Chi's Finest
Smash Lord
I think it can be stored, but if you are KO'd, it's gone.
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I'm thinking that it's Metaknight's level that was shown in the first trailer.I think it is the Great Fox. It's not the one we're used to seeing, obviously, but instead it's the one seen in Star Fox Command, which would make sense considering Fox does have more of his Command look in this game.
And to be perfectly honest, I like this stage a bit more than the original Great Fox, which is not my personal favorite level for my Fox =P
There must be another way of getting Zamus (i.e. heavy damage).Noooo, that doesn't make sense! Final Smashes are like a "personalized hammer", they are just some big attack a character can use with a Smash Ball!
How about this: The "special conditions" under which Samus transforms into Zamus means... that she gains the transformation after it has been unlocked. And then she can, I dunno, use a directional pad button or so. Or you hold A pressed while the game loads and she appears transformed like Sheik. But transforming with a Smash Ball is just.. absurd.
EDIT: This is interesting. Checked the German translation again, and it translated the "hammer" part differently... "it hits like a hammer... if it does hit."
Maybe that's just the Germans being bad translators again, but maybe not?
I think this makes sense. Samus in the trailer, when she did her "super cannn", the armor dissapeared and hse transformed into Zsamus. Maybe after the attack, she stays as zero samus till the end of the battle.Eh, Im of the opinion that the only way Samus and Zamus are transform characters is through this Final Smash, and that they will both still be selectable from the roster screen. That of course, is another story though...
I guess the same it worked in Kirby SUper Star?Maybe zamus is unlocked once you complete a special condition on story mode i mean the 1 who know what the 1 player mode will be like now it might even have a map screen!
And how is kirbys FS going to work anyway?
dont worry, this will just happen with the minority of people who likes to play competitifve smash. The majority of smash players around the world will never turn off items XDIt's quite a shame that the Final Smash will only appear in multiplayer matches for a couple of months before being turned off forever in favor of boring old "competitive play". It just wouldn't be a major gameplay innovation unless you can shut it off and forget it ever existed.
Rejecting change: apparantly the sign of a true Smash player.
The problem for items in Melee was the random explosions. You don't want to do an attack and have an capsule appear in front of the attack, have it explode from your attack, and you end up losing a stock from it (wether outrightly killed, or just edgeguarded afterwards)I can't understand why people would opt to ALWAYS play without items when items add such an element of fun to the proceedings, and it takes skill to use items effectively and avoid their effects, too. People just don't like to sacrifice "training" for "fun," I suppose.
My guess is after he pulls out a pot, there will be a circle around him which means certain boiling for all inside. I imagine it would start off small then grow to fill over half the stage.And how is kirbys FS going to work anyway?
Thats almost it but not quite, the cook power just sucked in everything on the screen (including enemy projectiles i.e. Sir Kibble's cutter) and made them into tasty snacks. The smooches for health sharing were just an added benefit. :D And Kirby likes to get freaky.In the Kirby game where the Cook special was used, enemies voluntarily jumped into the pot, where then seasoned and turned into health items.
After eating said treats, Kirby then smooched his partner, in order to share the taste and the health benefits.
I just realized know that that is really really freaky.
Why in the name of the guy that invented the remote control would anyone want to throw his smash balls?