Okay, I'm going to make some big statements.
I could stipulate Sheik isn't no.1 in the game anymore. Or if she is, it's closer than it was before.
has gained massive amounts of safety on her neutral air and tether attack (zair), some already very potent spacing tools/pokes; zair in particular being a menace. Her up air, back air and nair are all -3 on shield now; zair is -5 and -3; on average for her class she has pretty high damage actions so the literal shield stun gains are great for her too.
Among other things her paralyzer is now a lot safer on shield if I'm reading things correctly; from the opponent receiving
six frames of shield lag to
ten frames, and 4 frames of shield stun from 1. Reading the data is a bit confusing but I'm not sure if it has an electric modifier either (0x14?... down smash doesn't share it at least); if it does that's amazing too. Paralyzer goes from 4 damage uncharged to 6. Although I'm not entirely sure, I think ZSS may have a guaranteed block string dash grab or very very close to. I don't think you can just hold shield against ZSS anymore... I think a lot of people are kinda already aware of that.
Side-B, a kinda niche move (can't tell if it's electric, can't even find the hitboxes for it), would be safer on shield anyway, and possibly the multi hits of the move can't be rolled through any more (the only reliable way most characters could punish it would be within the side-b range and rolling in). That's nice~
Mobility is becoming more important... so obviously there's
. I think with a much safer moveset on shield coming from this patch (uhh +3 on landing with uair? LOL), likely more relevance for down-b usage and very likely stronger options for spin dash on shield than before (although I think the theory on handling it should still be relevant... there will now probably be a timing required to drop shield and reshield for a power shield to beat it now, which may actually make it easier to deal with, who knows?)
Yeah... I could see Sonic and ZSS being as good as Sheik this patch or better. They are ultimately hurt by turtling across the cast more than many top tiers. The two most mobile characters overall (sorry greninja *flip jump spike*) are probably laughing in the face of shields right now... I'm really feeling it~ (note: Shulk may be not trash now that buster is crazy [he benefits a lot from the changes overall]).
If someone were to say to me ZSS is no.1 in the game, I wouldn't think they were insane. Sonic despite all those nerfs is still such a strong and widely successful character, despite his lack of applicable hit lag modifiers I think just the sheer idea he's getting 1 or 2 extra (but it's more like 4 or 5) frames to jump or dash
IN or away than before is bonkers.
also is getting a lot of love here, perhaps way too much love; quick attack being 7 frames safer on shield apparently is pretty notable. Thunder shock is apparently safer, forward air is safer, down air is safer...
In fact Pikachu now has sh rising forward air with an auto cancel at -4 (right?); this is IMO a drastic boon to his capabilities in neutral and for helping his out of shield game in general. I would assume the individual early hits of forward air now lock a shield properly, but if fair is fresh those prehits will be an extra frame of shield stun ^_^.
The new found safety of forward air, Pika's short stature and dash speed screams succinct solid game plan that should be good enough to win with; straight up. I think these are bigger gains than quick attack which I think most characters optimal punishes for were "nair" (or long hitbox something; maybe a dash attack) and not being in shield, but it's still something that is reducing the likelihood of punishment on a misuse significantly.
Mario and Luigi's fireballs are becoming worse off on shield. In Luigi's case a mid/longer range fire ball power shielded gained 2 frames of shield stun (3 non-PS'd) and is 3 frames less hit lag on block; I'm not sure if 1 frame less than before is enough to make a huge difference, but it could be the difference between a dash grab winning or losing to a jab.
feels better to handle than before despite me hyping up others, she could very well still be the Queen. But now I'm thinking that we have other top tiers on a similar page in terms of capabilities to her in pressure; more options are being born from things which are now a lot more potent. While Sheik is more potent this patch; she's just getting a flat 2 or 3 frames safer on just about everything, while others are looking at 4 or higher... for Pika and ZSS they're gaining +10 frames of advantage in some cases. It's insane.
S:
(no order)
At least on a theory crafting level until further notice.
Olimar with 3 yellows though... *shudder*