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Official Viability Ratings v2 | Competitive Impressions

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LightLV

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Did someone say Exxxpanded?

Before the Shaya force moves in, I don't think you know what you're talking about. There's definitely shieldstun in this game (hence why people say that Luigi's fireballs on shield are safe). Shield push back may have nerfed due to some key attacks doing less damage, but removed, bruh. The only shield push removed is shield push on the edge, where people still stay on stage after taking a devastating blow to shield. Other than that, shield push is still a prominent factor in the game (sometimes the reason Luigi can't get the followups he wants).
PS in Melee was 1-2 frames and others (that have it) are 1-4.

No, shield push and shieldstun weren't removed. If they were, this meta could have been hypothetically different.

What the hell does it mean to be Unremoved? I hope you mean removed and for some reason messed up in delivery of your statememt.
Sigh, i guess i need to elaborate.

First off, uh yeah, shieldstun/push are still in the game, it wasn't LITERALLY removed. It simply had its coefficients changed to make it far less impactful of a mechanic. The same way hitstun was lowered in brawl. This isn't hard to see or notice, the way this game is played is a direct reflection of it.

Now, as for why luigi's fireballs are "safe", we're moving into a hodgepodge of things that contribute to that. But that's just a situation where a character is able to take advantage of something the majority of the cast cannot, hence why luigi can do what he can do and why he keeps coming up in these discussions.

To say it wasn't very noticeably reduced because some characters can punish you for blocking their bull**** (toptier?) doesn't change anything. That's like saying "brawl has hitstun!!!" because metaknight can combo you. I mean, sure, technically, yeah, but just no.

What the hell does it mean to be Unremoved? I hope you mean removed and for some reason messed up in delivery of your statememt.
What do you think -UN-removed is supposed to mean? Prefixes, yo.
 
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Ulevo

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You frequently come in with "with a straight face" quip although I'm like, always right in the end with this stuff :p
I'd honestly be fine with both (1% shuttle loop nerf + SH Aerial buffs); heck it could be just the aerial version only IMO. Interesting you're having the same thoughts probably after having your nair landing lag buff as I did after ours [Marth] (that the rest of our aerials being that much worse is an awkward dynamic).

And there are definitely relevant things MK does better in than ZSS. At least that was the premise at the time, a land of Super Leo Bros. You can chain/trap people into a roofie combo more reliably than us, you can recover more reliably than us (although ours is pretty great anyway), and you can gimp stronger than us, your throw game is arguably better than ours and obviously a better grab game. Would there be many match ups in the game where MK does better than Zero Suit? If you put it that way, probably not many (Pikachu, Ness, Olimar? maybemaybe Sheik), but you didn't, so nil points.

But my general thought process around balance is tuning down overwhelming abilities and buffing underwhelming moves is good for everyone, including top tiers.
And ZSS never being touched probably has a lot to do with the fact we're balanced.
Here I'm hoping for some negative y displacement hitbox tweaks (uair, jab, ftilt, fsmash) and maybe if they're super generous buff dtilt end lag/side-b (although they both have their uses though). Oh and I'd take a lot of kill power off up-b for it not having RCO/triple jump glitch.
But I have my doubts of them raining love at this moment~
Shaya, I am a little too busy to elaborate, but you should know better than this. There is nothing wrong with Meta Knight balance wise and I definitely see this as an outside looking in perspective. The only thing clearly outstanding about Meta Knight is his ability to kill characters from 20-50%, but this is very character, % and stage dependent, and is difficult to do consistently unless you are quite skilled and can deliberately set it up in tandem with your opponents ignorance.
 
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Nobie

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Smash Bros. = Shield Pressure Bros.????
 

