• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Viability Ratings v2 | Competitive Impressions

Status
Not open for further replies.

Trifroze

all is cheese, all is jank
Joined
Feb 2, 2008
Messages
1,236
Location
Finland
NNID
Trifroze
Falcon's neutral vs Sheik is actually good, dash grab and dash attack can ignore any safety Sheik has at mid range and you have safe aerials of your own. However disadvantage for Falcon is so terrible the MU might be 30:70. Outside of edgeguarding Falcon kills Sheik much earlier though and racks up a good amount of damage himself. Before the Falcon nerfs the Falcon boards and myself considered this a -1 matchup with a chance for -2, but I think it's closer to the latter now.
By no means is -2 undoable, it just means the odds are fairly strongly against you. Anything beyond that is a hard counter though. I think the set defined the mu pretty well though, although on average I think Falcon gets gimped more (contrary to what the commentators said I think he would've been dead in the game that he won if False didn't drop down and get up b'd).
 

bc1910

Smash Lord
Joined
Dec 26, 2013
Messages
1,915
Location
London
NNID
bc1910
3DS FC
1478-6611-0182
Zero Suit is looking increasingly ridiculous.

At this point I don't know how people can still say she isn't overcompensated for her difficulty. What were they thinking with that flip jump kick?

I've been a long-time supporter of everything non-Flip Jump about ZSS, but even the Uair to Up B ladders are looking like too much now. Nairo converts into them off like, half his hits. And sure, he's the only one who can do it right now, but the fact that it's even possible to hit those ladders with that consistency is so worrisome.
 
Last edited:

Gawain

Smash Lord
Joined
Sep 7, 2014
Messages
1,076
NNID
Gawain
3DS FC
5069-4113-9796
Blazer only has Super armor when used on the ground. For 6 frames until Blazer's first hitbox comes out.
I was referring to Ryu's up B there, not Roy's. Thought I was clear enough, guess not. I was just referring to Roy being underused and underdeveloped too. And, as someone else said I guess Ryu is only invincible on startup.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Honestly, if your character cannot catch up with an evasive Rosalina, that isn't her fault. She isn't that fast, and she's floaty as hell. If you can't stop her from running or rolling away, either you or your character (or both) is bad. Or it's a bad MU. Simple as that, really. Rosalina isn't in a position to be nerfed anymore.
She's above average in all forms of movement except for air control where she's one of the highest along with Yoshi, Palutena, and Peach. That's the part where she becomes really slippery. Rosalina being floaty means nothing since Peach and Yoshi are floaty too and they glide around the stage. It only hurts her with survivability, but that's if you can hit her.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Why are you so happy about it?
+ I'm pretty sure the last time he saw Bowser Junior was in its trailer, it's hard to fight world's strongest BJR when you have no idea of what the character does.
Not to mention that there's maybe like five people in the entire world that actually main the character. He suffers from the same problem as WFT and Megaman, a lot of potential but almost no one plays as them. This is probably the biggest advantage that these players have right now but at the cost of their metagame taking longer to develop.
 
Last edited:

Deathcarter

Smash Lord
Joined
Apr 9, 2007
Messages
1,358
Why are you so happy about it?
+ I'm pretty sure the last time he saw Bowser Junior was in its trailer, it's hard to fight world's strongest BJR when you have no idea of what the character does.
Not happy, just shocked. He's not the absolute best Smash 4 player, but I figured he would have adjusted much better during the set.
 

Greward

Smash Lord
Joined
Jun 1, 2008
Messages
1,429
Location
Barcelona, EU
I'm not sure why you're acting surprised that I referred to Mega Man as a bad MU for Luigi when he's cited more than anyone else, except perhaps Sheik, as Luigi's worst MU.
Yeah it's a pretty ongoing thought, but it's a lie (well maybe at low level he does?). Mega doesn't really keep luigi away because pellets don't reset space, he just chips some damage and gets rekt by luigi once he can't run back anymore.
 

PMMikey

To be the best~
Joined
Jan 12, 2015
Messages
251
Location
A galaxy far far away.
NNID
PMMikey
3DS FC
1478-6360-4387
Emblem Lord just top 32'd at a NJ regional. I think that says something to his viability. There's also trela and 6wx who has won locsls with him same with Emblem Lord. The question is if you're paying attention or not.
I've seen 6wx and that's about it. It's not that I'm not paying attention it's just that I don't believe anyone can give a full potential analysis of the character who hasn't been out that long. Not trying to start some kind of flame war just expressing how I feel.
 

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
Tweek is way too aggressive. Not how you play this MU at all. :/

That was painful to watch.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
Zero Suit is looking increasingly ridiculous.

At this point I don't know how people can still say she isn't overcompensated for her difficulty. What were they thinking with that flip jump kick?

