... but if on multiple passes of pulling marbles from the bag, you kept seeing red ones come out in a high concentration early in the pull order, you might think that there is more to it than just the number of red marbles in the bag, wouldn't you? You would have to start to assume that there was some quality to the red marbles that caused them to pull out on top.
Of course. The red marbles have the highest attraction rate to coming out on top. This is an interesting metaphor, but it does not take into consideration the other marbles and their effect or lack thereof of being pulled out of the bag in succession. I'd rather stay away from word play and stick to the nitty gritty, but I do understand the point you are making.
So I don't think you can reasonably say that the density of Metaknights that finished on top at P4 is just due to popularity. If its not that he imparts some kind of excessive advantage, then I need the people that don't want to vote to ban him to give me a better alternative explanation. The numbers suggest that there is a problem here. Every number we have for this game says so: Match-up charts, tournament results, weighted character rankings... all of it. Popularity doesn't answer this question.
Popularity is not the absolute answer, but it definitely plays a major role.
The best MK's from nearly every region of the US attended Pound. Havok, Judge, Mew2King, Shadow, Ksizzle, Seibrik. All of these MK's are top placers in their region as well. Metaknight is the claimed King of Brawl and statistics show that your chance of winning is highest if you choose Metaknight. Thus Metaknight will be in full attendance.
Interestingly enough, the numbers show that a Metaknight should have been the first marble to come from the bag, however, a Diddy emerged first. Followed by a Metaknight and then followed by a Snake. Despite Metaknight's popularity and overusage, the Top 3 players were completely diversified. It's actually scary to think how jumbled the results would be if ADHD and Ally had fellow Diddy's and Snakes that were close to or on par with their character just like Mew2King and the rest of his MK spawns.
Second, let's say that we can't discount that its really JUST ADHD and Ally that seem to be able to top elite Metaknight players on a regular basis and we say that its more about the characters than the players exactly. Let's say that Snake really goes about even and Diddy goes even or might even be a soft counter to Metaknight. I'm not sure we can prove these these assumptions, but that seems to be the stance of the anti-ban side, so I'm going to roll with it for the sake of this argument.
Eh... okay, but I'm not sure if the anti-ban says that Snake is a soft counter. I consider it an even matchup. I guess I'll see where this assumption goes...
So based on these assumptions, if Metaknight is a strong enough character that only Diddy can reasonably be expected to beat him, but he wipes out elite players for just about all other characters... essentially making just 2-3 characters viable at a national event, is that a healthy competitive game? Are we going to be successful as a community, growing the tournament scene, sustaining local tournaments and making nationals a hyped up event worth attending, if the game boils down to Metaknight vs. Diddy? For that matter, if Diddy is a difficult character to learn and MK is an easy character to learn, pushing the density of players even further in favor of MK, does the game stay healthy in the long run? Do we have a tournament scene that is worth getting into for new players?
Hm.
*, the question you're asking comes from something rooted inside you. You are unhappy with a competitive video game that does not allow for many characters to be viable and all of them interchangeably having the ability to grab 1st place (see Melee).
So there is no right or wrong answer to your question. It becomes a matter of preference.
A healthy competitive game is a game that grows over time and attracts a large amount of people, in my opinion. Your opinion may be different. However, I think it is important to allow the game to grow on its own instead of attempting to dictate how results "should" look.
The evidence of this can be seen from many competitive games. You'll find 3rd Strike results lined up with all Chun Li's or all Jun's. MvC2, perhaps one of the most popular and successful fighting games in America, has about 50+ characters but a clear team of 3 people was the most common to be seen during Championships. And here are Street Fighter 4's current rankings:
09/01/2010 (new update on 2 weeks)
Currently Arcade Machines' Ranking of Japan
01 Mago (Sa) 545.923
02 Daigo (Ry) 355.414
03 Ojisan Boy (Sa) 351.024
04 RF (Sa) 290.602
05 Tokido (Go) 198.879
06 Momochi (Go) 187.810
07 Radiowave (Sa) 187.273
08 Uryo (Vi) 184.301
09 Shiro (Ab) 182.672
10 Rikuson (Sa) 170.263
11 Kindevu (Ru) 163.099
12 Eita (Go) 159.701
13 Hamaa (Sa) 140.107
14 Akua (Sa) 139.329
15 Oaru (Sa) 134.608
Sagat totally dominates the tier list and the rankings list, but the winner of SBO (Super Battle Opera) was a team consisting of a Viper and a Rufus. The most important aspect to realize is that the game brought out hundreds of players for competition. Despite Sagat's overwhelming power the game is still very healthy and competitive.
I do truly feel that the Brawl scene is and will continue to grow. With ADHD taking 1st place, there will be countless players sitting home watching ADHD videos trying to learn how to beat the MK army with their newfound hero. Can they do it? Who knows? The important thing is that the game is still showing results that show room for improvement, chances, and possibilities. Some people suggest that the overwhelming amount of MK's "stagnate" the metagame, but I simply see it as a the same large and common barrier that players have to cross: the high tier, Hi-Im-The-Best-Character-in-The-Game-Oh-my, barrier.
The result is ADHD's Diddy, Ally's Snake, DEFH's Falco, Riddle's ZZS (who just placed 1st placed in the Florida region tournament with Seibrik's MK), Logic's Olimar. The only difference between these guys and the MK players is that they don't have an army behind them like Metaknight does.
Actually, one more point. Imagine the state of the game without Metaknight. What does it look like? Is it more diverse? Is it more interesting? Is it a healthier competitive environment? Are we more likely to grow the community with this Metaknightless tournament system? What are the results?
Again, your question's answer can changed according to the eye of the beholder. We could argue 'till our heads spin if a Metaknight-less tournament system would be successful or not, but we couldn't prove it until that system was put into place. The main issue is before considering implementing a new system, can we really find that our current system is faulty enough that it requires a replacement? In my own opinion I do not think so.
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