Roller
Smash Legend
^ The callout.
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1: Watch your SB, marth has a move for every time you try to use it nearby. I've been spiked out of it more than once, it's not nice at all. Only at a high percent when it is completely necessary. (Or b-throw -> SB)
Game 1: Thunder. You were doing it a little dangerously in this match, he wasn't being sent up far enough and you might have been punished.hey guys i was wondering if i could get a critique on my pika
http://www.youtube.com/watch?v=vXYficPfqkM
Stealth Raptor, namesearch. Do you want these critiqued?Here's some stuff of me and stealth playing again... do what you want with em
http://www.youtube.com/watch?v=t7tqO7cauyI vs oli
http://www.youtube.com/watch?v=6unqlDUsUhE vs oli
http://www.youtube.com/watch?v=4Plj1FLbTXY vs marth
Really guys, do me a favor here. Scan over them and tell me if you can see ANYTHING with these. IDGAF about your skill level, I do the stupidest **** that even my 2 year old cousin would call me out on and if you see it, tell me.
bored, need to think
Not exactly new: http://www.youtube.com/watch?v=blh2_pX73GY (YouTube timestamp puts this at about 4 days younger than the one you posted).http://www.youtube.com/watch?v=N9kg0XQNc9w
Found a maybe useful banana lock we can use
Thank god I foudn this, its fun
=3
I feel like this is the exact same lock except the second catch is an uair. Is it easier or something?
Esca isn't trolling, we've been talking about this for a couple weeks now.
He might be trolling when he calls bandanachu good, though.
And Esca, we are all only like this because in the last year there have been at least 5 people join the boards and either stop posting entirely, or go to a different character.
Like I said before, I think I'm still the newest fully-competitive pika main on the boards.
First off:[collapse=GREAT CRIT]Outlaw,
Good matches. You camp a little more than I would, but to each his own. I noticed a lot of very good things: good DI, after the first match you pretty much stopped sidestepping which is good, and you had a lot of good thunder placements.
I would keep in mind that you can edgeguard with more than thunder. Throw in a nair to edgeguard every once in awhile, especially against Snake who will more than likely be expecting thunder. Also, if you are really close to your opponent, I wouldn't tjolt so much because that's easy to punish if they power shield it. You don't have to throw out a tjolt with every jump, as it can get predictable and will leave you with lag.
I've played a lot of Snakes, and you did great in the matchup. There is something I would tell you that can help in that matchup, although the Snake you were playing against had a weird playstyle so I don't know how he would have responded. Most Snakes go into defensive mode as soon as you go into the air. They pull out a grenade and throw up their shield expecting an aerial. This leaves them open for you to just land next to them and grab. Once Snake is in the air, you can do some serious comboing. Also, keep in mind that Snake usually is going to be trying to slip past you back onto the stage when he's recovering; he's not necessarily trying to fight you in the air. With that in mind, you can usually bait an airdodge by acting like you are going to thunder and instead you land to punish him with a reverse fsmash. Just a couple of suggestions with regards to that matchup.
I know Wario can be a pain to kill. He's pretty much impossible to thunderspike and he's too mobile to run into an fsmash (unless you reverse it, predicting that he will go to your other side). Although the airbreak is not guaranteed when Pika grab releases Wario, it can still work sometimes to lead into an upsmash or a nair.
The main thing I want to reiterate is that you don't have to fill every void with an attack (tjolt or otherwise). When you do this, your opponent can just wait to see what attack you do and then respond accordingly. The moments when you were not attacking every second were also the moments that you were playing your best. You'd be surprised how unprepared people can be for you to just land next to them or behind them without attacking into their shield. A lot of things people do only really work when you are aggressive. If you want proof of this, try starting out a match by doing nothing but moving around (no attacks, no shielding, just running and jumping). You'll notice how many of the strategies people use to zone only work if you rush in with an attack.[/collapse]
Yes, it is bad to use tjolts predictably because they are easy to punish if they are right on top of you when you shoot them. If you want to see how much lag you will have, do a little test. Go into training mode and put it on slow motion. Jump and do a tjolt and see how early you can do an attack afterwards.First off:
THANK YOU FOR THE CRITIQUE!
Are we allowed to discuss it here?
Ill just edit my post if not.
Anyways, maybe this is bad observation or idea on my part but isnt it good to pressure someone with the constant tjolt? I can keep players tense and on their toes if im constantly pressuring them with tjolts. And is tjolt really that laggy? Partially full hopping it feels not so bad.
Your DI seemed pretty good to me. That Snake player was flashy, and IMO didn't have much real substance behind his game. He used a bunch of b-reversals and bairs, but he was trying to do so much that he just got hit by tjolts every time. He could have just hung back and pshielded them all instead of trying to be fancy.FYI this snake player REALLY depends on his B-Reversals. Which is a bit different to me.
One thing you said made me really surprised and happy: "good DI"
Some pikachu/MK a while back said i had terrible DI. [but i also do not so good Pika vs Pika]
I ALWAYS neglect remembering to use Uair to DI.
