Thanks for the advice. I can defend myself on a few points though. I use the down smash a lot because it's the fastest attack directly out of a side-dodge which is my main method of dodging attacks. I've been trying to learn not to use it as such low % because the knock back is pretty bad now.
I charge smash attacks (mainly up-smash) because it's a mind-game strategy. If you play any opponent and you run forward at them, 99 times out of a 100 they're either going to block or dodge if they're not trying to intercept with an attack. Because of this, I slightly charge the up-smash so that when my opponent comes out of the dodge/shield, the attack hits them anyway for greater knock back. The reason it didn't work on the Fox player as much as it does with everyone else I play is because he and I have been playing since literally the day the game came out and he's learned about my tricks and he'll continue to hold his shield up when I rush him. So then I'm left there charging my smash attack and I'll go ahead and charge it all the way to weaken his shield as much as I possibly can and if I'm lucky than I can hit him anyway if his shield is low enough, but that's my reasoning. If you haven't tried it against opponents then I strongly encourage experimenting with it; it can be useful
In response to the spacing on the back aerial, the Fox player actually started grabbing a LOT more in the past two weeks and it took me a solid two days of straight 1 vs. 1 play to realize why he was 2-stocking me every match when we had been dead even in the past. So, I've learned to space the back aerial since those videos were posted.
I do need to use the pivot grab more. The reason I don't is because I'm mainly a defensive player. So if he's running at me, instead of counterattacking with a pivot grab, I'll normally just side dodge it, but learning to pivot grab more would help with the mind-game strategy more.
If you have any ideas on exactly how to bait a Fox into using his up-smash in such a way that you can punish him than I'm all ears. The attack doesn't have that much lag after it so unless I'm extremely close to him when he uses it, I can't properly counterattack. When I notice he's doing it, I generally camp and throw eggs to try and rack up his damage a bit more but I can't connect with very many of them because he reflects them back and then spams laser back at me. But, yeah, I can't think of any way to safely bait the attack with the smallest chance of getting hit so I try to back aerial him as much as possible to get a few combos in and do some damage. Let me know if you have any advice on that.
Finally, about the DIing, if he connects with the forward aerial, I WILL get hit by all 5 kicks. I can't DI out of it until the move is done (it's annoying as hell). And with the up-tilt, I can't DI out of it reliably because if you DI to the side, the Fox can immediately pivot and up-tilt again which sends you back the other direction into the center of the attack. The only method I've found is to get out of range vertically of the attack so I spam the jump whenever I get caught in it.
Anyway, if you have any extra time or if you're just curious, than I'd appreciate it if you checked out the other videos and could think of anything else to comment on. Thanks for your time
If anyone else has any observations or comments please let me know; I'm all ears.