Vipermoon
King Marth's most trusted advisor.
I loved that Uair to Utilt kill (reminds me of the Uair>Uair>Utilt kills I'd get away with in the 3DS/early Wii U days) and his Falcon Hug (up B) uses . Definitely the most creative Falcon.
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Here ya go.Oh damn I missed the Robin vs Marth final
anyone got a link for it?
Nairo bringing out Robin was pretty cool. Everyone, but Ike was there... Thanks a lot, FE crew. Ike fights for his friends and you abandon him.
Hmm, False has a Sheik, Luigi, Peach, and Marth now while Nairo still has his usual ZSS, Robin, Zelda, and Lucina. Didn't see much, but considering Marth's ground speed, Elthunder probably isn't that useful against him, right? Also, every time I see Keitaro go against Nairo, it makes me sad because Nairo literally stomps Keitaro's Falco with Zelda. ;_;
Good stuff, thanks.
Don't you dare calling my spirit animal unpopular.unpopular characters like
But, but he is. I need him to remain unpopular and keep losing on FG and other things so we 5 DK mains (abadango said he was picking up DK) can keep riding the DK buff train.Don't you dare calling my spirit animal unpopular.
I'd argue that clarity is the most important thing when it comes to counter play, and I don't think any other character makes their weaknesses as obvious or suffers as much when you do outplay them like Pac-man. Catch his neutral B or using his down-b to your advantage are options that are immediately apparent when you're fighting against him. You can argue that its near impossible to do this wifi, which I wholeheartedly disagree with, but I digress. Balancing the game around what is/isn't possible on wifi is the worse possible route that competitive smash can go.So no, him getting nerfs definitely had reason. If there's only a small amount of people playing that character online and they're all doing the exact same thing with probably quite surprisingly high win rates (because the character doesn't have universal counter play on wifi), which I'm almost certain is the case, then you get pacman.
Its so sad that kids prefer edgy characters such as le hyrulean adolescent swordsman and always forget that the king of the kongs is in the CSS as well a few places next to him.But, but he is. I need him to remain unpopular and keep losing on FG and other things so we 5 DK mains (abadango said he was picking up DK) can keep riding the DK buff train.
why anyone picks Dark Pit I will never understandIts so sad that kids prefer edgy characters such as le hyrulean adolescent swordsman and always forget that the king of the kongs is in the CSS as well a few places next to him.
That would have been a good thing to keep in this game, where shield might as well be renamed to parryI think it's because Brawl's depletion rate was so insanely massive that it's skewing the perspective of shield strength a lot.
For perspective, In Smash 4, you lose about 8 points a second. In Melee, you lose 8.4 (light shield is less obviously). Brawl? 16.8 points a second. You literally only have 3 seconds of shield in SSBB.
What are her bad matchups and why?Rosalina isn't a viable solo main. Too many poor matchups vs the top characters.
Please no. Unless this 'parry' works like in Metal Gear Rising: Revengeance (No limits, no damage, just a little pushback), the shield change would screw over the likes of Luigi or Ganon. They answer camping with shields (Luigi with Fireballs too). Nerfing shields would drop them in the tier list where Luigi might as well end up in mid tier and Ganon at bottom. PS is there, but most players don't seem to be able to do them consistently in this game.That would have been a good thing to keep in this game, where shield might as well be renamed to parry
The Arms can be used like Raptor Boost. You run through people and when they soptdodge, quickly do an Arm attack backwards.To be honest, the Arms are fairly niche tools in the first instance. Both have their uses in different contexts, but that's about the extent of it.
I definitely don't think Pittoo is universally better than Pit, but I don't think he's necessarily inferior, either. Unless you want exploit a certain niche (e.g. Dark Pit in the Rosalina matchup, Pit on stages with low ceilings), it's really just down to personal preference, since 90% of what this angel can do, that angel can do just as well.
Sheik mk pikachu zssWhat are her bad matchups and why?
Also DK mains after the patch what do you think his best and worst matchups are and why?
Laaaaaaaate reply but..Meta Knight is now abusive-tier (or was before, but now everyone knows). Buffs every patch result in this. I would say he needs 1% or so taken off of Shuttle Loop and the "abuse" will be noticeably less apparent (the 50/60% stocks off the top that are definitely easier/more consistent to get than ZSS by several magnitudes suddenly being 10-20% worse won't kill him).
