Heavyarms2050
Smash Ace
wavedashing suck lol. JK, Seriously though, wavedashing is not need in brawl, (yoshi is going to suck again if implemented), the only thing that would improve brawl is hitstun and l-canceling.
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Rather than speculating why don't you test it? If you can't test and back it up then there isn't much point in posting right now.I don't think a lot of people here are understanding the real balance implications of this. Wavedashing isn't even important compared to the new airdodging mechanic.
Mmac raised an excellent point with Yoshi's recovery being screwed. Ness gets screwed in a similar way. Screwing Ness and Yoshi sounds like what Brawl needs to me.
The very long landing animations make airdoding in the air ever hopelessly unsafe for some characters (Luigi and DK mostly). So if Meta Knight or Mr. Game & Watch or someone happens to be pursuing them in the air, they now have zero options to defend themselves.
Did you think Mr. Game & Watch's juggling with his up aerial was obnoxious before? Have fun with it now; it's 50x better. Airdodging through it was a really important option for some characters, and now that's really unsafe to try. In fact, Mr. Game & Watch might be able to keep someone like DK in the air forever. He'd definitely be a way better character, and he's already top tier...
Ice Climbers having wavedashing makes landing grabs with them much easier, and remember it's a lot more practical in brawl to do their infinites than in melee once you land that grab (wavedashing might even give them more variations!). Assuming the fixed version doesn't cause an auto-desynch, they are probably completely broken so you wil think Meta Knight and Captain Falcon in standard brawl are practically on the same tier.
I don't understand why people are saying this should be used in any competitive sense at all as long as you can lock the game trivially with R.O.B.. If you want to move past just messing around, that lock-up is obviously completely unacceptable (not that this should ever move past just messing around anyway).
Have a whole lot of fun dealing with Pit arrow spam in the air when airdodging isn't a viable evasive option. How are you actually supposed to recover past a really smart and really good at aiming Pit with this airdodge mechanic?
As per some other suggestions:
L-Canceling - Is landing lag really too long in brawl? Last I checked it wasn't especially longer than in melee. Cutting it in half would give birth to smash 64 style gameplay more than melee style gameplay; how do you plan to handle Meta Knight doing short hop L-cancel aerials? How about Luigi? Any aerial that already didn't have much landing lag and has a nice hitbox is going to be really stupid with this, and I see absolutely no reason to add in having to press L anyway. If you want to cut lag in half, just do it always and don't require the button push (having to push the button adds in a completely non-skill and is strictly inferior to not having to push it).
Removing the delay from ledge actions would just make ledgestalling better; do you want that? Fox, Falco, and Bowser had infinite ledgestalls in melee if you were frame perfect if you recall, and I'm pretty sure smart ledgestalling was far more dangerous than it ever got explored for. Brawl fixed it... and you want to break it again?
More hitstun is just going to make the top guys better. Meta Knight is the obvious case. How about Mr. Game & Watch? Wouldn't it be so cool if the only way to escape the turtle -> turtle combo was smash DI and he could use air control and good spacing to chain them together in long series or to try to force you into a fishbowl? Maybe the Ice Climbers could exploit it to have an easier time landing grabs so they could be even more broken on top of the wavedashing? Wouldn't it be so much easier to camp with King Dedede if your random pokes kept them pinned down for longer? Some of the guys at the bottom would like this, but in general, it would favor the top.
"auto-sweetspotting" is really just brawl having more generous ledge detection which is a good thing. It was way easier for some characters to grab the ledge in melee than others, and it was pretty silly. It was especially bad if you tried to grab it without doing a B move like Jigglypuff usually liked to do; the detection area was stupidly small.
Brawl's balance really isn't bad, but the changes you people want would completely kill it. It's ridiculous how you get mad at anyone who speaks negatively of this, but they're just being realists and saying things that need to be said (if you can't see the myriad problems with using a hacked game in a tournament, you probably just aren't looking very hard).
That being said, this could be pretty fun for messing around. Codes that anyone could use to easily change the base damage, base knockback, and knockback scaling factor of arbitrary moves on top of a few other codes could be pretty cool in letting individuals use Ocarina to create their own fun "custom brawl" games. Of course, they'd have to understand that it's just not practical to try to move past the "just for fun" side of things.
Granted you mean more than he did before.wavedashing suck lol. JK, Seriously though, wavedashing is not need in brawl, (yoshi is going to suck again if implemented), the only thing that would improve brawl is hitstun and l-canceling.
