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It would have actually killed the game because the sequel would have been a lame copy of Melee.
What?? If anything, the game would've been more widely accepted.
All it would have done was just make Melee obsolete and that's it. There would have never been 3 Smashes, just 64 and Melee and it's clone sequel.What?? If anything, the game would've been more widely accepted.
All it would have done was just make Melee obsolete and that's it. There would have never been 3 Smashes, just 64 and Melee and it's clone sequel.
In response to the Falco's dair from Melee, I never said that Melee was super fair, but I can also bet that there was no goal to balance Melee.
Nope, it doesn't. We now see Melee/PM events that don't include Brawl.It is trying to bring together the Melee and Brawl community.
Nope, it doesn't. We now see Melee/PM events that don't include Brawl.
Fair enough.Have you considered that a lot of Brawl players are playing P:M now? Cmon.. think a little.
Fair enough.
How many of these Brawl players play their Brawl main in PM ? Salem plays Zelda, M2K plays his Melee chars, Ally plays CF, Zinoto plays Mario. The only ones I've seen stick to their Brawl mains are Reflex and P-1.
And how many Melee players stuck to their Melee mains ? Basically every top player.
This game was not designed for Brawl players in mind. Now, it's normal they didn't want Brawl's campy characters, but the point is still valid, this game was not designed to help reduce the split between the two communities.
I know I may sound like a controversial troll saying this, trust me this is not the case, I have a lot of respect for the team behind PM. But tbh, if there are people you want to thank for trying to bridge the gaps between the two communities, it's those Brawl players who put work in PM even though they're clearly not the target audience.
If you don't feel like learning a new character and you're a Brawl player, you simply don't play PM. Because your main as you know it is not in PM. Every Brawl player who's playing PM is a Brawl player who's trying something new.Well perhaps they want to try something new, no? Why would you want to keep playing your main when you play a different game? (Unless you don't feel like learning a new character, like me)
My point is that PM doesn't try to cater to the Brawl community. Simple as that.
The reason it is getting so many patches is because not all the characters are even in the game. The game is unfinished. I can safely assume that there will not be patches after the game is finished. I hope Smash4 takes a bit from what PM is doing though XD
The reason it is getting so many patches is because not all the characters are even in the game. The game is unfinished. I can safely assume that there will not be patches after the game is finished. I hope Smash4 takes a bit from what PM is doing though XD
I know I mentioned I understand it's being "developed" and we're basically play testing it.
So no worries there, I just wanted to say what I hoped for the future.
I like it overall, But I blame my scene for getting me to play it by telling me it's "Melee" then when I say something I don't like they instantly tell me "Well dude... it's not melee it's project M"
I enter all the tournaments for it here, and I support it.
My rant is actually aimed at other FG's like Injustice and stuff that constantly get patched and it becomes a cry babies wish list. I just don't want to see project M take the same path once it's finalized.
Yup, they did take a few things from Brawl in terms of ATs, and it adds quite nicely on Melee's repertoire.Fair enough, but in a way, it is catering to them in some sense. It's not like the PMBR decided to take out the technical things from Brawl, or drastically change character specific mechanics (Squirtle's PM design was heavily influenced from Brawl Squirtle). The main reason why they changed things up was to balance the cast. The way I see it, a lot of Brawl players love PM because their main is now viable. If you were a Ganon player in Brawl, should you really be complaining that he isn't like his Brawl form in PM? And a lot of the good Brawl characters like Snake, Diddy, MetaKnight, etc., are heavily inspired from their Brawl iterations.
I don't see why Diddy can't use his bananas. I use them just fine in PM and they seem to really compliment his gameplay. He can still have two out at a time, can still do aerial glide toss with them, and along with that now can wavedash over them to pick them up. If anything, the wavedash thing alone is worth losing some of the ridiculous qualities the banana had in Brawl.Yup, they did take a few things from Brawl in terms of ATs, and it adds quite nicely on Melee's repertoire.
As for characters... I beg to differ, I really do.
Low tier heroes play their character because they love it outside of Smash, so most of them are happy with their revamp, that's true. But look at higher tiered Brawl newcomers. They may be a lot of fun, but they play nothing like their Brawl self. Lucario is of course the prime example, but even the ones you said didn't change are a completely different character. PM's Diddy doesn't even get to use his bananas more than once or twice per game, and his banana game is simply not as rewarding, deep or effective as it is in Brawl in case he does manage to pull them both out and not get killed in the process. Snake is not heavyweight anymore, his whole Brawl playstyle revolves around the assumption than when you're fighting Snake in Brawl, you're NEVER in the lead. Wario has been popularized by Glutonny's tire combos, aong other things, and his bike is gone. MK is actually closer to his Brawl self from what I've seen, and that's a good thing. It shows that they've realized that things like this alienated half of their potential audience.
Couple things:Alright, if you don't believe me, here's some video evidence :
http://www.youtube.com/watch?v=On4DtgNJ8h4 (1st match)
Damage caused by bananas+followups : 82 (15% of the total damage dealt by Diddy)
Amount of tosses : 19
http://www.youtube.com/watch?v=Z6or0iVvxbU (1st match)
Damage cause by bananas+followups : 161 (28% of the total damage dealt by Diddy )
Amount of tosses : 51
So no, PM's Diddy has nothing to do with Brawl's, not even his banana game.
As for the other part of your post, please refer to my previous answer : "They may be a lot of fun, but they play nothing like their Brawl self". You may like it better in PM, but your opinion is not shared by players who main these characters in Brawl.
Couple things:
First off, I am very impressed you took the time to count out and do the math for the banana use comparisons.
However, I still have problems with the points you are making. You keep on claiming that the Brawl vets play nothing like their old self. That is very extreme. Every Brawl character is going to play differently due to the Melee engine. Along with that, they are going to play differently because the PMBR gave them new tools to work with so they don't have to do the same stuff over and over again. However, that does not mean that the PMBR didn't stay faithful to the characters as they were in Brawl. PM Diddy's banana game is still really potent. You seem to think it isn't because it isn't used as much as Brawl Diddy but that's because PM Diddy has a bunch of new stuff that works as well. Did Brawl players expect a 1:1 port of their mains to a game that was designed solely to make their game more like it's predecessor? The fact that the PMBR kept the characters as close to their Brawl iterations as they did shows that they are thinking of the Brawl community. It seems weird to say that Brawl players feel alienated by it.
Also, as a side note, that Brawl match you linked had the commentators complaining about the bananas about twenty seconds into the match.
I counter an argument that said PM Brawl vets played just like their Brawl selves, and three guys jump at me like 'wtf would you want them to be like in Brawl ?!'
Ahh, Internet.
The short version is that I don't. The game's name is Project Melee for a reason, it's meant for Melee enthusiasts and it does a good job at catering to them (even though this thread's existence shows that there's still progress to make in that regard). As long as it doesn't get renamed into Project OneUnit, don't take my remarks as complaints.
These remarks were meant to show Double Helix, Divinokage and Italian Stallion that despite what they seem to think, PM doesn't try to cater to the whole Smash community or try to heal the community's split. Or that if it does, it actually does a bad job at it.
I was making a bunch of general statements. I think you had made it clear that you weren't speaking for everyone, but thanks for responding.I wasn't trying to put you in the same boat as my scene double helix, I'm just stating my opinion, and what some of my personal melee friends think. Wasn't Trying to speak for everyone.
I was making a bunch of general statements. I think you had made it clear that you weren't speaking for everyone, but thanks for responding.