There were a lot of factors working against you in the Pit match; it's not just one major thing. You don't ever really want to sidestep against Pit. Almost all his moves are multihit and will punish sidestepping. The same problem as before hurt you; you would rush in to attack and he would just throw out an attack and hit you. He played defensively, whereas you were very aggressive. You used a lot of qacs to try to get in which really were more flashy than useful. I'll add more later. I've got to go.Why couldnt i beat Pit?!
I had to use Ness.
My first time even trying Ness in a tournament. Anyways the JSSN[pit] matches were grandfinals.
So anyways i gotta get to class so i may come back with more questions later...
I understand doing a TJolt in someone's face is not a good idea. But what else am i supposed to do with my time while im waiting for them to approach me?Yes, it is bad to use tjolts predictably because they are easy to punish if they are right on top of you when you shoot them. If you want to see how much lag you will have, do a little test. Go into training mode and put it on slow motion. Jump and do a tjolt and see how early you can do an attack afterwards.
Most of the players around here wont tilt their shield so i usually aim for their head to still poke them with a TJolt.Your DI seemed pretty good to me. That Snake player was flashy, and IMO didn't have much real substance behind his game. He used a bunch of b-reversals and bairs, but he was trying to do so much that he just got hit by tjolts every time. He could have just hung back and pshielded them all instead of trying to be fancy.
So do i sidestep to much in general? or just the match up?There were a lot of factors working against you in the Pit match; it's not just one major thing. You don't ever really want to sidestep against Pit. Almost all his moves are multihit and will punish sidestepping. The same problem as before hurt you; you would rush in to attack and he would just throw out an attack and hit you. He played defensively, whereas you were very aggressive. You used a lot of qacs to try to get in which really were more flashy than useful. I'll add more later. I've got to go.
I'm just saying don't tjolt with every jump to the point that you create a predictable pattern. Tjolt has more lag than you think, especially if you hit the ground immediately after you shoot it. This means that even at medium range you can be punished if they powershield it. If you do some jumps without tjolts, then you will be harder to predict/punish. It depends on the manner of their approach, but there are plenty of things you can do to zone them out. Short hopped auto cancelled dairs are always good, as well as short hop retreating fairs. You can also utilize ftilt, fsmash, and dtilt. Just watch how they tend to approach and find a solution to punish them.I understand doing a TJolt in someone's face is not a good idea. But what else am i supposed to do with my time while im waiting for them to approach me?
I tested out waiting for WALLe[ROB] to approach like you said and the results were disastrous. When they finally come to approach me i dont know how to react. The only idea that pops into my head is Nair OOS. [which i REALLY need practice at...]
That works until you find opponents that know how to DI out of fair (and opponents that can DI the uptilt so well that you can't get a thunder off even at high percents). I don't think Pikachu can really force an approach from a Snake who knows how to properly grenade camp. What will end up happening is he will control the stage and pressure you to the outskirts while pshielding whatever tjolts you throw at him. He can also just jab through them if he feels like it.Most of the players around here wont tilt their shield so i usually aim for their head to still poke them with a TJolt.
Anyways, when i think of playing snakes a basic play goes through my had:
Early percents: TJ -> make snake approach -> go for the grab/reverse grab
50%-~110%: TJ -> SH Dair spacing -> Fsmash
110%: FF Fair, Utilt, Thunder or QAC Nair or Nair OOS
You need to just powershield the arrows when he shoots them, duck under them, or jump over. I noticed specifically in those two matches against the Pit player you spot dodged too much.So do i sidestep to much in general? or just the match up?
When i see pit all i think of is arrows.... JSSN's arrows are retardly ACCURATE. They are scary/deadly.
So sidestepping [i call it spot dodging?] comes to mind alot.
time to change that.After the update, I'm gonna have to rename this the ESAM video thread.
I watched the fino matches. I don't feel right giving you much critique because you are better than me. Lol.time to change that.
http://www.youtube.com/watch?v=Kib2MRJGPGw vs Ares, Marth
http://www.youtube.com/watch?v=jOAghcaRC0k vs Ares, Metaknight
http://www.youtube.com/watch?v=0lM9DFEn8Ng vs Fino, Snake
http://www.youtube.com/watch?v=PwfxTPlcbKY vs Fino, Olimar
critiques of the fino matches would be greatly appreciated
I watched the fino snake one.time to change that.
http://www.youtube.com/watch?v=Kib2MRJGPGw vs Ares, Marth
http://www.youtube.com/watch?v=jOAghcaRC0k vs Ares, Metaknight
http://www.youtube.com/watch?v=0lM9DFEn8Ng vs Fino, Snake
http://www.youtube.com/watch?v=PwfxTPlcbKY vs Fino, Olimar
critiques of the fino matches would be greatly appreciated
It might help if you could upload another match against his Olimar for us to go by.Yeah as im sure you noticed i had many hard reads on his snake that i just whiffed on. another vs his olimar as well where i psheilded and for whatever reason i rolled Instead of my intended grab but w\e. thanks for the critiques! More on the olimar would be nice