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I think we can still get a footstool jump out of itwario is tricky. gotta be patient. Dont forget after there 2nd jump they cant get out of nado. but iv always said falco was mk hardest matchup. prob just me though =P
Dair doesn't work if MK just moves Nado to catch the side of Warios Dair. Reflex tried it several times in our matches (watch the videos) and I just moved over so Nado's gayness would catch him.Who needs to get out of it when we can dair it or shield it?
I also farted Domo out of tornado in a friendly we played, I'm going to start doing that more, lol.
He has alot of other things to make up for it imo, falco really doesn't...ADHD, the same reasoning you used for Falco goes for Snake. Good MKs will ALWAYS gimp the Snakes, it's so nasty to watch.
Snake is a hundred million times easier to gimp than Falco.ADHD, the same reasoning you used for Falco goes for Snake. Good MKs will ALWAYS gimp the Snakes, it's so nasty to watch.
Illusion cancelling means that Falco can Side B just out of reach of you chasing to punish him. If they have good DI they'll never end up below the stage unless you can perfectly intercept his side B with a dair. at low percents, which is worth the risk but unlikely to pull off. Gimping a good falco is impractical to say the least.He has alot of other things to make up for it imo, falco really doesn't...
Tech chase infinite? Vids or it didnt happen.Wario can Aircamp MK, don't forget that. If Wario gets a stocklead, there is nothing MK can do about it but bend over and take it. Wario can avoid all of MK's kill moves very easily, and thats what makes this matchup so hard vs MK. That, and vs the average MK, Wario has a tech chase infinite to 120%
Na I've learned that trust me. I mean Shorthop Shuttle loop when Wario is jumping over you. You can fly down immediately and it's impossible to punish if you do it correctly. Wario can airdodge it sure, but its very fast and legit pressure against an aircamping wario.Tech chase infinite? o_O
Sounds like BS to me, lol.
And Halberd, Wario can be fooking hard for MK to hit if he wishes it to be so. And you don't really want to shuttle loop randomly against a Wario b/c he can get under you and upair/waft.
EDIT: I bit M2K out of tornado! Apparently bite has some invincibility frames somewhere.
I really doubt you can Dthrow infinite MK in anyway.Its using what Mmac found for us Phantom, and how he though MK could be Dthrow infinited. You can techchase MK or punish him since he can Sidestep or reverse shuttle, but thats all he can do to escape it, and when diminished the timing for MK to get out is even tighter.
Has to be reversed, and you can shield/follow up with a clap if you think its coming, which is free damage.MK can just up b from dthrow, I'm pretty sure.
Your test dummy is clearly on some strong *** alcohol or something.....cuz his reactions must be a bit off......, fine Phantom, but a diminshed Dthrow can be used to do a semi infinite on MK up to a certain percent, unless my test dummy sucks at breaking out of it. Mmac was on to something. MK can get out around 112% or so.
IF my test dummy sucks at breaking out, then yeah, use Fthrow for 12% damage, which is about 1/8th of MK's life, if not less. Don't forget, Fsmash SA frames can let Wario hit MK through his Fair, I've done it lots of times. Really, FAir is MK's most annoying attack unless I land close enough to do SA Fsmash on him.
I sure as hell do. If oli had a good recovery he'd probably be an MK counterWario can bite mk out of tornado but I dont people can do it consistently.
RedHalberd: About your list on the hardest match-ups, do you think olimar should be on it? He is pretty easy to gimp, but it is really gay when olimar camps.
Ummm not exactly.Wait, I was thinking non-diminished. Sorry, thanks for the clarification Phantom, I get things mixed up in my head sometimes. At anyrate its like the infinite release CG bowser has on MK, not really much to turn it around since its so hard to get right. Really, the only thing Wario has a hard time getting around is Fair spam, other then that, Wario pretty much dominates MK.
MK's Dtilt has ridiculous disjointed range. I somehow doubt Wario's Dtilt matches this range. Either way, it is a helluva lot laggier - MK can throw out 2 dtilts in the time it takes you to do 1.At anyrate, Wario does beat MK's Dtilt with his Dtilt. not sure if Wario's Dtilt will beat MK's Ftilt though.
Don't underestimate Wario's range. I've never tested the dtilt theory, but Wario's jab has the same range as MK's dsmash.MK's Dtilt has ridiculous disjointed range. I somehow doubt Wario's Dtilt matches this range. Either way, it is a helluva lot laggier - MK can throw out 2 dtilts in the time it takes you to do 1.
Stick to the air for the most part, you don't outrange MK on the ground. In the air at least you can make use of your great mobility, which is amplified even more because MK's aerial mobility is awful.