His "return to neutral" is probably Top5 of the game. And his recovery is in the better half as well. The problem is his mediocre grab and that he has no reliable way to get the kill.
Uhh, no they are not lol
His landing is potent in the sense that it has the ability to cross up opponents with big damage with egg lay or kills with egg toss. But they aren't consistent or safe, when yoshi JUST wants to land he has a lot of trouble due to being big, floaty, with no directional hitboxes to put out.
And his recovery while more reliable in the recovering aspect, is still rather unsafe due to the sheer inability to sweetspot the ledge.
These two issues also flow into each other, as while Yoshi has high air speed, the inability to sweetspot makes it obvious he isn't going very far offstage when being juggled so it's easier to guess where he'll eventually land and you won't get punished for guessing wrong by a ledge jump > aerial.
(I stand by the notion that any character who just CAN'T sweetspot the ledge can't have better than a mediocre recovery.)
Yoshi needs to read his opponent to land, GOOD landings demand the opponent read them.
The only "combo" Ness has leading to a grab is PK Fire, and we all know how easy that is to land. Even then it's one the easiest moves to Smash DI in the game, especially for lightweight Mewtwo.
Ness doesn't combo into his grab, he just scares you into shielding with his aerials.
If we're talking use in neutral or overall usefulness then yes dsmash is the best smash, but you can't ignore usmash's amazing ability to clutch out game-winning punishes with it's great startup.
Actually dtilt with it's trip rate is a pretty reliable set-up for grab. In general though yea, ness is just trying to punish you with grab.
(Uair at low percents also works but we're not too worried about his grab at that %)
cause Fox is just that good. It's the relative lack of ZSS/Pikachu/Sonic that should have people wondering because these characters are also super-good but they have way less rep for like no reason.
Yea, fox is definitely the best/easiest top tier now. Looooots of players picking them up in md/va the past few weeks and even more post-luigi patch.
Also pika/sonic are about as good but demand a much less fun playstyle and mindset, and ZSS needs a very confident player who is able to consistently capitalize off every neutral win. She's fun to play but at mid-level you'll get frustrated and outneutraled imo
Fox at mid-level gets a lot of free neutral wins because people think they can punish stuff like DA, sideb, or well-spaced dair/nair and get uptilted, and people aren't adept at exploiting his recovery/fast falling status.
Also, on the topic of Yoshi I think ZeRo's explanation of him as "just barely viable" is only true post shield nerf patch. But I do agree he's definitely viable now.
There were just soooo many issues with him in a lot of MUs before.
1: Fair on shield was not only shield grabbable by many chars unless spaced in an awkward manner, but characters like Sheik, Diddy, or Rosalina with quick front-hitting OoS options could both stuff it preemptively AND punish it on shield. It was not a viable "walling" option before as a dash-in shielded fair = shield grab.
2: He had no safe kill set-ups from neutral. He couldn't consistently bait/punish the opponent for kills and not risk dying himself. He always needed to win neutral than make yet another read to kill. Now he has fair.
3: Shields were just in general his biggest weakness and didn't allow his neutral to actually function in a lot of MUs.