If it's not in Melee, it's anti-Smash.
Well it doesn't make any sense. Zelda's fire bombs are anti smash? I didn't know stage control wasn't a part of Smash.
Snakes entire kit revolves around stage control and being a huge ****. :I
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If it's not in Melee, it's anti-Smash.
I don't think this is true at all. I have met a ton of Melee players who gave PM a first try in the last two weeks. The return of Roy and Mewtwo, Samus, Ice Climbers, Yoshi, and Kirby brought the game a lot of hype. And if melee players could play the game at the same time as melee without it eroding their melee timings and techskill even by .01%, I think they would...which is why I think, as the engine becomes a closer reflection to melee's, PM's audience will keep growing. Also, I do want to reecho that this topic is really important and some great points have been made. I think the recovery discussions have resulted in a lot of game changes in the last 6 months since a lot of characters got recoveries nerfed (Wario, DDD, Lucario, Sonic, Link, Tether characters, etc.)I think that there is already a ton of player overlap.
Anyone that has not switched over by now, probably isn't going to do so regardless of what project M changes.
oh lawdy, I opened the thread and one of the first posts I read is m2k claiming the hitstun is greater and the falling speed accelerations are greater and thats why spacies get comboed harder
dude like, i know that post was over a month old but like, do you fact check stuff that actually has fact checkable stuff before you say them
it doesn't get any more fact-checkable then numbers, you can just look at them in brawl box usually
We do have a team of higher-ups that has final say on things. It's not just people working on whatever they like and it always appearing in the next release.
I don't think it sends mixed messages but I think it does cause mixed emotions in a fanbase. But to be honest, keeping the melee top 8 meant ANY creative direction would have let to mixed emotions in some faction of the fan base. Unless every added character was a clone of a Melee character.I wasn't trying to imply that every idea got in and I apologize if it seemed that way. However, my overlying point still remains and that's the fact that P:M lacks a director. No council of people will ever have the same vision on everything and the project is going to reflect that. P:M is still amazing but when the design goals aren't completely strict/specific then players will criticize the aspects which confuse them. You can't honestly believe that having a relatively unchanged Melee top 8 and Lucario in the same game doesn't send mixed messages
I think my main response boils down to essentially this. As i've already mentioned, float canceling feels pretty anti-smash, as does a dair like Falco's. Rest as a move seems anti smash, but its been there from the beginning. If assuming anti-smash means "takes its cues from trends commonly found in the game", it becomes to easy to see that the melee top 8 are defined by exceptions that separate them from character decisions that define the rest of the cast. This is largely because Smash itself is an incredibly creative game where even two clones like fox and falco play completely different. I feel like the people making the anti-smash argument are usually saying "this is something we haven't seen before in the game, and because the person who came up with it's name doesn't start with Sa and end in Kurai, it doesn't belong in the game".I Are people right or wrong for calling Lucario/any other really unique character "anti-smash"?