I got to play a little bit more before the Kickstarter launched. I remain really bullish on Robin, though I doubt he is top half. The superior threat and safety of his *Thunder spells crossed a barrier where it now pushes so many more matchups to play his game and force the opponent to be proactive, mitigating Robin's speed.
I really wish people would stop saying "But Robin is so slow!!!" Yes, and Luigi has trash mobility, ZSS's grab sucks, and Little Mac sucks in the air. Pointing out obvious flaws doesn't add anything to the discussion, even if it doesn't make them go away either.
Also, WTF at WFT's buff to Deep Breathing--it now increases damage and knockback by
20%. This is
on top of modest damage and knockback increases to half her moves. Charged u-smash can kill Mario on a lower platform on 3DS Battlefield in the
30s.
I don't think people grasp how absurd Deep Breathing WFT's KO percentages are now. Even u-throw is probably formidable on most stages!
I won't be posting that much, because as I alluded to earlier I'm currently running a Kickstarter for WitchHunt. My experience in Smash had a huge influence on its development from a design perspective, with ideas like yomi as a gameplay foundation or maximizing player agency. Additionally, tons of Smash players have playtested the game at one point or another in the last 8 years.
I hesitated to mention this here, since I don't want to spam you guys. But this is too big a part of my life to not share with people I am genuinely fond of, and I know the competitively minded players here would enjoy something like this. If you ever wanted to say thanks for my work on BBrawl, the patch notes, or some other bullcrap I posted on the internet, well, I guess this is it.
Also, to keep things firmly on topic: I maintain that Bowser is a hard counter to Ness and basically wins the match at the character select screen, so long as on that screen you move your icon two characters over to Rosalina.