Counter-Strike is still a mod of Half-Life - it isn't a real game.
lmao I don't remember saying "p:m is still a mod of brawl - it isn't a real game". If you wanna quote me correctly instead of using fallacious claims, the correct comparison would be "counter-strike is still a mod of half-life - but it isn't half-life" which I completely agree with.
If it was Melee 2.0, it would be called Melee 2.0, or it would be made using some Melee coding in its' own game.
They utilized a lot of Melee's coding and character data. Also, my argument was that it's NOT melee, and you're supporting my claim.
Obviously you did not see the latest trailer, because your opinion is factually wrong (over 2 weeks after its' release) in every way possible. On top of that, the 5 Brawl characters left out until 3.0 have been worked on longer than either Mewtwo or Roy.
Factually wrong, huh? That trailer was released over a month after they announced mewtwo. Thus, they prioritized mewtwo over 3 original characters. This was not really supposed to be the selling point of my argument, it was an off-handed comment that I obviously made into a huge hyperbole to make a silly jab at the p:m dev team, not to be taken too seriously. And yes, I agree with what you say about ICs/Olimar. Also, 5 brawl
You didn't use any examples, so no one has any idea what you mean.
I thought my next sentence covered it well enough in a broad sense, but i can give examples if you want. We have to be mindful that smash is sakurai's creation, so the way characters are intended to play and feel must relate to the way they do in the smash series. I'm not saying the p:m crew should be "doing what sakurai wouldn't wanted", i'm saying the characters should be comparable to properly fit the flow of the game
- ROB's up/forward-b (read:hella APPROACH OPSHUNS) - a character intended to be relatively bulky, they completely went against them giving him an approach that's obviously inspired by air-dashers (not fitting the flow of the game) and is very uncharacteristically to ROB considering his slow and zoney playstyle in brawl.
- ZSS's dair (read: sick COMBOOEZ) - does this really need explanation? Completely against the flow of the game, just screams "hey this would be cool" to me rather than having the intent of fixing her bad dair from brawl. I can't think of any fighting game nowadays that wants to foster the idea of pushing the same button over and over again to do a combo.
- Zelda/ness/lucas/ivysaur/many other forward-b's (read: zone with their PROJECTYLEZ) - Zelda's is completely unfitting, turning a once poke/spacing oriented character into a zoning/walling oriented character. Ness/Lucas just a few examples of characters who once had to put thought into using these moves, they are now zoning AND approach options while being very (but not completely) safe.
not to mention the fact that they just removed the lag or added cancels to like 100 moves just because they thought it'd be cool if 'character x could do attack y in a combo'. Everything seems over-centralized around this idea, which is why I made the comparison to marvel
Projectiles are kinda supposed to zone unless they're fox lasers. Like seriously, tell me a projectile in Melee that isn't able to zone other than Fox's. I can't think of any. Ivy's projectile is too good however, definitely agree there.
Yeah, good luck trying to zone with din's fire, ness' pk fire, luigi's fireball, g&w's bacon, bowser's fire, or pichu/pikachu's thunderjolt without being punished. You can use many of these moves once successfully at a time, but being able to zone? No. But zoning wasn't enough the for p:m team, they also have to be combo attacks, approach options, etc etc. Essentially, everyone with a projectile suddenly has melee Falco lasers, lol
Also, wat, most of the characters in P:M have some form of chain grab or tech chase even if it's only on fast-fallers.
Definitely my mistake there, I meant guaranteed chaingrabs but I failed to clarify. Mostly referring to the ones from brawl, such as dedede getting his chaingrab removed (making him a pretty bad character), brawl falcos, melee ntsc sheik, etc etc. P:m definitely promotes tech-reads, a little too much so but that's completely an opinion. It's also a bit silly that they help make fast-fallers worse by giving uthrow chains to a bunch of characters like Ike without really doing enough for the fast-fallers.
In general, people be taking my original post way too seriously >_<;