Raccoon Chuck
Smash Lord
I'd try some SD Remix once may Wii's setup for it.SD remix anybody????
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I'd try some SD Remix once may Wii's setup for it.SD remix anybody????
SD remix anybody????
Basically, what you are saying is, there will be a matchup chart.Honestly, although I can't speak from a developer point of veiw, I think they know there WILL be a tier list, but they seem to be patching it in such a way that we don't have HUGE numbers between character performance. Counters are a big part of competitive Smash, and something I can't see leaving.
I feel like tech skill is much much easier to pull off which, while it is not a bad thing, it could cause that clunky feel. In Melee, all the tech skill was smooth with the physics but in PM it feels forced.
I actually consider Project:M my favorite Smash game. Better balance, well designed characters, easily customizable in terms of music and textures, and very accurate physics compared to Melee. (I the physics aren't 100% perfect, but I feel like most of the complaints are just graphics-induced illusions or something similar.
That said, my problems are as follows:
1. Spacies. Of course they should be good, but I feel like they're still number one. If spacies are still the best characters, and everyone knows how to play them, it feels like there isn't incentive to play other characters. The way I see it, the three options for dealing with them are as follows: Nerf them (A huge turn-off for Melee vets), buff the rest of the cast to be on par with them (A lot of work, and there's just so much that could go wrong with that), or make characters specifically made to beat them (Could be very frustrating for spacie mains, but as long as the characters don't counter them ridiculously hard, I see this as the best solution). In addition, I feel like a lot of the new stages benefit spacies more than a lot of the cast.
2. Sonic. He's even more annoying than Puff by a pretty noticeable margin. Truth be told, I haven't had much experience playing as or against him, so I don't particularly know what to do about him.
3. Not enough players. I believe that if P:M gets enough players, it will grow exponentially. It's very well made, the few problems that it has can be corrected eventually, and it has numerous advantages over both Melee and Brawl in my opinion.
4. Miscellaneous minor problems. Balance, for one thing, although it's much more balanced than Melee or Brawl. The physics aren't entirely perfect, but they're way closer than I think people make them out to be. Recoveries are also very strong, but many of the high tiers in Melee had recovery that as just as good (Fox, Peach, Puff. The only high/top tier character with a 'bad' recovery would be Falcon.) Lastly some of the characters (arguably) don't seem particularly Melee-esque. Snake, Lucario, and Sonic are great examples, but I don't necessarily think that's a bad thing, as both Snake and Lucario are among my favorite character designs. As long as it's not overdone, it's a very good thing.
Of course, like I said earlier, P:M is my favorite Smash game, so I don't mean any offense to game by this (in case my being so defensive of the game wasn't incredibly obvious already).
1. The general consensus is that spacies are still number one, and there's even been a good deal of talk about nerfing them (although admittedly, given the attempt at a P:M matchup chart, general consensus may not be the most reliable thing to go on). Still, while I can see spacies potentially losing their number 1 spot, I can't see them as being anything less than top tier, and I don't really see any characters with a solid advantage on Fox at the moment, especially since being able to do a dashing Usmash easier was a larger-than-expected indirect buff.1. Spacies are in no way the best in P:M. Absolutely not. Characters already have been made to counter them; in fact, one of my main issues with P:M is the big F**K YOU it issued to spacies. "We didn't like them being good in Melee, so we are going to develop ten new characters that all have ridiculous easy combos on them. And then we'll make Wolf, who has all the good parts about fox and falco, his spotdodge is god, and his recovery is leagues above fox and falco's. Oh, and he can combo Fastfallers as well as mid weights with relative ease." Wolf is an objectively better spacie than fox or falco. They gave many characters intentional chaingrabs on fox and falco. Every single new character was given preset tools to fight fox and falco. THe only reason they are performing better is because they have 11 years of metagame development behind them, and the P:M characters have what, five months behind them?
2. Agreed, sonic is the best character in the game, hands down.
3. More players? Every Melee noob and their mother plays P:M cuz its easier to perform better, as P:M rewards spammy playstyles and eliminates punish opportunities for the player's opponent even if the player is playing terribly. P:M is easier, and, since easy, technical (seeming) gameplay is appealing to noobs, its scene is already astoundingly large . P:M is a great crutch for those who cannot handle Melee. P:M tournies (locally) get a huge turnout compared to melee locals, at least in my region.
4.BALANCE? HA! For a game that prides itself on balance, they have succeeded in about as much balance as Melee has, and Melee is heavily imbalanced. The physics are a work in progress, but right now, they suck a**. If playing melee is equivalent to typing on a keyboard, P:M is typing with closed fists: Sloppy, imprecise, and frustratingly impossible to be consistent with.