Tainic

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This all being said, Bowser Jr, like his father, is decidedly mid tier but probably on the lower end of the spectrum so I believe the character should be tweaked to help deal with his short comings.
What would need to be tweaked tho ? Buffing Uair to make it kill still would require Jr. to hit with Side B to set it up, unless they give some kind of reliable super armor on the Side B, he probably still is going to be in trouble against camping, don't forget also that the fact that his only way to cancel Side B is either by jumping or doing that laggy drift, both of which aren't really an answer against shield. (You can always Up B out of your jump to secure your escape but a wary opponent wont get fooled twice and will just be ready to follow you in the air to punish you as soon as you approach.) It seems to me that Jr has the same problem as Jigs when it comes to shield because he has no real way to deal with them, if you see a Jr dashing straight to you instead of Side Bing, it means most of the time that he either is going to Fair/Nair or to Grab you, and since he is kinda slow it's not that hard to deal with. Also one of his best tools to stage control (Down B) is a double edged sword, I don't really know what they were thinking about when they thought it would be wise to enable your ennemy to be able to pick it up but w/e.
 

C0rvus

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The only thing Bowser Jr. needs is a grab that isn't ****, and maybe some followups or a kill throw. Currently, there is little he can do against someone who uses their shield smartly. When do his throws start to kill? I think up throw kills at a ridiculous point (or is that Duck Hunt?)
 

Tainic

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Backthrow kills at like 160% on the edge iirc. (Not sure about this though.)
 

Fatmanonice

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Response I gave in the Bowser Jr Board a few weeks ago: "I feel like fsmash should have a lot more shield pressure, especially when you consider how it was depicted in the reveal trailer. Aside from that, I think uthrow/bthrow should be stronger in order to be reliable kill options (both don't kill until about 200% on most of the cast except on the very edge) and u/dsmash should have less ending lag." Reflecting on it a little bit more, I also think his jab finisher should have less ending lag too or possibly more range so it's not so easy to punish. Bowser Jr works in such a way that more reliable kill options and shield pressure options would really help him out.
 
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NachoOfCheese

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I'll speak on behalf of the 2 DK mains in this thread.......if that is OK with you @ NachoOfCheese NachoOfCheese .....

In actuality, the DING DONG hasn't polarized MUs as most of the time, since you don't find yourself KOing with the move, but racking up quick percent (Maybe Pika tho, but haven't played any since patch). This makes it easier to play against FOX with who I say is DK's worst MU (if you wanna know why, look into this thread around page 44/45 and look at my post). The only times it KOs is when someone unwisely let's you go to Halberd, Delfino, stays at the top platform of T&C and Dreamland. Possibly, the only MU so drastically changed by it is the Roy MU which was arguably even/slight Roy advantage. Roy and CF get hit hardest with the DING DONG since they have high falling speed and weight. Unlike CF, Roy has basically one aerial, one linear approach, and must be picking DK's nose to get some knockback on his moves. I faced Roys before and after the patch to come to this conclusion.


His uair wasn't touched. The cargo u throw had it's base knockback and scaling reduced allowing better followups. You could also use fair, but since it's so much slower, some people can AD before it comes out. If his uair was touched a LA buffed, well, no problem for me. I just wonder why the people I play are so salty though. DK didn't jump a tier with the buff and most DKs (I would imagine) start fishing for grabs more than ever (hence playing silly). They ain't mad when Ike has a woodchipper combo (u throw/dthrow to uair, which kills significantly earlier due to the high base knockback and great scaling) or dthrow/u throw to fair. As soon as DK gets one, it's the end of the world, kk. #logic. (BTW ain't mad for Ike having grab combos cuz I also use him).
The percent range for KOing with the Ding Dong is very... specific. On many characters it stops working right when it starts KOing, but on fast fallers that window is larger. It's very noticeable on Fox, ZSS, Falcon, and Falco from my experience. The Ding Dong is primarily for racking up damage. Sometimes I want to keep the Uair fresh so I'll Cargo uthrow -> Nair -> Bair at low percents and then do cargo uthrow -> Fair at mid percents. By then the cargo Uthrow has staled enough to reliably combo into Uair, but the question is whether it's worth it. And it's usually matchup specific. For example, against Ness I always Cargo Uthrow to Uair at any percents that it works on, and once it stops working I just cargo Bthrow for damage. But against ZSS I would keep Uair fresh and stale cargo Uthrow with the hopes of getting the early KO if I can ever get past the wall of Zairs and Nairs.
The tl;dr of the patch is that whether it's through damage output or kill potential, DK's reward on grab is one of the best in the game now. Especially considering Bthrow kills on its own.
 

