Leaf.
Gets up to speed!
Sorry guys! ^^;
M1: Blah. Marth. That first stock he took off you was painful.
I noticed so far you should work on where you are vs Marth. You seemed always to be just out of range to hit him while he just hit you away.
And don't dsmash much, especially at low percents. He can SDI out and set up a tipper while you finish your move. And I think if he shields it all it's an automatic tipper dsmash from him.
Don't spotdodge Dancing Blade. Shield the whole thing and punish the ending lag with an upsmash.
M2: Fthrow to usmash is only going to work when the Marth is past 0%(I don't remember where it stops at, but you have a good sized window). Normally, you can try to bait his up-b by fthrowing and waiting then punishing, but you normally want to hit him once and then get the guaranteed damage from it.
LOL 2:28
If you are going to go for fair/dthrow -> uptilt, you should do a quick turnaround. The uptilt will come out faster and you have a better chance to hit.
Vs: Wario
M1: This Wario seemed kinda aggressive, especially at the start. You could definitely just went over to a side and waited for him to make the first move.
I didn't really feel much this match, other than he was just hitting faster than you. I know there is a chaingrab on Wario, but I don't remember which throw does it or the percents. The chaingrab thread does, though.
M2: lol, pictochat. You did a really good job using this stage to your advantage.
Wario is so good at avoiding thunder it's not even funny.
And dthrow to dsmash isn't ever really a good idea...
Vs: Lucario
Don't really bother going for dthrow or fthrow -> something else because he can just dair it and you end up taking more damage anyways. You might mindgame something, but other than that, don't bother.
YI vs lucario is just horrible, the only good thing is that shy guys might stop small aura spheres, too bad the same happens to jolts.
It's kinda irritating that he got scared at the end and ended up winning because of it.
Overall, maybe a bit too much down smash.
M1: If you were feeling pressured on the edge that first stock, he was in range for a quick fair, or you could have jumped back and QAed completely around him.
Bair is never really a good move to use if you are going to land on the ground in the middle of it, make sure the move will end before you hit the ground.
There is a chaingrab on Ike, definitely make use of it if you can get the grab.
Maybe don't spotdodge as much, just stay in your shield a little longer.
M2: You should stay back a little more and try to camp. Make use of u air a little more and stop fairing so much, especially to the ground. And maybe stay on the ground a bit more, Ike outranges pika in the air so hard...
M3: If you have him grabbed at a high percent, rather than an fthrow (which that actually turned out fine, so no big deal) you could do a uthrow and try to thunder or a bthrow to try and get them offstage. But your way was nice too.
And at a high percent grab, you want to pummel. Just a little extra damage helps everywhere.
Vs: Diddy
M1: Really nice. I hate diddy kong.
Everything looked really good here, you controlled everything well. I couldn't think of anything this match that really stood out.
M2: Just be careful around the bananas. You were using them really well though.
M3: Overall, not bad at all. Learn the buffer window out of grabs and work on basic things. Sorry I couldn't be much more help here, but you have a good part of it down.
Charging dsmash to punish...don't do that. You have so many better, not-sdi-able options.
A skull bash probably would have saved you a little longer off the first stock. But I dunno.
You should definitely go for regrabs instead of one grab to an upsmash. The chaingrabs on shiek go really far.
This was a weird match...
2/4
That last stock's grab could have gone much farther and just ended in nair. That's normally how I do them, rather than going for some setup to kill and possibly getting hit. And just be careful around that back air.
3/4
Lol, your kills on that stage were so funny.
Just because the stage moves doesn't mean you shouldn't keep going for the grab. It's amazingly useful in this MU. Don't force it, but don't forget it.
Also, Sheik can't really do much about jolts, other than shield. Run away moar.
4/4
Definitely watch out using random skull bash. That first stock loss was horrible.
And work on your SDI. Sheik shouldn't be able to jab -> ftilt -> anything you. It should stop at jab.
If they are throwing random needles at you, don't try to approach. Stay back and throw jolts back. You WILL win that battle. If you have to approach, don't just walk up, stay in the air.
Vs: MarthI need some feedback.
vs Marth:
http://www.youtube.com/watch?v=4e7EDTSyfX0
http://www.youtube.com/watch?v=p45rCQ9QA6w
vs Wario
http://www.youtube.com/watch?v=H1JnbKteap8
http://www.youtube.com/watch?v=YRNj286d6wE
vs Lucario
http://www.youtube.com/watch?v=zHQtaZtcrPU
You don't have to watch them all obviously. Any feedback would help.