Nope.Can't he SHBair though ?
Which is an interesting thing to note because it makes a good argument about how the top/high tier characters don't need to be nerfed to oblivion to become more manageable. I think Duck Hunt is a prime example of this. The way things have gone for Duck Hunt are comparable to how they went to Brawl ROB. Both were found to be extremely annoying in the beginning and a lot of players bemoaned about not being able to get around their defensive tactics. Fast forward nearly a year and people came to discover that the characters weren't as deeply intricate as they once imagined. People learned the match up, figured out their weaknesses, and started to chip away at their effectiveness. With the patches in this game, this process has been speed up even more. In my opinion, some characters will likely just naturally get worse with time as people figure them out. For example, Luigi is already starting to show signs of this despite arguments being made mere months ago that he was top three and now a lot of people strongly doubt it anymore.Characters like Donkey Kong, Lucario and ROB were considered around top 10 at the start of Brawl. But they all dropped in light of generally poor match ups against top tiers; but with near unwinnable match ups against Dedede, who started off as third.
I'll speak on behalf of the 2 DK mains in this thread.......if that is OK with you @NachoOfCheese .....Also DK mains after the patch what do you think his best and worst matchups are and why?
His uair wasn't touched. The cargo u throw had it's base knockback and scaling reduced allowing better followups. You could also use fair, but since it's so much slower, some people can AD before it comes out. If his uair was touched a LA buffed, well, no problem for me. I just wonder why the people I play are so salty though. DK didn't jump a tier with the buff and most DKs (I would imagine) start fishing for grabs more than ever (hence playing silly). They ain't mad when Ike has a woodchipper combo (u throw/dthrow to uair, which kills significantly earlier due to the high base knockback and great scaling) or dthrow/u throw to fair. As soon as DK gets one, it's the end of the world, kk. #logic. (BTW ain't mad for Ike having grab combos cuz I also use him).DK buffs make me a happy kitty. I feel like he's got decent setup / follow options now and can properly work with the moves he's got. I've heard that the Ding-Dong is actually a combination of his pre-patch cargo u-throw and u-air which have been tweaked so the two moves work together now. Verify?
You frequently come in with "with a straight face" quip although I'm like, always right in the end with this stuffLaaaaaaaate reply but..
How can you say this with a straight face when you main ZSS who can do everything MK can do but better? She's much more silly(which is normal for top tiers) and the patches aren't touching her at all.
1% nerf to shuttle loop would hamper his damage output which is already low enough. Damage buffs and nerfs aren't needed for MK, he needs sh fair and buffs for his CQC game but im leaning more towards sh fair. ZSS would still beat MK with these buffs, what MK does in the meta game means very little to you ZSS mains thats the cold harsh truth.
I'll lose the straight face when Alex is announced for SFV.You frequently come in with "with a straight face" quip although I'm like, always right in the end with this stuff
This game's shield mechanics are the worst part about it imo. Removing shieldpush and shieldstun really made smash4 feel like a much more binary entry in the series. I would have seen it expanded and tweaked better than Melee instead of outright removed except for a select few attacks.Please no. Unless this 'parry' works like in Metal Gear Rising: Revengeance (No limits, no damage, just a little pushback), the shield change would screw over the likes of Luigi or Ganon. They answer camping with shields (Luigi with Fireballs too). Nerfing shields would drop them in the tier list where Luigi might as well end up in mid tier and Ganon at bottom. PS is there, but most players don't seem to be able to do them consistently in this game.
But wait... Ganon strikes your shield with a 24% F-smash/U-smash with awful shield health delpletion. How's that sound like?
Shield stun and pushback certainly were not removed from Smash 4.This game's shield mechanics are the worst part about it imo. Removing shieldpush and shieldstun really made smash4 feel like a much more binary entry in the series. I would have seen it expanded and tweaked better than Melee instead of outright removed except for a select few attacks.
If we're not bringing back shield pressure strings, i'd at least enjoy if S4 had some kind of mechanic that allowed you to practically work it down. Of course Pshielding is quite braindead now, so as that currently stands it wouldn't matter anyway.