Tainic

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I think giving him a way to deal with shields would be the perfect solution yeah, perhaps buffing the shield damages made by UpB/Drifting Side B to give it some use ?
 

C0rvus

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Nerfing shields would have so many unforseen consequences. But buffing shield damage or increasing pushback on select moves would be fine. I hope no one actually thinks we need to change the game's base mechanics. That could mess everything up.
 

Hippieslayer

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just up the shield degeneration like in brawl, that was cool, you had to be smart with shielding cuz else you was gon get poked
 

Trifroze

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something happened here

Falcon's nerfs weren't enough to kick him out of the top 15? Granted, there aren't that many characters who could take that high of a spot in a customs off metagame, and the back air nerf happened after this was made. However, before the nerfs you could accept the fact that you get comboed the hardest in the game because you had a 10 frame back air that kills the opponent at 100-120% and a 6 frame uair that kills at 130%, but now his back air kills 10% later and uair about 20% later which puts the kill power of those moves below certain other top characters with faster startups. Kill power and damage were Falcon's massive strengths in contrast to his massive weaknesses in recovery and disadvantage, and a big reason to use him. It's also funny because I jinxed his back air right after the up air nerf.

Falcon's still good for sure, but he's starting to look like Diddy here. In these past 3 patches back throw received a minor nerf, fsmash received a noticeable nerf, uair received a big nerf, back air received a decent nerf, and his problems haven't been fixed, for example up b still causes RCO lag after grabbing someone with it. Also no buffs unless you count the +1 KBG increase on fsmash which frankly doesn't cause even 1% of difference.

/own main rant
 
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LightLV

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You guys do know that if you nerf sheild in the wrong way zss will destroy everybody.
Yeah I feel like it's incredibly stupid to even try to discuss something like tweaking shield mechanics, despite me bringing it up. I have -0.00% faith Nintendo could execute a patch like that correctly.

There's alot of room for tweaking characters and the meta itself off shield mechanics alone. But I think simplifying it was what nintendo was going for.
 
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Fatmanonice

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I think giving him a way to deal with shields would be the perfect solution yeah, perhaps buffing the shield damages made by UpB/Drifting Side B to give it some use ?
I agree with this. Bowser Jr is a character that's very easy to shield against so I think there should be more reasons not to. If a Bowser Jr charges at you with the Koopa Kart, for example, a lot of good players will wait in shield for a short hop or for him to spin past before reacting and Bowser Jr should be more threatening when players are overly defensive like this. Staying in shield against Bowser Jr could almost be described as rewarding in a lot of circumstances where this really shouldn't be the case.
 

Zelder

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something happened here

Falcon's nerfs weren't enough to kick him out of the top 15? Granted, there aren't that many characters who could take that high of a spot in a customs off metagame, and the back air nerf happened after this was made. However, before the nerfs you could accept the fact that you get comboed the hardest in the game because you had a 10 frame back air that kills the opponent at 100-120% and a 6 frame uair that kills at 130%, but now his back air kills 10% later and uair about 20% later which puts the kill power of those moves below certain other top characters with faster startups. Kill power and damage were Falcon's massive strengths in contrast to his massive weaknesses in recovery and disadvantage, and a big reason to use him. It's also funny because I jinxed his back air right after the up air nerf.

