I've been meaning to get some critique for a while now, but since I'm still mostly restricted to WiFi it's been hard to find material that would properly suffice for the purpose.
Maybe over the summer I can actually get a few without the influence of lag/input delay.
Anyhow, I'm about 99.5% positive I should have won these, WiFi or no, so I'm looking for help figuring out the reasons (aside from lag johns) why I failed. Anything matchup-specific would also be helpful.
ElNoNombreHombre vs
Aibou
WiFi
- Round 2
- Round 3 (This was a CP vs the player rather than the character.)
(Round 1 missing because I totally screwed that one up--it's not indicative of me at my best.)
Argh. I have such a tough time winning the close ones. Thanks in advance for anyone willing to look at 'em.
Looking at your second video(round 3):
@0:11 you used a second uair and it hits, but it still leaves you open. I would have moved to the left as you did that move, or used nair and moved to the left.
@0:16 you usedd thunder at just a silly place. zelda was way too close. I would have opted for a short hopped uair.
@0:35 This is interesting. I would have expected zelda to land on the platform, so I would have jumped up an used nair or bair. If you were expecting zelda to fall through and airdodge, then I suppose it was a good idea to dsmash. Just depends on what you think they're going to do I guess. But remember; if they're going to fall through, they can dodge before they go through the platform, so it would be fairly safe to do an attack up through it.
@0:54 I'd use QA to get out of stick situations like that. Just short hop fairs or whatever until zelda uses a laggy attack. then just QA straight through. A safer option would be to get to the platform way above you and get out that way.
...which you eventually did do, lol.
@1:21 This is one of those really lame situations. Zelda had you in a dtilt thing. Even though you were close to the side, I would have tried to SDI out toward the edge. Most zeldas will do two dtilts before going for the dsmash, and I think you might have died from a dsmash at that % anyway.
@1:29 You hit him with an fsmash, and he was on the ground. People's natural instinct is to get away from the death zone, so my choice would have been to charge an fsmash in anticipation of a roll towards you. This is of course dependent on what the current metagame is between you two. mindgames and whatnot.
lol @ 2:38
@2:49 you jumped and did a thunder. It was kinda pointless and left you wide open to a nasty uair from zelda. Or a lightning kick, if he was pro.
@3:20 were you jabing the statue to refresh your moves? Not a bad idea.
@3:49 you used a full hopped tjolt, then landed, and with zelda relatively close to you, used an fsmash. I'd consider that pretty unsafe. Go with a dtilt or shac dair.
@4:16 when they're at high damage like that, I'd be trying to land a nair. I suppose if you keep going with the uairs they'd get pissed off enough that they'll screw up, but the risk/reward for a nair is at the point where I'd use it.
Lol at zelda living to 200%. You were just throwing out random smashes hopping to kill her. That just won't do. You have to be close enough to do them when she lands, or just use nairs. I would have used QAC>Nair a couple of times. Zelda wasn't throwing out random attack that would have prevented it from working.