I've been a long-time supporter of everything non-Flip Jump about ZSS, but even the Uair to Up B ladders are looking like too much now. Nairo converts into them off like, half his hits. And sure, he's the only one who can do it right now, but the fact that it's even possible to hit those ladders with that consistency is so worrisome.
But... but the ZSS mains tell me you can DI the upair->UpB strings? Shouldn't Dabuz be able to do this, since he plays against ZSS all the time? Or were they LYING?
Also ZSS wavebounce Paralyzer is absolutely disgusting. If you do it with Kirby's Paralyzer he goes basically nowhere because his airspeed is ass.
 

SpottedCerberus

Smash Journeyman
Joined
Mar 24, 2015
Messages
325
But... but the ZSS mains tell me you can DI the upair->UpB strings? Shouldn't Dabuz be able to do this, since he plays against ZSS all the time? Or were they LYING?
You can sometimes get out of it with good DI, but I think it's also guaranteed sometimes.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
Ok so Dabuz vs Nairo yet again... has Dabuz ever won? Serious question, I haven't watched every tourney ever but the ones I see, Nairo usually wins pretty convincingly.
 

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
Tweek is the truth. I wonder if this will change ESAM's opinion of BowJow?
Not sure. He really emphasized Bowser Jr. getting gimped easily out of his upB from weak hits. Not sure how much we saw of that being capitalized or attempted much.
 

Jehtt

Smash Journeyman
Joined
Aug 7, 2014
Messages
268
Location
California
NNID
TurboJett
Yeah it's a pretty ongoing thought, but it's a lie (well maybe at low level he does?). Mega doesn't really keep luigi away because pellets don't reset space, he just chips some damage and gets rekt by luigi once he can't run back anymore.
Spacing with Mega Man isn't just pellet spam. If you just keep doing backwards hopping pelletx3, of course you're going to get caught. You need to mix up single, double, and triple lemons with forward and backward hops, as well as simply walking.
A pellet by itself can't reset much space but a sweetspot jab or nair can, and a sweetspot nair is pretty safe on shield (especially on the first or second pellet) since you can jump back away immediately + Luigi's high shield pushback.
Lemons also beat Luigi's fireballs so he can't really use those in the neutral.
And that's all just the lemon game. You can't ignore the power of Metal Blade as a tool to keep space.
People also forget that Mega Man has a quick grab. If Luigi just tries to run and shield as a measure against the pellets, a good Mega Man will mix up their pellets and blades with a jump-in grab. This is where you can set him up in a bad position, since it won't be easy for him to land and he's not too difficult to gimp.
Mega Man has good tools to cover the air. Fair, Bair, U-air, U-Smash, and even jumping pellets all easily stuff Luigi's attempts to jump at you.

Of course Luigi does high damage once he gets in, he does that to everyone. Mega Man however has the tools to keep him out for long periods of time, or force him to use his weaker options.
 

Trifroze

all is cheese, all is jank
Joined
Feb 2, 2008
Messages
1,236
Location
Finland
NNID
Trifroze
Zero Suit is looking increasingly ridiculous.

At this point I don't know how people can still say she isn't overcompensated for her difficulty. What were they thinking with that flip jump kick?

I've been a long-time supporter of everything non-Flip Jump about ZSS, but even the Uair to Up B ladders are looking like too much now. Nairo converts into them off like, half his hits. And sure, he's the only one who can do it right now, but the fact that it's even possible to hit those ladders with that consistency is so worrisome.
To be fair:

- Bowser Jr
- DK
- Rosalina

All of these are big characters who are easy to combo and hit with up b, all probably having bad to terrible MUs vs ZSS. Also Nairo shouldn't be getting half these grabs he's getting (i.e. it's because of his skill), and powershield into up b is completely attributed to him as a player as well, as many characters can do powershield into kill move punishes. I'm worried that the strengths of ZSS will be nerfed without realizing the struggle she sometimes has to go through to use them, but I do agree some of her tools like flip kick and bair are too strong as individual moves.

And let's be real Nairo has this much momentum right now:

a lot
 
Last edited:

bc1910

Smash Lord
Joined
Dec 26, 2013
Messages
1,915
Location
London
NNID
bc1910
3DS FC
1478-6611-0182
EDIT: @ Trifroze Trifroze On character size, I would agree but as I said below, Nario was pulling this **** off on PIkachu.

But... but the ZSS mains tell me you can DI the upair->UpB strings? Shouldn't Dabuz be able to do this, since he plays against ZSS all the time? Or were they LYING?
Also ZSS wavebounce Paralyzer is absolutely disgusting. If you do it with Kirby's Paralyzer he goes basically nowhere because his airspeed is ***.
I really don't know any more.

