On
, the patch may be a bigger buff to him than people realize. Obviously, it's early, so theorycraft abounds, but most of it is based on a ton of Pikachu experience.
Pikachu's biggest strength as a character (something I feel that Shaya repeatedly underrated, even though I agreed with his general perception of prepatch Pikachu as "not that good") has always been
mixups and the ability to have options in every situation, including disadvantaged situations. None of Pikachu's tools by themselves have ever been OP (bar Quick Attack), but the entire kit collectively was great, offering as many options as Sheik's kit, or in some cases even more. Pikachu could always
do things, and you could never guess what he was going to do, so he could constantly just hit you from unexpected angles. (I'm guessing Shaya's swordsman spacing/reaction mentality made this seem less generally workable as a game plan). Even in disadvantage, a state where most characters have maybe 1 or 2 options at most, Pikachu could QA, n-air, falling up-air, falling f-air, b-air, d-air... just so many different
options. Even his spotdodge/roll/airdodge were among the best in the game (only Mewtwo could act faster out of airdodge).
Every move in prepatch Pikachu's kit was useful in some, frequently unexpected, way. d-smash could be used as an anti-air against short-ranged characters for instance (try a pivot d-smash sometimes against a falling Mario to see what I mean)... Add to this that he was so small and hard to pressure, and you had the makings of a great character. Yes, tjolt was shieldable, Quick Attack was punishable, falling b-air was punishable, edgeguarding was avoidable... BUT you had to
expect these options in order to deal with them. You had to be ready to react to the Quick Attack to hit Pikachu during its endlag. And because you had
so many options to watch out for, expecting a particular option wasn't always feasible, not if you also wanted to maintain offensive pressure.
The
problem was that this plan of mixups, mixups, mixups didn't work out against some really dominant options like Ness' airdodge -> n-air or Luigi's dashgrab. Some characters didn't care if Pikachu's entire kit was usable when their own options offered so much more reward--as long as they won *sometimes*, they won overall. So his bad matchups were characters who got higher reward while having good/workable neutral games: Mario, Luigi, Ness, Fox.
In 1.1.1, Pikachu's matchup spread got
much better.
is the big one, and not just because he was nerfed... f-smash gaining 10 frames of safety on shield means that you can win neutral in this matchup pretty much by spamming f-smash (you already kind of could before but if Luigi got in even once it was death, and now that's been toned down a little). d-air, d-tilt, Tjolts and QA (3 of which are safer now) make the gameplan of "never let Luigi touch you" very feasible.
is
so much easier now that you have to worry less about getting shieldgrabbed. Ness still has some nice anti-Pika tools (magnet, PKT vs. QA, huge aerials), but that shieldgrab is the biggest part of the MU for such a light character.
is way easier. The problem with the MU was that you could never Quick Attack, but the +7 frames of shield safety on QA gives you some freedom in that department (Fox can still drop shield -> DA though if you misspace). And a better f-air/d-air against a character vulnerable to SH aerials in the first place is
great.
In these 3 MUs, Pikachu gained tools that boost his performance in
specific ways. The f-smash boost on shield feels almost custom-tailored to fix the Luigi matchup, for instance. I couldn't have asked for a better buff in the Luigi MU, really. And I can say the same of QA's extra shield safety vs. Fox (well, unless you want to increase the distance of QA for me, pls Sakurai
). I would say that these MUs are now even at the least.
The
MU didn't change much due to the patch, other than Pikachu just generally getting better, but ESAM vs. Ally showed that the MU was possible even prepatch (set count ESAM-Ally was 3-2, 1-3, 1-3). It's probably not
too bad
, but I would say at this point that Mario is Pikachu's only losing MU remaining from his old losing MUs.
Other characters did get better too, of course. Thankfully, Ryu, ZSS, and Sonic (three of the big top tier winners) are not MUs that Pika has ever struggled with, and in fact he probably maintains the advantage against 2/3 of these characters (I don't know how much better Sonic got... that MU has always been contentious anyway). Robin and Lucas and random other mid tiers who were buffed also aren't too scary in theory, just because Pika already won those MUs convincingly before.
The only "new" matchups I'd really be worried about postpatch are
and
. Thankfully super-safe d-air is a REALLY good tool against MK (whose immunity to some SH aerials due to height has been annoying for Pika), and QA can be difficult for Ike to punish consistently (he has the mobility to do it, but his airspeed is hampered by a poor jumpsquat (7 frames), and his great initial dash is offset by poor run speed and poor dash distance--it's worth noting that Ike's pivot grab is disgustingly good though). Pikachu has to work hard in both MUs to make sure that he doesn't get murdered, but I don't think it'll be too bad. Once we see the MUs played out at high level, I think that Ike vs. Pika will probably end up being even; MK vs. Pika may end up slightly in MK's favor.
So I'd say Pikachu is overall way way
way better, completely viable as a solo main after this patch, and doesn't have any matchup worse than 45:55, and that too probably only against Mario and MK. Two big thumbs up from me for this patch.
Also
Shaya
the tournament last night was prepatch, so Nairo's prepatch ZSS lost to prepatch Villager and prepatch MK, not indicative of anything about the buffs/nerfs. ZSS is way better after the patch; her buffs were pretty insane.