Paradoxium
Smash Master
K auto combos dont exist, so can we please stop using that bull**** excuse
Thats all i gotta say, please continue
Thats all i gotta say, please continue
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On the shields, there is a level of adaption that is required, for sure. But it's not terrible by any measure. It's almost perfect emulation and in the end I'm sure it will be fixed.I just don't understand how you guys tolerate the terrible edgeplay and shields. Those are two legitimate knocks on the game that get overshadowed by the characters.
Because it's a different game. A lot of other games (albeit usually ****ty ones) have balance updates done a lot more frequently than PM's updated, but the players chug along anyways.But isn't that the problem though, why would we take the time to learn match ups in an emulation that isn't even complete yet, when we could just stick to melee?
Gotta piggyback off of SW here
They thought they could balance the game by making every character god tier, but that just makes the game super gay. All of these characters were designed to be -good- moreso than healthy and capable of creative play.
What large scale tournaments are you referencing to? I hope not locals lol. I have yet to see a low/mid level smasher perform extremely well at decent sized tournaments. And Random/Unknown != bad/low/mid level, as really smart players from Brawl exist and play P:M as well, but of course would be unknown in the Melee communities eyes.But PM seems wack in the other direction at the moment because random Melee/Brawl players can pick up a new character with little to no practice and perform extremely well at tournaments.
Wizzrobe lol. No offense to him but he shouldnt have been able to beat most of those players, and wouldnt of if he had played any other character.What large scale tournaments are you referencing to? I hope not locals lol. I have yet to see a low/mid level smasher perform extremely well at decent sized tournaments.
Yo otto, what characters do you think are actually reasonable in PM?I was more in a *****ing mood than an informative one lol. Some things I don't like about ivy..his fairbair both reach as far if not farther than jiggs bair, as well as higher. That in addition to his ridiculous aerial mobility makes it waaay to hard to get in on him with no effort or precise spacing on ivys part. Jiggs is great pretty much only cuz of his bair and mobility, while ivy has all that and plus everything else is good. The leaf should not be a multihit projectile. Its way more overpowering than it needs to be. You either lose stage, are forced to jump or get ****ed. All easy for ivy to capitalize on. And the neutral b should have more landing lag. Ivys aerial neutral b pressure is ridiculous and stupid easy. Pretty sure his fthrow and/or bthrow was way too strong too.
You hardly need any melee fundamentals to play that character effectively. I would say reduce ivys mobility to solve some of it, but then his recovery would prob be worthless. Imo add more end lag to fair and bair. This is just off the top of my head while I'm on the bus lol
Edit: one of the main things that bothers me, is that the pmbr tries to make every move clearly amazing. There's hardly any moves that are good in a more subtle way, like a lot of melee chars have. Moves that you may have thought were useless at some point but then managed to find a unique and situational use for eventually. And for this reason, most of the chars that weren't good or in melee have been tended to a bit much imo. Pikachu in melee as a whole is a good example I think.
Its kinda funny how marth compares to the new characters. No longer too great of range, terrrrrrible recovery, no ko aerials. But all these pm chars have all that plus more, usually including some super gimmicky **** that takes no creativity. I'm not saying buff melee chars, but some of the pm ones are out of hand.
One more thing that bothers me are how stupid multi hit moves are in pm. Ivysaurs nair will seriously drag you so far down and hit with the strong hit even if you just get clipped with one of the light mutil hits. That's not how those moves work lol. You should be rewarded for your DI, not punished by some auto combo single move. This all ties into how much I hate their ways for making bad characters good, like game and watch. What else can we do to make him usable? I know, let's make his usmash break shields then kill at 60 when it makes no sense.
The pm noobiness is real. People who are only good at pm are frauds.
/rant
Edit: LOL. I like how I started off attempting to be informative and then my mood turned back to being *****y while doing so. My bad if I come off as an ***.
Fair point, but do understand that outliers exist. If you have no one else to bring up, then he can easily be considered that outlier.Wizzrobe lol. No offense to him but he shouldnt have been able to beat most of those players, and wouldnt of if he had played any other character.