M1: Blah. Marth. That first stock he took off you was painful.
I noticed so far you should work on where you are vs Marth. You seemed always to be just out of range to hit him while he just hit you away.
And don't dsmash much, especially at low percents. He can SDI out and set up a tipper while you finish your move. And I think if he shields it all it's an automatic tipper dsmash from him.
Don't spotdodge Dancing Blade. Shield the whole thing and punish the ending lag with an upsmash.
M2: Fthrow to usmash is only going to work when the Marth is past 0%(I don't remember where it stops at, but you have a good sized window). Normally, you can try to bait his up-b by fthrowing and waiting then punishing, but you normally want to hit him once and then get the guaranteed damage from it.
LOL 2:28
If you are going to go for fair/dthrow -> uptilt, you should do a quick turnaround. The uptilt will come out faster and you have a better chance to hit.
Vs: Wario
M1: This Wario seemed kinda aggressive, especially at the start. You could definitely just went over to a side and waited for him to make the first move.
I didn't really feel much this match, other than he was just hitting faster than you. I know there is a chaingrab on Wario, but I don't remember which throw does it or the percents. The chaingrab thread does, though.
M2: lol, pictochat. You did a really good job using this stage to your advantage.
Wario is so good at avoiding thunder it's not even funny.
And dthrow to dsmash isn't ever really a good idea...
Vs: Lucario
Don't really bother going for dthrow or fthrow -> something else because he can just dair it and you end up taking more damage anyways. You might mindgame something, but other than that, don't bother.
YI vs lucario is just horrible, the only good thing is that shy guys might stop small aura spheres, too bad the same happens to jolts.
It's kinda irritating that he got scared at the end and ended up winning because of it.
Overall, maybe a bit too much down smash.
Vs: IkeHello. I have a few videos that a friend of mine asked me to post here. I'd appreciate it if you could critique them for him. All of the following are friendlies.
MJG (Pikachu) vs Mr. Doom (Ike) 1
MJG (Pikachu) vs Mr. Doom (Ike) 2
MJG (Pikachu) vs Mr. Doom (Ike) 3
MJG (Pikachu) vs SaRu (Diddy) 1
MJG (Pikachu) vs SaRu (Diddy) 2
MJG (Pikachu) vs SaRu (Diddy) 3
Thanks.
M1: If you were feeling pressured on the edge that first stock, he was in range for a quick fair, or you could have jumped back and QAed completely around him.
Bair is never really a good move to use if you are going to land on the ground in the middle of it, make sure the move will end before you hit the ground.
There is a chaingrab on Ike, definitely make use of it if you can get the grab.
Maybe don't spotdodge as much, just stay in your shield a little longer.
M2: You should stay back a little more and try to camp. Make use of u air a little more and stop fairing so much, especially to the ground. And maybe stay on the ground a bit more, Ike outranges pika in the air so hard...
M3: If you have him grabbed at a high percent, rather than an fthrow (which that actually turned out fine, so no big deal) you could do a uthrow and try to thunder or a bthrow to try and get them offstage. But your way was nice too.
And at a high percent grab, you want to pummel. Just a little extra damage helps everywhere.
Vs: Diddy
M1: Really nice. I hate diddy kong.
Everything looked really good here, you controlled everything well. I couldn't think of anything this match that really stood out.
M2: Just be careful around the bananas. You were using them really well though.
M3: Overall, not bad at all. Learn the buffer window out of grabs and work on basic things. Sorry I couldn't be much more help here, but you have a good part of it down.
1/4
Charging dsmash to punish...don't do that. You have so many better, not-sdi-able options.
A skull bash probably would have saved you a little longer off the first stock. But I dunno.
You should definitely go for regrabs instead of one grab to an upsmash. The chaingrabs on shiek go really far.
This was a weird match...
2/4
That last stock's grab could have gone much farther and just ended in nair. That's normally how I do them, rather than going for some setup to kill and possibly getting hit. And just be careful around that back air.
3/4
Lol, your kills on that stage were so funny.
Just because the stage moves doesn't mean you shouldn't keep going for the grab. It's amazingly useful in this MU. Don't force it, but don't forget it.
Also, Sheik can't really do much about jolts, other than shield. Run away moar.
4/4
Definitely watch out using random skull bash. That first stock loss was horrible.
And work on your SDI. Sheik shouldn't be able to jab -> ftilt -> anything you. It should stop at jab.
If they are throwing random needles at you, don't try to approach. Stay back and throw jolts back. You WILL win that battle. If you have to approach, don't just walk up, stay in the air.