They can indeed if your opponent doesn't expect the retaliation. That's the beauty of Pit: his playstyle encourages you to get inside your opponent's head and condition them to blink first.The Arms can be used like Raptor Boost. You run through people and when they soptdodge, quickly do an Arm attack backwards.
Oh, okay. That makes sense. Thanks!His uair wasn't touched. The cargo u throw had it's base knockback and scaling reduced allowing better followups. You could also use fair, but since it's so much slower, some people can AD before it comes out. If his uair was touched a LA buffed, well, no problem for me. I just wonder why the people I play are so salty though. DK didn't jump a tier with the buff and most DKs (I would imagine) start fishing for grabs more than ever (hence playing silly). They ain't mad when Ike has a woodchipper combo (u throw/dthrow to uair, which kills significantly earlier due to the high base knockback and great scaling) or dthrow/u throw to fair. As soon as DK gets one, it's the end of the world, kk. #logic. (BTW ain't mad for Ike having grab combos cuz I also use him).
I dunno, I think a reasonable nerf to needles could just about even things up between Sheik and ZSS - regarding both the direct matchup and the tier placement. They'd still probably be a level above everybody else though.And when Sheik gets a real nerf, ZSS will be the best in game.
Its inevitable.
Did someone say Exxxpanded?This game's shield mechanics are the worst part about it imo. Removing shieldpush and shieldstun really made smash4 feel like a much more binary entry in the series. I would have seen it expanded and tweaked better than Melee instead of outright removed except for a select few attacks.
If we're not bringing back shield pressure strings, i'd at least enjoy if S4 had some kind of mechanic that allowed you to practically work it down. Of course Pshielding is quite braindead now, so as that currently stands it wouldn't matter anyway.
And then people will complain about her being far better than the rest if the cast and the cycle continues.And when Sheik gets a real nerf, ZSS will be the best in game.
Its inevitable.
It was made alot easier in brawl. I should probably stop thinking of Melee when I post here, my fault.Shield stun and pushback certainly were not removed from Smash 4.
Powershielding is the same window that it's always been. Frames 1-4.
PS in Melee was 1-2 frames and others (that have it) are 1-4.It was made alot easier in brawl. I should probably stop thinking of Melee when I post here, my fault.
And whaatttt? Shieldstun/push were most certainly removed, for all practical intent unless you're little mac or someone. Unless we're speaking technically...it's about as Unremoved as hitstun was from brawl.
It's not a matter of thinking less of Bowser Jr (Shiggity -ity is one of my best characters) , it's just recognizing that the character does have real problems that hold them back. For example, he doesn't deal well with characters being below him and doesn't have a whole lot of answers to being juggled. Despite his mobility, he still has issues with getting camped out with some characters ( is ulcer inducing) and rush down characters that can easily follow up in the air like (at least the jab lock is now gone) and are teeth grindingly aggravating because he doesn't have a lot of options to get people off him. There's also the fact that his kill options aren't that reliable and generally rely on you genuinely outsmarting or trapping your opponent to pull them off. It's not likely that you're going to be able to just throw out a bair or a smash attack and get the kill most of the time. His angled fsmash is awesome and so is his patented Smack Yo Momma Hammer™ out of Abandon Ship but, that's the catch, his kills often rely on throwing your opponent off guard and setting them up. If you watch good Bowser Jr players like Tweek, you'll notice that their tournament runs tend to come to an abrupt end because of these shortcomings. It's easy to outfox players who are decidedly worse than you but once you get to the higher levels, players aren't going to be falling for a lot of standard Bowser Jr tactics and outpacing them mentally is a real challenge. This all being said, Bowser Jr, like his father, is decidedly mid tier but probably on the lower end of the spectrum so I believe the character should be tweaked to help deal with his short comings.@ Fatmanonice 's For Glory talk:
So, you don't think very highly of Bowser Jr, eh? He's a very weird character, that I didn't feel has much going for him. That is until I fought one. His kill setups are insane, his aerials are lingering and disjointed, and he literally takes less damage from [most] attacks. He's a lot like Game & Watch, Wii Fit, and Charizard in how despite them not appearing good, have been getting decent results. These characters have their faults, but they are more weird than bad imo.