Falcon's still good for sure, but he's starting to look like Diddy here. In these past 3 patches back throw received a minor nerf, fsmash received a noticeable nerf, uair received a big nerf, back air received a decent nerf, and his problems haven't been fixed, for example up b still causes RCO lag after grabbing someone with it. Also no buffs unless you count the +1 KBG increase on fsmash which frankly doesn't cause even 1% of difference.

/own main rant
Poor guy is starting to look like Diddy - a dominant tournament presence who recently took the number 1 spot at Evo after being used by the best player in the world.

I will say that I think Falcon is barely hanging onto his top 15 spot.
 

Tainic

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Falcon's nerf barely matter really, that just means he will have to sneak in one (If you're going for the bair kill.) or two (Uair.) more hits, heck, even a bthrow + some pummels might do the trick, given his speed and power, and the fact that Bair is not commital at all against most of the cast, that's not that hard to do unless the MU is completely uneven.
 
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apparently fuz

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Poor guy is starting to look like Diddy - a dominant tournament presence who recently took the number 1 spot at Evo after being used by the best player in the world.

I will say that I think Falcon is barely hanging onto his top 15 spot.
Eh, wouldn't really say that. He still gets massive reward from his already threatening grab game, and can consistently put on tremendous pressure. Not to mention that his punish game is still solid.

But yeah, he is unfortunately getting the Diddy treatment, which means that we don't know what to expect with Falcon in the future.
 
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Zelder

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I just want to make this clear - the "Diddy treatment" was taking a character who was patently ridiculous in a lot of ways and bringing them in line with the rest of the (top tier) cast. Falcon was never ridiculous in the way that Diddy was.
 

Tainic

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Except that unless they significantly nerf his dthrow, he will retain his power, if they nerf his power too much, they will just end up making his already good combo potential better, and I don't see them nerfing his trademark killing power.

Falcon will probably remain a solid character for all of SSB4's lifespan, really.
 
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Trifroze

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The same thing was said about Sheik's back air right, you just have to land 2-3 more hits to make up for the difference in knockback. It sounds simple but it means you have to win 2-3 more exchanges, and while Sheik exceeds at winning situations Falcon's neutral isn't quite as amazing (although good) and you're bound to lose a fair amount of your exchanges versus similarly skilled players. There's now roughly two more chances for you to die or take damage before your opponent does when it comes to two of his most used moves, and it's a big deal.
 

Smog Frog

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:4sheik: bair isnt just 2-3 more hits. because its :4sheik:, its more like 10 hits(the knockback was also nerfed WAY more than you think, its killing at 140% offstage)
 

apparently fuz

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I just want to make this clear - the "Diddy treatment" was taking a character who was patently ridiculous in a lot of ways and bringing them in line with the rest of the (top tier) cast. Falcon was never ridiculous in the way that Diddy was.
What I meant by "the Diddy treatment" is that he was getting nerfed unnecessarily. Falcon didn't deserve for his b-air to be nerfed, nor did the range of Diddy's u-air.
 

Trifroze

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:4sheik: bair isnt just 2-3 more hits. because its :4sheik:, its more like 10 hits(the knockback was also nerfed WAY more than you think, its killing at 140% offstage)
Sheik's moves do less damage but she connects about 3-5 for winning an exchange depending on the percentage of your opponent.
 

Locke 06

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I wish I had a move that autocanceled 4 frames after the hitbox is removed.

~everyone that's not :4fox::4falcon::4sheik::4falco:
 
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Ffamran

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I wish I had a move that autocanceled 4 frames after the hitbox is removed.

~everyone that's not :4fox::4falcon::4sheik:
Falco's Bair auto-cancels 4 frames after the hitbox is removed too. Oh, and his Uair auto-cancels right when the animation ends. :awesome:
 

Locke 06

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Falco's Bair auto-cancels 4 frames after the hitbox is removed too. Oh, and his Uair auto-cancels right when the animation ends. :awesome:
I thought it might, but didn't have a source.

