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Video Thread: Now in Regular Definition!

Sinister Slush

❄ I miss my kind ❄
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The peach main I was talking about was Illmatic...
That and before Nikefest 4, last time I played him was a MM at WHOBO 3. Each games we played always went to last hit last stock with him getting the kill. I'm just impatient still and want to get that stock over with once I start seeing my opponent past 115%.
 

Scatz

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I need to start saving some new videos @_@

:phone:
Yes you do.

I disagree with the Down B thing, though. Sometimes using Down B to reach the ground is worth the small punish to recover your jump and 5 eggs.
Worthy in certain matchups; however, since the topic was ZSS, it's not worth doing since she has a clean punish/kill on us from doing it.

Delta is so respected
envyyy
It's just like the time you respected me. No different. Delta's just getting dat ego boost :awesome:
 

Scatz

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Lmao! That's cause no one knew stuff about me and it was when I put in massive work to try and push Yoshi's MG further. I think everyone respects me in the "Bro" way these days since I barely play on a consistent basis now (the people I regularly talk to).
 

Sinister Slush

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Busy right now, but will say your attempts at trying to DR didn't work/help at all in any of the matches.

One example is against the Marth, you tried doing it but did an empty DJ and resulted in 50+%.
Another is against the Lucario, DR to eggthrow which resulted to your death.
 

Sharky

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I'll admit I haven't figured out specific uses for vibe/james g yet, but against cura it's been super useful, as well as against a few other players at the tourney. It's still a work in progress but it's definitely improving.
 

Dinowulf

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I liked your use of bair as an approach, but would have liked to see you not use an aerial every time. Mix in some short hop airdodges to keep your opponent on their toes, as well as some aerial egg lay to beat the shield option. I would have liked some more analysis of your opponents habits and patterns, as it seemed like you were more focused on yourself. You could improve your control of the character as well, and I would recommend going into training mode and practicing your DJC egg lays and stuff so you know exactly where yoshi is going to be when u input certain things, so that you can focus on the opponent, which is an important next step. I was able to easily see when you were about to use many moves, because it seemed like there was a delay between when you thought of it and when you did it.

How is that?
and thank you for the critique of my critiques, but dont be picky mate. Take the advice if u want it, if not then let it be.
That critique u gave would be good if someone was good and was just doing a few things wrong, but if someone is having broader issues, id say point it out to them and let them do what they will.
Thanks for the info. That'll be real useful
 

Scarlet Jile

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Sharky's DR was definitely profitable in the Cura matchup. So was the dash-grab burst range discussed in Delta's recent thread.

DRs aren't the problem, failed DRs clearly are. Don't encourage laziness in other players by suggesting that advancing their tech isn't worthwhile.
 

Sinister Slush

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I forgot to watch the rest of the cura set since my computer reseted.
I'm not telling him to never use DR again, i'm just pointing out most of the DRs he did punished him more then benefited him.
 

Sharky

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nah I still think it was more helpful than harmful, overall, but my success has been very mu based, and I definitely need to work on consistency =P
 

Z'zgashi

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Just here to say I approve of Klonoa and that him and his games are legit.
 
D

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sharky:
i dig. you do a lot of stupid stuff hahahaha. but u do a lot of great stuff too. i just watched vs cura btw.
o god that uair juggle on curas snake made me pee a little. for some reason he didnt want to pivot nade (the counter to yoshi juggles)

More egg lay please. Your use of burst grabs was nice, again, if u incorperate more things to mixup, it gives them more to think about. Not only do they have to worry about the random frame 10 super grab but when you approach from the air they dont even know whether to sheild.

