1. Wario's role in Doubles is to Tank, and to play hit and run. He is also used to draw an opponent off from your partner, kinda like bait, which will save him from a lot of 2 vs 1 situations. However, once your partner DOES get into a 2 vs 1, you're not gonna be able to really save him if you are far off. This means Wario cannot usually successfully team with a character who is prone to 2 vs 1 situations (Snake, Dedede, Diddy, Peach, even Marth sometimes).
2. His learning curve for doubles is tiny. However, to use him at the top level, the curve becomes ridiculously steep. Becoming as good of a Wario as Me, Fiction, PX, etc in teams might not be a reachable goal, but you can still be extremely valuable to your partner.
3. Inside someones range, he has a plethora of options. Usually in teams, you want to use either the safest or second safest option depending on how much "free time" you really have with the opponent. If your opponent is clearly open, but his partner is right around the corner, you might have to settle for a quick aerial instead of a grab or Fsmash or more damaging option. So you hit them, then you back off UNLESS you REALLY think you can keep on the pressure and get a 2-3 hit string. THEN you would back off.
4. Best partner for Wario hands down is MK. Then is is G&W. Then, it might be either Marth, Dedede, or possibly Snake/Diddy.
5. MK in teams is a lot easier to beat than in Singles, mostly because of the fact that he becomes a LOT more punishable if he tries laggier attacks (for example if he slightly charges or uses Fsmash to zone your partner, you can go behind him and Fsmash/Fart where as in a 1 vs 1 he can get away with using those attacks at the proper range because of his range.) MK also will die early if you kill him with a surprise fart (I've almost killed M2K a few times with one of the weaker ones around 70% because he didn't see it until it was too late). MK will be a hassle if you are the one who has to face him 1 vs 1, you better hope your partner comes around sometime and puts some pressure on him so you can sneak by and hit him. Otherwise he will probably beat you.
Dedede in teams is fairly easy to beat because of some of the same problems MK has with laggier choices being more punishable, and the fact that if Dedede randomly gets tossed your way, he's usually gonna have to try and outright dodge you since you can put a beating on him and knock him back and forth a lot. Dedede also has issues where your partner puts pressure on him, he shields, and you come by and chomp him where he can't do much about it. If you are facing Dedede in teams, pick a partner that can quickly come by and save you should you get CG'd, and also one who is preferably not CG'd himself. MK fits the bill excellently since he can tornado from across the stage if need be to stop a CG, and he is not CG'd himself. He can also play ping pong with Wario using Dedede as the ball lol.
Snake is in the same boat as Dedede, but 1 vs 1 he's kinda annoying since you have less room to work with usually. If you get him offstage in a bad spot, you can count his stock gone if your partner covers one area and you cover the other. If you have MK, you can threaten to Shuttle Loop/Nair/Dair him back out or with Wario threaten to Fart, Uair, or even Chomp him and kill him. Snake might give you problems if you have G&W or Diddy or someone who might have a bit more trouble with him one on one. Marth in teams does a bit better than he does in singles vs Snake, so if you can try Marth and Wario if the other team has a Snake, if you cannot use MK of course.
6. It's wrong to use his videos because he camps funny and his name is Juan (Not legitimate reasons, but I don't care
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
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