He's right. PM is much slower than Melee.
It's like they made it their mission to have all the mechanics from Melee but still make it play like Brawl. Why are recoveries so good? Why can you grab the ledge backwards? Why are there so many characters that focus on camping and projectiles? Why are there so many floaties? Why did they make it less technical?
What really grinds my gears are people brushing all this off as "failure to adapt." **** no, that's not how it works. That assumes that, by default, I should be switching to PM and if I don't then it was my fault I didn't adapt properly, which is complete bull****.
How about instead of ignoring criticisms and complaining about our failure to adapt, you either fix the game or ****ing deal with the fact that some people don't like it.
None of this means PM is bad. It means I and many others like Melee more.
Is this a troll post? Seriously. Are we even playing the same mod??
PM is not much slower than Melee. It's
slightly slower than Melee due to some bugs that haven't been fixed yet.
Melee top tiers had good recoveries, so naturally the rest of the cast of PM should have good recoveries too. True, some recoveries are really good, but that's no different than Peach and Jiggz in Melee. Recoveries probably seem over-powered due to people not learning match-ups well yet. I mean really, how well do you think a character would do in the PM environment with a recovery as bad as Melee Roy?
Grabbing the ledge backwards is not as overpowered as you seem to imply it is. You have to time it right, and it really only benefits a few characters.
There are not that many characters that focus on camping and projectiles. And even so, you don't have to play a character campy. I think mainly Toon Link, Zelda, and Jigglypuff are the only three that are best when played campy/projectile based. Sure you can make arguments for characters like Diddy or Snake or Ivy, etc., but more than likely, you are going to see them performing better when used aggressively. PM is actually a very offensive game. Most characters are about applying offensive pressure with good reads and solid technical skill. Because you have characters like Zelda viable now, it means you are going to see more defensive strategies occasionally, but what would you rather have, PM being just a cast of Fox and Falco clones?
Actually, when you look at camping and projectiles in Melee, who are some of the best at it? Hmmm....Fox and Falco. How many pros do you see relying on that to win games? Very few. Basically, just because you can camp and zone with, let's say, Ivy, does not mean you are going to see that become the main metagame with her. More than likely, the best Ivy players will be the ones that put on good offensive pressure. You should watch some PM matches. They are normally always very exciting due to the game's emphasis on offense and since each character has their own special skills and tools to accomplish their goals, it can make for tense matches.
For the floaties thing, the reason why there are more "floaties" is because there are more viable characters. In Melee, there are plenty of floaties in the cast, it's just most of them aren't viable (Including my main Mewtwo). When the goal is to make everyone viable, you are going to have a bunch of different characteristics and play-styles emerge.
The less technical part is partly due to bugs, but again, the differences between it and Melee are very minute. Pick up Lucas and try to do flashy combos. Pick up Lucario and try to use his OHC to keep juggling an opponent. Or ZSS. Or Wolf. Every character is pretty technical, and the ones who aren't are few and far between (DDD, Bowser, Jiggz, etc.)
I don't care if people like Melee more, that's fine, but I do care when people try to use fallacies to "prove" that Melee is better than PM. I also care when people argue things that obviously show how ignorant they are about what's being argued. Like, earlier when someone said that l-cancel and teching windows were more forgiving in PM. It's those kinds of things that get the PM community upset, because we know how good PM is, and what seems to be stopping other people from realizing it is because they are operating on bad information that was likely just tossed around a Melee group because players "felt" the difference.