A specialized ruleset maybe
4 minutes (the fast tier)
v ANY except

v ANY except

v ANY except

v ANY except

5 minutes
v ANY except
(or just the fast tier)
v ANY except
(or just the fast tier)
v ANY except (the fast tier)

6 minutes
v
--
--
--
--
--
-- (the fast tier)
etc. It could be made like the big square matchup chart is.
The first reaction to a list like this is "no one's going to ****ing memorize this this is too complicated" but when you main a character like, say, marth, you only have to know your own ****. It's like being expected to know IC's glitches so you don't "accidentally" use them in tournament.
So if I go to a tournament as marth all I have to know is "My matches against all characters are going to be 6 minutes, except when I have to play the spacies, falcon and pika. Then it's 5."
Character mains will have to remember anywhere from 1 to 8 exceptions but it would be second nature after a month or two. smashers already have a gargantuan archive of knowledge they keep up with. there better be room for more in there
hopefully the timer matchup chart would only come into effect in the top 8 or whatever
4 minutes (the fast tier)
5 minutes


6 minutes

etc. It could be made like the big square matchup chart is.
The first reaction to a list like this is "no one's going to ****ing memorize this this is too complicated" but when you main a character like, say, marth, you only have to know your own ****. It's like being expected to know IC's glitches so you don't "accidentally" use them in tournament.
So if I go to a tournament as marth all I have to know is "My matches against all characters are going to be 6 minutes, except when I have to play the spacies, falcon and pika. Then it's 5."
Character mains will have to remember anywhere from 1 to 8 exceptions but it would be second nature after a month or two. smashers already have a gargantuan archive of knowledge they keep up with. there better be room for more in there
hopefully the timer matchup chart would only come into effect in the top 8 or whatever