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. . . so you want it to be an entirely different move?Ganon's Utilt should have the ability to cancel it with shield, have the freedom to reverse it upon release, or reduce the startup significantly while toning the damage/knockback/shield damage to compensate for better startup.
I would love the last option tbh.
The last option is still the same move but just executes faster, it can still have 20+ frames of startup.. . . so you want it to be an entirely different move?
The whole point of Ganon's utilt is that it's complete disrespect. Changing it is like making Sonic slower because he's too fast, or making Bowser lighter because he's too heavy. It's not a change that will disrupt the balance of the game but it's something that I'd put in the category of "Unnecessary Changes."The last option is still the same move but just executes faster, it can still have 20+ frames of startup.
Ike's Dtilt in 3DS days is a completely different move from what it does now. I don't see this change being too radical.
It would be unnecessary, yes, but would make him more viable.The whole point of Ganon's utilt is that it's complete disrespect. Changing it is like making Sonic slower because he's too fast, or making Bowser lighter because he's too heavy. It's not a change that will disrupt the balance of the game but it's something that I'd put in the category of "Unnecessary Changes."
That gives him armour in the right circumstances.Ganon can disrespect with the B button. *shrugs*
Definitely not the other changes but the last one is good. The player should be able to decide when to release the leg. Go for max power or sacrifice power for speed. This way you can't just stand there and counter his leg it when you know it's coming down.Ganon's Utilt should have the ability to cancel it with shield, have the freedom to reverse it upon release, or reduce the startup significantly while toning the damage/knockback/shield damage to compensate for better startup.
I would love the last option tbh.
Let's be honest, Samus needs a buff on everything to be quite frank.I'd like to see Samus's jab usmash and utilt buffed.
Most of these buff would be unnecessary unless really tiny. Usmash is fine right now except for range but even that is ok. Same with jab. Utilt combo into every aerial, itself, usamash, faraore wind etc... What buff could be ok?I'd like to see Samus's jab usmash and utilt buffed.
I'd like to see d3's gordos get buffed.
Zelda needs almost an entire moveset overhaul. Jab grab uair dair bair fair utilt ftilt usmash fsmash all need to be buffed IMO. hell dtilt probably should be buffed. Din's fire needs to be buffed same with down b. Mobility needs to be buffed also God this character sucks.
What Falco needs first is usable lasers. And why would you want to make his up-b into a kill move? I'm all in for altering it from just being a straight up worse version of Fox's counterpart, maybe it coming out quicker? It's not like Falco has that much of an issue with killing.Since we are discussing buffs and nerfs, I think....
-Falco's U-Smash needs less endlag, Dash Attack needs less startup, and his Up B should also kill significantly earlier.
Could we not? I get sucked into these conversations too, but they really are pointless.Since we are discussing buffs and nerfs,
Zelda wouldn't jump into the top 20 because of buffs on those moves. That's the type of change I had in mind for dtilt. Also her jab is straight garbage. That's so ridiculous they keep her such a crappy jab and grab. Think of this Olimar and Zelda have the same speed on their standing grab...let that sink in. She has the sliwest jab in the game. Yeah that needs to be changedMost of these buff would be unnecessary unless really tiny. Usmash is fine right now except for range but even that is ok. Same with jab. Utilt combo into every aerial, itself, usamash, faraore wind etc... What buff could be ok?
Ftilt is garbage but what should be buff in him? Dair is possibly one of the best of the game, fsmash is ok. Only buff i would love is reduced iasa on dtilt, to make it a combo move which actually combo into important stuff.
Yeah every zelda move could have a buff, but with only three of her move (dtilt, ftilt and nair) buffed you could make her jump in the top 20.
For the record, strong Meteors/spikes in general were nerfed from Brawl to S4.If Sakurai was changing really weak moves, Ike would have gotten a buff to down air, not up air.
Down Air got considerably nerfed from Brawl with zero compensation.
Death, guys. DEATH.A general rule of thumb is:
THOUGHTLESS BALANCE SUGGESTIONS is punishable by DEATH.
Not what I was referring to.For the record, strong Meteors/spikes in general were nerfed from Brawl to S4.
No, they're laggy enough as it is and more endlag would ruin her confirms with aerial needles. Just give them zero knockback growth so that uncharged needles aren't beyond ludicrous in neutral.Since we are discussing buffs and nerfs, I think....