Dumb frame data is dumb. Although I come from the land of +30 frame commitments and bad AC's so naturally I'm just envious.

Essentially, I don't see how Falcons can say the damage nerf is unnecessary. His BAir is a ridiculous move.
 
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Goesasu

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I was just impressed that they took a frame of invulnerability of all the dodges.
This is very intriguing indeed. Sakurai listens to the fanbase but he will make compromises.
Maybe, just maybe, one day, shield will be a tiny bit weaker, just a little. Or maybe not, its not like its truuuuly necessary.
 

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Yeah Falcons bunch of small nerfs have hurt. But I believe quite strongly that the uair change was a strong buff to his combos and low percent KO setups and as long as dash grab isn't touched, and people continue to believe that shields will protect them from everything, Falcon will be a threat in the meta. Is he solo viable on at a major level? Of course not. But he doesn't lose to any of of the characters above him by a lot because he can turn any advantage, at any point into a stock. Swords can get better, projectiles can become safer, and Falcon will persevere through it all because he is an absurd killing machine with some of the best mobility in the game.
 

Man Li Gi

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I thought it might, but didn't have a source.

Dumb frame data is dumb. Although I come from the land of +30 frame commitments and bad AC's so naturally I'm just envious.

Essentially, I don't see how Falcons can say the damage nerf is unnecessary. His BAir is a ridiculous move.
It did 14 percent, was stronger than DK's, and had 12 frames of landing lag (pretty safe on shield) while he has uair as a great move. Same with nair. Truth though, I don't think that he needs to be nerfed. I wish other heavies hit as hard.
 

DanGR

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Falcon is the low tier (relatively speaking) destroyer of this game. If you don't have a good neutral, he'll dash grab all your subpar options, and he'll change your mind about the negatives of tier whoring. His rocket hands are the driving force behind character changes across the globe. :p
 
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Ffamran

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I wonder what would happen if they reduced landing lag by 2 for select characters, by that I mean anyone who doesn't have landing lag below 9 and 12 frames like ZSS and Captain Falcon. So characters like Ganondorf, Falco, Samus, Zelda, Mega Man, etc. I should mention that Falco's Nair used to have 9 frames of landing lag; now it has 15. His jab 1 and 2 total frames were each increased by 5 from Brawl to Smash 4. A lot of characters were given increased landing lag and total frames, but I think some of them were too much even if they're like single digits since 3 frames is enough to make Fox's Blaster end lag from average to fast.

I mean, Marth is getting landing lag and total frames shaved off each patch. That should say something about the transition from Brawl to Smash 4 being too harsh on some characters. I don't mean Marth should suddenly have little to no landing lag and end lag, but in Brawl, some stuff was ridiculous and now some things are ridiculously slower. It shouldn't take, for example, 11 or 8 frames to stick out your hand like Zelda and Ganondorf do. If anything, Zelda having a frame 7 jab and Ganondorf having a frame 5 jab would be fine. If not, then make it much more powerful since a frame 11 jab doing 9% isn't that great when you consider other characters can do the same with quicker jabs or other moves like... Zelda's Dtilt.

A lot of what worked in previous games, don't work in other games. A lot of characters have their frame data copied and pasted from past games. That's fine for production, but when games change as always, you end up with issues like Samus's jab working fine in Melee, but performing badly in Smash 4. Or mechanics turning Captain Falcon and Ganondorf from bad characters in Brawl to good ones in Smash 4.

Other characters didn't. For example, Ike from Brawl to Smash 4 had his frame data sped up on certain moves like Dtilt and... stuff I can't remember, but you can search for them. At the same time, Ike's been sped up through patches too with dash attack, Ftilt, and landing lag being reduced. The patches seem to be refining things more than balancing. In a way, refining things is how characters are getting balanced. Maybe Shulk's Dtilt is too slow... Okay, let's speed it up a little or make the power worth the speed. Greninja's Ftilt seems to have too much end lag. I think we've missed this during development. Let's fix it. That's how I'm seeing the patches. Fox's jab? It was fine, but it was abusive. How do we make it work without it being abusive? The developers figured it out, but they still need to figure out other characters jabs like Link's which probably was hastily changed because of that outcry.

