I wonder what would happen if they reduced landing lag by 2 for select characters, by that I mean anyone who doesn't have landing lag below 9 and 12 frames like ZSS and Captain Falcon. So characters like Ganondorf, Falco, Samus, Zelda, Mega Man, etc. I should mention that Falco's Nair used to have 9 frames of landing lag; now it has 15. His jab 1 and 2 total frames were each increased by 5 from Brawl to Smash 4. A lot of characters were given increased landing lag and total frames, but I think some of them were too much even if they're like single digits since 3 frames is enough to make Fox's Blaster end lag from average to fast.
I mean, Marth is getting landing lag and total frames shaved off each patch. That should say something about the transition from Brawl to Smash 4 being too harsh on some characters. I don't mean Marth should suddenly have little to no landing lag and end lag, but in Brawl, some stuff was ridiculous and now some things are ridiculously slower. It shouldn't take, for example, 11 or 8 frames to stick out your hand like Zelda and Ganondorf do. If anything, Zelda having a frame 7 jab and Ganondorf having a frame 5 jab would be fine. If not, then make it much more powerful since a frame 11 jab doing 9% isn't that great when you consider other characters can do the same with quicker jabs or other moves like... Zelda's Dtilt.
A lot of what worked in previous games, don't work in other games. A lot of characters have their frame data copied and pasted from past games. That's fine for production, but when games change as always, you end up with issues like Samus's jab working fine in Melee, but performing badly in Smash 4. Or mechanics turning Captain Falcon and Ganondorf from bad characters in Brawl to good ones in Smash 4.
Other characters didn't. For example, Ike from Brawl to Smash 4 had his frame data sped up on certain moves like Dtilt and... stuff I can't remember, but you can search for them. At the same time, Ike's been sped up through patches too with dash attack, Ftilt, and landing lag being reduced. The patches seem to be refining things more than balancing. In a way, refining things is how characters are getting balanced. Maybe Shulk's Dtilt is too slow... Okay, let's speed it up a little or make the power worth the speed. Greninja's Ftilt seems to have too much end lag. I think we've missed this during development. Let's fix it. That's how I'm seeing the patches. Fox's jab? It was fine, but it was abusive. How do we make it work without it being abusive? The developers figured it out, but they still need to figure out other characters jabs like Link's which probably was hastily changed because of that outcry.
Some characters are just "perfect". There's not a lot of abusive, major flaws, or thoughts like, "why is this move too weak"? Who comes to mind when you think of this? For me, Mario, Pikachu, Ryu, ZSS, the Pits, and Yoshi. Some characters aren't because of issues in the beginning like Meta Knight's hitbox issues. Right now, I think Meta Knight's pretty much polished up. There's no real need to change him since he's functioning spectacularly. Fox, Captain Falcon, and Diddy after some tweaks are still strong characters, but not particularly abusive such as Fox's jab still working, but not allowing him to lock people, Captain Falcon's hitbox on rapid jab adjusted since it was pretty ridiculous how he could punch the air like that, or Diddy getting Uair to not be the end-all move and having his other moves strengthened to be more useful and versatile. Other characters like Greninja, Mii Swordfighter, Marth, Lucina, Ike, Dr. Mario, Robin, Zelda, Ganondorf, and Falco are doing better, but some of them still have things to iron out like Zelda's other issues and Falco's projectile not having been refined in the recent patch. They're doing better, but relative to what's been refined for them such as Marth doing much better compared to Falco since Marth received major refinements to his game compared to Falco. Then we have characters left untouched, but not doing so hot such as Samus. When you think about it, being the worst character is not bad if that character is well-refined and well-designed. It's only bad if there are really overwhelming characters or that character is really underwhelming.