The Up B usually fails when the Uair knocks them too high and they get hit by the second half of the Up B, so they pop out before the final kick.

However in my experience as long as you start Up B right next to them and don't move to the left or right, they can DI however they want but they're gonna get hit with the whole move.

I used to think ZSS' Uair Up B ladder required very specific percent ranges but Nairo pulls it off almost every time he goes for it, even on tiny characters like Pikachu. So maybe it just requires, y'know, some practice. Or rather, even though the percent range is still specific, it's far from tiny.

Considering Nairo's consistency, I don't think "they can fall out of Up B" is much of a defense any more.
 
Last edited:

Gawain

Smash Lord
Joined
Sep 7, 2014
Messages
1,076
NNID
Gawain
3DS FC
5069-4113-9796
lol, ZSS is definitely not broken. I think she's mostly fine. Maybe just increase the percents at which her kill combos work, but I wouldn't change anything other than that.
 

SpottedCerberus

Smash Journeyman
Joined
Mar 24, 2015
Messages
325
EDIT: @ Trifroze Trifroze I would agree but as I said below, Nario was pulling this **** off on PIkachu.



I really don't know any more.

The Up B usually fails when the Uair knocks them too high and they get hit by the second half of the Up B, so they pop out before the final kick.

However in my experience as long as you start Up B right next to them and don't move to the left or right, they can DI however they want but they're gonna get hit with the whole move.

I used to think ZSS' Uair Up B ladder required very specific percent ranges but Nairo pulls it off almost every time he goes for it, even on tiny characters like Pikachu. So maybe it just requires, y'know, some practice. Or rather, even though the percent range is still specific, it's far from tiny.

Considering Nairo's consistency, I don't think "they can fall out of Up B" is much of a defense any more.
Maybe that's because he only goes for it when he's sure that he'll get it? I see him do u-air chains without following up with up-b sometimes, even though the up-b seems like it would connect. I assume it's because he knows that it wouldn't be guaranteed?

Not sure, but it would make sense.
 

Trifroze

all is cheese, all is jank
Joined
Feb 2, 2008
Messages
1,236
Location
Finland
NNID
Trifroze
You can't (S)DI out of her up b but you can DI the move. You're going to survive it during the percents the combo actually works unless it's:

- Halberd
- Delfino
- BF/Dreamland platforms (and obvious stuff like that)
- In some cases Town & City
- Near the ledge in which case they die horizontally

From the middle of the stage on other stages it's not going to kill, and then it stops working.
 

Greward

Smash Lord
Joined
Jun 1, 2008
Messages
1,429
Location
Barcelona, EU
Spacing with Mega Man isn't just pellet spam. If you just keep doing backwards hopping pelletx3, of course you're going to get caught. You need to mix up single, double, and triple lemons with forward and backward hops, as well as simply walking.
A pellet by itself can't reset much space but a sweetspot jab or nair can, and a sweetspot nair is pretty safe on shield (especially on the first or second pellet) since you can jump back away immediately + Luigi's high shield pushback.
Lemons also beat Luigi's fireballs so he can't really use those in the neutral.
And that's all just the lemon game. You can't ignore the power of Metal Blade as a tool to keep space.
People also forget that Mega Man has a quick grab. If Luigi just tries to run and shield as a measure against the pellets, a good Mega Man will mix up their pellets and blades with a jump-in grab. This is where you can set him up in a bad position, since it won't be easy for him to land and he's not too difficult to gimp.
Mega Man has good tools to cover the air. Fair, Bair, U-air, U-Smash, and even jumping pellets all easily stuff Luigi's attempts to jump at you.

Of course Luigi does high damage once he gets in, he does that to everyone. Mega Man however has the tools to keep him out for long periods of time, or force him to use his weaker options.
Well i was trying to be brief with my explanation :x
Nair into Luigi is kind of weak really / a mixup, if he just shields it he will have the opportunity to punish your landing (and mega doesn't excel at landing). Grab into him works best because as you said he will usually shield, weary of pellets, and it sets up for edgeguard or juggle, both positions being bad for Luigi. But on the other side if he does read the grab (which is not that hard, because mega doesn't have plenty of other options) mega will pay for it.
Metal blade is mostly to help us get a grab in and poke shields a bit. tossed metal blade is good but we can only set it up when we are on advantage position.
Luigi doesn't care much about our aerials besides Bair (and pellets). Usmash is super risky and we can kill with bthrow to edgeguard bair anyways.
Luigi does a lot of damage when he gets in, but specially against Mega since he has falcon-like physics. And mega does little damage, and has horrible killing options, most of them punishable by fire punch. Mega can gimp Luigi, but Luigi can gimp Mega too.
Main real advantage Mega Man has is that he doesn't care about fireballs, but the rest of the advantages are meh. Most our moves aren't safe on block even against Luigi (besides projectiles) because they are too weak or have so much end lag we don't really take a lot of advantage out of his shield traction mechanics. His advantage game is vastly superior and he doesn't get shut down at neutral that hard.