Some characters are just "perfect". There's not a lot of abusive, major flaws, or thoughts like, "why is this move too weak"? Who comes to mind when you think of this? For me, Mario, Pikachu, Ryu, ZSS, the Pits, and Yoshi. Some characters aren't because of issues in the beginning like Meta Knight's hitbox issues. Right now, I think Meta Knight's pretty much polished up. There's no real need to change him since he's functioning spectacularly. Fox, Captain Falcon, and Diddy after some tweaks are still strong characters, but not particularly abusive such as Fox's jab still working, but not allowing him to lock people, Captain Falcon's hitbox on rapid jab adjusted since it was pretty ridiculous how he could punch the air like that, or Diddy getting Uair to not be the end-all move and having his other moves strengthened to be more useful and versatile. Other characters like Greninja, Mii Swordfighter, Marth, Lucina, Ike, Dr. Mario, Robin, Zelda, Ganondorf, and Falco are doing better, but some of them still have things to iron out like Zelda's other issues and Falco's projectile not having been refined in the recent patch. They're doing better, but relative to what's been refined for them such as Marth doing much better compared to Falco since Marth received major refinements to his game compared to Falco. Then we have characters left untouched, but not doing so hot such as Samus. When you think about it, being the worst character is not bad if that character is well-refined and well-designed. It's only bad if there are really overwhelming characters or that character is really underwhelming.
 
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Fatmanonice

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There's also the fact that I think Falcon has the lowest learning curve of the high tier characters aside from Mario. For the both of them, it just boils down to good fundamentals which is why I feel like just about any top player could have a pocket Falcon or Mario if they really wanted to and why they're so often accused of being "brainless." No fancy tricks. No gimmicks. No overwhelming strengths or crippling weaknesses. Just a strong foundation of Smash basics, reliable tactics, and license of creativity that a lot of the cast can't afford.

@ ffamran: I'd personally call Villager pretty well balanced too though some people would request I find a nice seat at a cactus farm when it comes to customs.
 
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Routa

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When people use term "Balanced" the first character who comes to my mind is Wario. He has his strengths (godlike air game) and his flaws (being mix of Floaty and Heavy). But overall characters in High Mid are maybe the most balanced ones.

I'm no Mega Man main, but it seems like Mega Man has the most balanced customs (and every custom is viable in some lvl). If you ask me Nintendo should look at Mega Man and find ways to give same kindish balance between customs to other characters.
 
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PK Gaming

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Wario's air game is far from godlike, and his heaviness is a point his favor...

I think Wario is a step away from being a perfectly balanced character. The reward from the Waft is perhaps a bit too strong (60% KOs, like whoa) but in his defense, his KO options outside of that move are lackluster. I definitely wouldn't change at the moment he needs all the tools he can get to compete at higher levels.
 
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Tainic

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His kit allows him to play very defensively with next to no risk, Fair is an excellent poking tool, Bair is scary offstage and can be used for Bair Walls, Uair is disjointed, strong and fast, Dair is godlike for edgeguarding and Nair is good to approach and initiate combos, add his excellent airspeed into the mix and you got yourself an aerial god tbh.

Also Aerial Chomp to **** shields and Aerial Bike to recover/escape.
 

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Let's not forget Wario has the reach of a Cabbage Patch Doll.

On a side note, it seems a lot of buffs have been focused on improving useless moves rather than straight up buffs to a characters existing gameplan; Ganon's D-smash, Falco's N-air, Greninja F-tilt and D-throw, for a few examples.

Begs the question, what specific moves do bottom tiers (nobody specific, just in general) have that could use some buffs?
 
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