You copy this save file (from that tutorial) onto your SD card, put your SD card into your Wii and copy the save file to it, switch on Twilight Princess, click that save file, you'll start outside your house and there will be a man standing infront of you, click that man and all this writing will appear, press A 4 times to accept it all, then it'll take you back to the Wii menu and the Homebrew Channel will be there.So I don't need to actually own Twilight.
I just need the specific save file.
Mwarrr! Why can't somebody just do it for me!
Shist. I'll figure it out f'reals, y'all.
Like I said, you need to have Twilight in order to load the TP save file. It's a hacked save file with all hearts and items blah blah blah only like 12 seconds of actual gameplay. And you simply walk forward and talk to the guy in front of you.So...do I even really need Twilight if I have to remove the save file from my Wii anyway?
I'm on the YouTube tutorial and I'm so gonna try it out.
Editz: Oh ****, it looks like I do.
If I knew how to make this quote my signature, I'd do it in a heartbeat.And I was never a huge fan of Wavedashing. Kill it with fire.
Copy the quote -> User CP -> Edit Sig -> Paste the quote -> Save sig.If I knew how to make this quote my signature, I'd do it in a heartbeat.
It's true, though, wavedashing seems more mindgames than anything really useful. This coming from someone who didn't and still doesn't know how to wavedash very well, though...
No, not at allI hate to just parrot someone, but Brawl is bad and not balanced in the least but this helps.
If you're having trouble, try it with Sonic. I have only tried a few characters but he seemed really easy to use in order to get a feel for it.aight i cant really get the wavelanding down that well lol. im too used to melee, and it hurts my finger using Z so much (cause my timing is so bad with L and R) for a while. your momentum stops when u reach the ledge so u have to use a combination of WDing and dashing to get the full effect. the timing is much more precise than melee and the smallest error makes u airdodge melee style, lose all momentum, and slows everything down a lot. you can theoreticalyl do all the cool melee waveland stuff, but its tough without a lot of practice. im not gonna put up another vid right now, im not good enough at it lol
Don't worry. By 2009 you'll get some attention. But for now, nobody pays attention toBut oh wait, my join date is in 2008 so my opinion doesn't matter. Not that it would change anyone's in the first place. ^_^
you'll have to show me which ones.No, not at all
It makes attacks in the air godly broken.
Currently, airdodging with ROB freezes the game, 'cause he doesn't have an animation of the "specialfall" or whatever it's called when you are helpless in mid-air after using your Up-B.hey, my wii just froze. D= I was playing MK vs ROB on Halberd.
You totally win this thread.I haven't logged on in months and all of a sudden I remember why.
This is just too ********!! This whole Brawl vs. Melee thing needs to stop!!! Yeah, the Melee to Brawl transition has been hard for some, but are all you people really gonna ***** about it THIS much!! I'm competitive and I love BOTH games for what they are and what they each have to offer.
Hell, the 64 to Melee transition was hard, too, for me at least. I rocked in 64, and sucked in Melee, when it first came out. Just going from the 64 controller to the GameCube controller was a *****, but I kept practicing and eventually I became good at Melee, too.
So we've moved from 64 to Melee...why can't we do the same for Brawl? People are just pissed because they feel threatened by new players. Apparently, slow heavyweights like Ike aren't supposed to win fights against Foxes and Shieks.
Whatever.
Please don't turn this into Melee vs. Brawl... This is just a hack(hence not tournament standard) for those who would like to play Brawl with some tweaks to put some more speed into the game. If you don't like the hack, don't post here, and definitely don't turn a discussion about a hack(which is incredibly fun, and an amazing piece of work) into a "You need to move on from Melee!!!", it's just not necessary and creates one of the threads you're *****ing aboutI haven't logged on in months and all of a sudden I remember why.
This is just too ********!! This whole Brawl vs. Melee thing needs to stop!!! Yeah, the Melee to Brawl transition has been hard for some, but are all you people really gonna ***** about it THIS much!! I'm competitive and I love BOTH games for what they are and what they each have to offer.
Hell, the 64 to Melee transition was hard, too, for me at least. I rocked in 64, and sucked in Melee, when it first came out. Just going from the 64 controller to the GameCube controller was a *****, but I kept practicing and eventually I became good at Melee, too.
So we've moved from 64 to Melee...why can't we do the same for Brawl? People are just pissed because they feel threatened by new players. Apparently, slow heavyweights like Ike aren't supposed to win fights against Foxes and Shieks.
Whatever.
You totally win this thread.