Puff and Peach are the only Melee characters with even COMPRABLE recoveries to some in P:M. That is to say, they have very good recoveries. Compared to P:M, every melee high tier excluding those two has a SH*T recovery. And btw, are you forgetting about Falco's recovery? Icies? And the designs of Sonic, Snake, and Lucario are not only not melee-esque, they are not Smash-esque. They take every concept that makes smash a unique fighter and smushes it into a bleary and unfocused mess of gamebreaking mechanics. You also forgot to add Ivysaur to that list.
They are overdone, and its not a good thing.
I second this. It's all in good fun.Maybe.
I just want a debate
I have a lot to say on the topic
Learn the game and matchups properly before making ignorant statements.ITT: Melee vets get protective about their game.
Also regarding johns about new characters.
Except Sonic, 'cause, jebus.
Throw combos got messed up due to how brawl handles throw and throw release points iirc. It also made fox's uthrow-uair not connect as reliably, and makes marth's spacie chain grabs awkward at some percents.Falcon got nerfed not buffed.. His throw combos don't even work nearly as well like in Melee. Idk if its because of the way weight works or something... He has less setups and forced to play the patient game which isnt always favorable for him.
It's also harder to edgeguard a good part of the cast which tips the balance quite a bit for a lot of characters. I mean the character design is good overall but the interaction of that design with the stages can become pretty ridiculous.
lmao perfectThe ledges still feel Brawlish, with Sakurai reaching his hand out to grab you from far away.
Fixed.it's ****ty in competitive melee, people put up with it because no other option. I'm a peach player and dear god if I ever see a PM tourney won with a stitch face I'll find Strong Bad and force feed him turnips until he's morbidly obese.
1. I don't think you understand what the term "objective" means. However, it's my opinion (and the PMBR's intention) that Wolf is the least stupidly effective yet best designed and most fun to play with/against spacie. His laser and down-air are both worse and harder to use than Falco's. His shine isn't as dumb as Fox's. His smash attacks are a lot weaker than Fox's and Falco's; in general, it's a lot harder for him to land finishing blows. So if you really think Wolf has ALL the good parts of Fox and Falco, then you've probably tried a different game. Also, Fox and Falco were ALREADY combo food in Melee.1. Spacies are in no way the best in P:M. Absolutely not. Characters already have been made to counter them; in fact, one of my main issues with P:M is the big F**K YOU it issued to spacies. "We didn't like them being good in Melee, so we are going to develop ten new characters that all have ridiculous easy combos on them. And then we'll make Wolf, who has all the good parts about fox and falco, his spotdodge is god, and his recovery is leagues above fox and falco's. Oh, and he can combo Fastfallers as well as mid weights with relative ease." Wolf is an objectively better spacie than fox or falco. They gave many characters intentional chaingrabs on fox and falco. Every single new character was given preset tools to fight fox and falco. THe only reason they are performing better is because they have 11 years of metagame development behind them, and the P:M characters have what, five months behind them?
2. Agreed, sonic is the best character in the game, hands down.
3. More players? Every Melee noob and their mother plays P:M cuz its easier to perform better, as P:M rewards spammy playstyles and eliminates punish opportunities for the player's opponent even if the player is playing terribly. P:M is easier, and, since easy, technical (seeming) gameplay is appealing to noobs, its scene is already astoundingly large . P:M is a great crutch for those who cannot handle Melee. P:M tournies (locally) get a huge turnout compared to melee locals, at least in my region.
4.BALANCE? HA! For a game that prides itself on balance, they have succeeded in about as much balance as Melee has, and Melee is heavily imbalanced. The physics are a work in progress, but right now, they suck a**. If playing melee is equivalent to typing on a keyboard, P:M is typing with closed fists: Sloppy, imprecise, and frustratingly impossible to be consistent with.
Puff and Peach are the only Melee characters with even COMPRABLE recoveries to some in P:M. That is to say, they have very good recoveries. Compared to P:M, every melee high tier excluding those two has a SH*T recovery. And btw, are you forgetting about Falco's recovery? Icies? And the designs of Sonic, Snake, and Lucario are not only not melee-esque, they are not Smash-esque. They take every concept that makes smash a unique fighter and smushes it into a bleary and unfocused mess of gamebreaking mechanics. You also forgot to add Ivysaur to that list.
They are overdone, and its not a good thing.
So you're basically saying "I don't know how to play the new matchups now that most of the characters are actually viable, therefore it feels random". Lol.Project M is just too much of a cluster**** for me. Changes constantly, has so many random and wacky mechanics, so many possibly viable characters it just feels random when I play instead of like melee when I'm playing matchups that are well developed, technical, and extremely difficult. It's way better than brawl but I'm not that much of a fan.
HAHA3. Project M is supposed to be a bit more offensively-oriented than Melee.
I'm not joking. That's what it says on the official website. Of course, it's a work in progress, but that's the goal to be reached.HAHA
WHAT