I agree with everyone else though, some of the design aspects are strange. Guys like mario and link were buffed pretty reasonably though. Also i actually dont mind characters like ivysaur and zelda. I feel like with the way they play they introduce new elements and playstyles tl the game that are unique to them as characters and unique to pm as well. They could use some balance tweaks in some areas but their playstyles are fine
Nah SW you aren't being *****y or anything you pretty much hit the nail on my head with my gripes as well. The problem is alot of the people who play exclusively PM can't tell the difference between melee char BS (which at least for the most part demands fundamentals and are easily abused if used wrong by bad players) and PM nonsense (fully invincible nayru's that's autocancellable and allows her to boost her jump...snake dtilt anti-airing,ccing, and being ungrabbable at the same time, etc.)
It feels like instead of attempting to make characters fundamentally sound, they just give them one crazy good gimmick and double down on it. See: Ike's silly recovery in older versions, Bowser armor on everything, Lucario having some totally awkward system mechanic that makes no sense in the smash universe
Alot of the complaining about spacies from PM players comes from people who A) can't play them anyway despite rambling about how "mindless" they are and B) are people who lose to M2K and Dj Nintendo who they would lose to anyway.
My main problem with PM is that it's way to easy.
Basically what silent wolf said about all the moves being to good.
Melee players spent years in developing the combo game we're seeing today and in PM you can just pick up a character and do ridiculous **** even if you never played Melee before...
Gotta piggyback off of SW here
They thought they could balance the game by making every character god tier, but that just makes the game super gay. All of these characters were designed to be -good- moreso than healthy and capable of creative play.
i don't understand why so many pm players just try to get melee players to play their game instead of just enjoying what they have.
Honestly I like project M and in theory it's great and more competitively balanced than melee, but I hate how it took so many melee players out of the melee scene and in to the pm scene
I don't even think badguy is in anymore. He hasnt posted or contributed to PM in months. and I mean MONTHS.@GHNeko X perhaps, but as you can prob tell I don't care enough to construct such arguments. Especially when noobs like badguy are always gonna be there to have no idea what they're talking about and disagree. I'm content just playing pm for money that this point, as sad as it is.
Yeah I know but the vibe I always get from PM players (in my area) are "you should play this instead of melee/ spacies are broken and stupid and that makes melee bad" and it's just annoying to hear all the time especially when I already gave it a chance.@ryan-k, having more people in the community and at tourneys makes it more fun in general, that's prob why
word. well i didnt think of it like that cuz i never hear stuff like that from the washington scene. the pm players here pretty much all also play too melee so yea lol. theres prob more of the opposite here; melee players ******** about pm. its mostly from me tho LOLYeah I know but the vibe I always get from PM players (in my area) are "you should play this instead of melee/ spacies are broken and stupid and that makes melee bad" and it's just annoying to hear all the time especially when I already gave it a chance.
You do realize that spacie level is not what we're aiming for, right? Marth level is closer to what we're looking for, unless you feel that's still too high. In which case ,I'm not sure what to say.3) Nerf everyone. SUPER HARD. I feel like the initial design goal was flawed. The idea of everyone top tier and fast and mobile is kind of annoying. I'm afraid I'm going to see Kirby (when he comes out) wave-landing across the stage with a string of attacks. Kirby should not be mobile and have obnoxious attacks, damn it. I want to see everyone around mid tier to high range. I think that would be a healthy goal.
what makes that funny is that a chunk cast is better than marthYou do realize that spacie level is not what we're aiming for, right? Marth level is closer to what we're looking for, unless you feel that's still too high. In which case ,I'm not sure what to say.
when they removed the frame 1 invincibility, the only people i saw complain about it were scrubs who would get rocked anyways even if they still had itI think PMBR is between a rock and a hard place.
Seems like they either had to buff everyone to be on par with the spacies, which is the feeling I get from this thread, or nerf everyone's Melee favorites. I think if they chose the nerf route, they would have gotten much more backlash from the community.
I mean, there was even some backlash when they removed Fox and Falco's frame 1 shine invincibility and decrease in laser damage as distance increase.
when they removed the frame 1 invincibility, the only people i saw complain about it were scrubs who would get rocked anyways even if they still had it
not much of a loss IMO
...I'm detecting a bit of sarcasm, but I really can't tell at this point.Let's not forget that the only people in a community that matter are the good players.