First vid up, nice, I guess this is pretty cool, but like I said, it isn't that big of a deal IMO.http://www.youtube.com/watch?v=1Xs_UZM28OI
Here you go, Gimpy and friends. Yeah yeah I make some mistakes but I made the video after less than 10 minutes of practicing. I'd like to think that my wavelanding is really smooth in some parts, hopefully this is what you wanted to see, Gimpy.
By the way, I just played a short round with Pit, someone I don't really use. AND HE IS GODLY
Edit: I apologize for the quality of my videos... I need some real recording equipment. x_x
I wish more people would pay attention to thisI don't think a lot of people here are understanding the real balance implications of this. Wavedashing isn't even important compared to the new airdodging mechanic.
Mmac raised an excellent point with Yoshi's recovery being screwed. Ness gets screwed in a similar way. Screwing Ness and Yoshi sounds like what Brawl needs to me.
The very long landing animations make airdoding in the air ever hopelessly unsafe for some characters (Luigi and DK mostly). So if Meta Knight or Mr. Game & Watch or someone happens to be pursuing them in the air, they now have zero options to defend themselves.
Did you think Mr. Game & Watch's juggling with his up aerial was obnoxious before? Have fun with it now; it's 50x better. Airdodging through it was a really important option for some characters, and now that's really unsafe to try. In fact, Mr. Game & Watch might be able to keep someone like DK in the air forever. He'd definitely be a way better character, and he's already top tier...
Ice Climbers having wavedashing makes landing grabs with them much easier, and remember it's a lot more practical in brawl to do their infinites than in melee once you land that grab (wavedashing might even give them more variations!). Assuming the fixed version doesn't cause an auto-desynch, they are probably completely broken so you wil think Meta Knight and Captain Falcon in standard brawl are practically on the same tier.
I don't understand why people are saying this should be used in any competitive sense at all as long as you can lock the game trivially with R.O.B.. If you want to move past just messing around, that lock-up is obviously completely unacceptable (not that this should ever move past just messing around anyway).
Have a whole lot of fun dealing with Pit arrow spam in the air when airdodging isn't a viable evasive option. How are you actually supposed to recover past a really smart and really good at aiming Pit with this airdodge mechanic?
As per some other suggestions:
L-Canceling - Is landing lag really too long in brawl? Last I checked it wasn't especially longer than in melee. Cutting it in half would give birth to smash 64 style gameplay more than melee style gameplay; how do you plan to handle Meta Knight doing short hop L-cancel aerials? How about Luigi? Any aerial that already didn't have much landing lag and has a nice hitbox is going to be really stupid with this, and I see absolutely no reason to add in having to press L anyway. If you want to cut lag in half, just do it always and don't require the button push (having to push the button adds in a completely non-skill and is strictly inferior to not having to push it).
Removing the delay from ledge actions would just make ledgestalling better; do you want that? Fox, Falco, and Bowser had infinite ledgestalls in melee if you were frame perfect if you recall, and I'm pretty sure smart ledgestalling was far more dangerous than it ever got explored for. Brawl fixed it... and you want to break it again?
More hitstun is just going to make the top guys better. Meta Knight is the obvious case. How about Mr. Game & Watch? Wouldn't it be so cool if the only way to escape the turtle -> turtle combo was smash DI and he could use air control and good spacing to chain them together in long series or to try to force you into a fishbowl? Maybe the Ice Climbers could exploit it to have an easier time landing grabs so they could be even more broken on top of the wavedashing? Wouldn't it be so much easier to camp with King Dedede if your random pokes kept them pinned down for longer? Some of the guys at the bottom would like this, but in general, it would favor the top.
"auto-sweetspotting" is really just brawl having more generous ledge detection which is a good thing. It was way easier for some characters to grab the ledge in melee than others, and it was pretty silly. It was especially bad if you tried to grab it without doing a B move like Jigglypuff usually liked to do; the detection area was stupidly small.
Brawl's balance really isn't bad, but the changes you people want would completely kill it. It's ridiculous how you get mad at anyone who speaks negatively of this, but they're just being realists and saying things that need to be said (if you can't see the myriad problems with using a hacked game in a tournament, you probably just aren't looking very hard).
That being said, this could be pretty fun for messing around. Codes that anyone could use to easily change the base damage, base knockback, and knockback scaling factor of arbitrary moves on top of a few other codes could be pretty cool in letting individuals use Ocarina to create their own fun "custom brawl" games. Of course, they'd have to understand that it's just not practical to try to move past the "just for fun" side of things.
You totally win this thread.
No he doesn't.
Seconded.
.CMW.
So...when we try to go against something, using curse words and exclamation points correctly will neat us free Internets?You totally win this thread.