-Sheik's needles need increased endlag,
For the life of me, I cannot understand how there's a sour spot on Ike's tip of the blade for Fsmash. You don't know how many times I actually got the move to land in hopes of a disrespectful KO, only to back fire due to the source spit sucking so hard. Usmash sour spot is just....sad when you bait an unsafe landing only to release it a tad early and get rewarded by hitting only the weak hit that never kills.If Ness can get buffs on his dair, Ike should be able to, too. Though I think Ike's dair is alright outside of its aerial FAF. It's still better than quite a few other dairs due to its sheer reach and landing lag alone. I think his smashes need buffs by removing sourspots on usmash/fsmash and giving dsmash more active frames/making it quicker, but that's not happening because of casuals.
Mmmmmmmmmmmmk..........we are talking about right?No, they're laggy enough as it is
Yeah, they'd be just fine if it was always 22-23% for fsmash and 17-19 for usmash. I also forgot to mention that dsmash may also be balanced if it receives hitbox enlargements. If it can hit slightly farther below the stage, that would be great, and fits the spirit of the move.For the life of me, I cannot understand how there's a sour spot on Ike's tip of the blade for Fsmash. You don't know how many times I actually got the move to land in hopes of a disrespectful KO, only to back fire due to the source spit sucking so hard. Usmash sour spot is just....sad when you bait an unsafe landing only to release it a tad early and get rewarded by hitting only the weak hit that never kills.
Mmmmmmmmmmmmk..........we are talking about right?
I would. Would keep players from scraping off every % for kills and would prevent timeouts from being a issue.Of course meteors and spikes got nerfed from Brawl. There is no meteor cancelling in this game. Everyone would be Melee Falco with their old down airs. I don't want to play that game.
Stop saying that lol, the "Bowser is good against Ness" thing has about the same credibility as the "Kirby beats Sheik" thing. They're both heavily over-exaggerated. Bowser does do okay against Ness, might be one of his best top tier MUs but Ness doesn't really have "trouble with him" in the way you're describing - funnily enough the MU has even happened at top level, where NR switched to Bowser as a last resort when he realised ZSS wasn't working - and it failed.Ness has trouble with bowser.
There's this gradual process through this thread and the last where the idea of "4:6" goes from meaning "perfectly manageable" to "nigh-unclimbable mountain."I would. Would keep players from scraping off every % for kills and would prevent timeouts from being a issue.
Also, I find it baffling that people think capt. falcon isn't solo-main viable. He has no counters. Just disadvantage MUs.
Yes, Falco who acts 6 frames faster than Fox should have reduced end lag on his Up Smash; Fox's Up Smash FAF is 56 while Falco's is 50. Yes, the character whose Up Smash has 14 active frames and does a total and constant, albeit sometimes not consistent 16% should have reduced end lag on his Up Smash. Fox's Up Smash only 4 active frames and does 16%, 14%, or 11%. Fox takes a lot of risk, but gets a ton of reward for using his Up Smash, so that's why there's sour-spots on his Up Smash and him not being able to act until frame 56. Do you know how abusive Falco's Up Smash would be if he could act at frame 45? That was his Brawl's Up Smash's FAF which used to do one single hit with a 10% clean hit and 9% late hit and lasted 10 frames, frames 8-17. From Brawl to Smash 4, Falco traded 5 frames of end lag for an addition of 6% and 4 active frames.Since we are discussing buffs and nerfs, I think....
-Falco's U-Smash needs less endlag, Dash Attack needs less startup, and his Up B should also kill significantly earlier.
Yeah, most people think it's even.Just gonna correct something, @ Luco . "Kirby beats Sheik" was never said by anybody, or at least anybody who knows what they're talking about. The only people who think this are the Kirby mains who only play For Glory (basically everyone except like, 7 Kirbys). Pretty much all top Kirby players think Kirby goes even with Sheik with the buffs he got recently. It was generally conceived to be 55:45 pre-patch in Sheik's favor.
Well, at least when customs are on. Kirby's too exploitable when they're off.
Since when does Ganon need to be more viable? You just proved my point.It would be unnecessary, yes, but would make him more viable.
why did you make a one liner post just to say this lolYeah, most people think it's even.
I have no idea why I posted that.why did you make a one liner post just to say this lol
Anyways, against Sheik, MikeKirby's full combo with customs off can be performed from F-Throw and does 72%, so even without customs, Kirby can combo her really easily. Customs off Kirby has some significant flaws that she can abuse, though, so he loses it when they aren't available.