You have some spotdodging habits i dont like. I wont point them out, just watch it and see the part where you randomly spotdodge when snake is kind of near you. I do it too i understand. Just be careful. When you are in kill percent, dont play around with olimar with dumb rising dairs. Just be safe and rack up damage and bait usmashes.

you could be a bit less sloppy as well i think. just like somke of the times you get hit dont make sense, and i dont think your DI is good enough not to care (like mine :troll:)
 

Sharky

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I completely agree with everything you said. XD except the dairs off the ledge were supposed to be dr wavelands hahaha.

btw I totally facepalm mentally every time I spotdodge stupidly like that XD
 

Aurablast

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I liked your use of bair as an approach, but would have liked to see you not use an aerial every time. Mix in some short hop airdodges to keep your opponent on their toes, as well as some aerial egg lay to beat the shield option. I would have liked some more analysis of your opponents habits and patterns, as it seemed like you were more focused on yourself. You could improve your control of the character as well, and I would recommend going into training mode and practicing your DJC egg lays and stuff so you know exactly where yoshi is going to be when u input certain things, so that you can focus on the opponent, which is an important next step. I was able to easily see when you were about to use many moves, because it seemed like there was a delay between when you thought of it and when you did it.

How is that?
and thank you for the critique of my critiques, but dont be picky mate. Take the advice if u want it, if not then let it be.
That critique u gave would be good if someone was good and was just doing a few things wrong, but if someone is having broader issues, id say point it out to them and let them do what they will.
I think that's a comment for me (if not, sorry but I recognize myself very well into this post). Thanks very much for the advices, I wasn't thinking about some observations you said, but after saying them, I completely agree with that.

I just have one question because I don't understand that : "Mix in some short hop airdodges to keep your opponent on their toes, as well as some aerial egg lay to beat the shield option". As for me, just jump waiting for a good opportunity is more safe than jump airdodge because airdodge can be punished, and if you just jump, you have time to modify your approach that depends on what the opponent do, no ? So I don't really understand why I should more short hop airdodge, that's the only point i have doubts on for the moment.

And for DJC Egglays, I know that's a big problem that I work hard on for the moment. I've just change of GC controller after approx' 2 years using the previous one. And I really fail a lot on that, but I will continue training on that !

Great thanks again, helpful critics !
 

Sharky

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I completely agree with everything you said. XD except the dairs off the ledge were supposed to be dr wavelands hahaha.

btw I totally facepalm mentally every time I spotdodge stupidly like that XD
just re-watched the vids...maybe not all the dairs were what I said they were XD
 
D

Deleted member

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Wasn't for u either aura but it's good advice. Air dodging into the ground is equally safe as just landing. Maybe safer unsure

And u airdodge right as you land. U aren't committing
 

Delta-cod

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Airdodging into the ground actually is less safe than just normally landing. Landing in an airdodge causes you to "Hard" land, which adds frames onto the normal, "Soft" landing animation.
 

Delta-cod

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The difference isn't THAT significant - like an extra 4 or 5 frames for Hard Landings over Soft. BUT, that is normally what allows for airdodge landing punishes.

I think it can definitely be used in the manner Socks is describing, since it's not a typical situation for people to be like "Lol he's gonna air dodge to land" since you're not being juggled.
 
D

Deleted member

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Lol thanks for clearing that up.
But yea I would say only maybe mk and snake can punish, and the could usually punish the soft landing too.
:phone:
 

Aurablast

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Lol thanks for clearing that up.
But yea I would say only maybe mk and snake can punish, and the could usually punish the soft landing too.
If you just jump to airdodge into some multihit like Falco/Ike's jab, I don't really know what you can do to avoid it when landing. I go to an offline today, I will try that, but I remember I got punished well by SH airdodging in front of someone.
 
D

Deleted member

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I didnt mean to do it in front of someone i just meant like out of range. You dont really need the airdodge at all i actually dont knw why people do it xD. Empty short hop fulfills same purpose
 

Yikarur

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People airdodge to the ground to finish an action. You can buffer immediately out of it.
you can't do that with normal landing alone because you're at a neutral stance which doesn't allow buffering.
or they do it because they're scared :D
 
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