All in all I think it's relatively even but no, Mega Man doesn't make Luigi unviable nor has a free win over him.
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
lol. Chill dudes. Leave the sexy space bounty hunter alone
 
Last edited:

RedBeefBaron

Smash Journeyman
Joined
Nov 20, 2010
Messages
321
Location
Boston, MA
NNID
Redbeefbaron
Took a while for me to catch up with this thread. One thing I have to say right off the bat: Bowser is not better than Link, not even close.

Why?

Link's neutral is significantly better than bowser's and is seriously one of the best of the game on the hands of someone who understands the kit. Since the (ridiculous) Link buffs, his tools mesh together flawlessly. Long range projectiles which can be layered on top of one another and used in very unpredictable and versatile ways. Fat, disjointed mid range normals and grab that either give him massive reward or push you back to a longer range where he dominates.

Much better disadvantage than anyone of this weight, with a fantastic fast fall and combo breakers with bombs or gale boomerang out. He also lives insanely long if the link player knows how to mix up the recovery with zair and bomb jump.

OOS options that are better than bowser's in spin attack and up smash which kill, and grab which leads to follow-ups.

Also who the **** just said that Link sucks because he has to approach? He has a ridiculous projectile game. And if you shield them too much trying to get in you get grabbed and bodied. You have to approach. You have to play his neutral.

Meanwhile bowser is forced to play the opponent's game in most matchups and hope they make a mistake for any kind of decent reward, as good as his run speed is.

Link is viable, bowser is not. If you think otherwise you haven't played a good Link.
 
Last edited:

Sinister Slush

❄ I miss my kind ❄
Moderator
BRoomer
Joined
Sep 1, 2009
Messages
14,010
Location
The land that never Snows
NNID
SinisterSlush
Raptor needs to learn about how to use Usmash. :V
No he doesn't. Outside of a possible(?) Downb shield break he could've gotten on him, he played that fine.
That's all of Yoshi's "supposed" kill set ups. Jab into Usmash while hoping they don't DI away while at high %, which is what Angel did to avoid being killed.

Also he naired Diddy around 150ish% and still didn't die, fresh. Sheik fair would've killed though cause why not?
Yoshi's killing problems are very real people. Reminds me of this part when I think of Yoshi's killing problems this entire stock.
https://www.youtube.com/watch?v=RuQ7lEx7WRw#t=1m32s

Thankfully today at SKTAR showed more examples :^)
 
Last edited:

Zannabluke

Smash Apprentice
Joined
Jan 20, 2015
Messages
114
we have these :4falcon::4dk::4luigi::4olimar::4robinf::rosalina::4wario2::4zss::4sheik::4bowserjr:for the final top 8 @sktar, am i missing someone? thoughts?
 
Last edited:

Illuminose

Smash Ace
Joined
Mar 6, 2015
Messages
671
No he doesn't. Outside of a possible(?) Downb shield break he could've gotten on him, he played that fine.
That's all of Yoshi's "supposed" kill set ups. Jab into Usmash while hoping they don't DI away while at high %, which is what Angel did to avoid being killed.

Also he naired Diddy around 150ish% and still didn't die, fresh. Sheik fair would've killed though cause why not?
Yoshi's killing problems are very real people. Reminds me of this part when I think of Yoshi's killing problems this entire stock.
https://www.youtube.com/watch?v=RuQ7lEx7WRw#t=1m32s

Thankfully today at SKTAR showed more examples :^)
No, he kept doing grab punishes that could and should have been up smashes. He whiffed punishes really bad.
 

juddy96

Smash Lord
Joined
Mar 3, 2014
Messages
1,133
Location
Canada
Has Nairo even dropped a game yet? And he still couldn't beat ZeRo?

Man...
Just a regional. This SKTAR had minimal advertising and pretty much no out of region names. Even M2K is originally from NJ. Nebulous in NYC still got 92 entrants today.
 
Last edited:

RedBeefBaron

Smash Journeyman
Joined
Nov 20, 2010
Messages
321
Location
Boston, MA
NNID
Redbeefbaron
Wow I'm kicking myself for missing Tweek's koopa kid matches. Have these been uploaded? Anyone have a link?
 

zeldasmash

Smash Lord
Joined
Jan 26, 2010
Messages
1,994
Location
Puerto Rico
Bowser moves fast, that's what I ment, he is still tons better than Link.
How? Besides KO and weight, how does Bowser beat Link? Link has basically a better everything then Bowser: better disadvantage state, more range, more defensive capabilities, can actually land due to projectiles, has one of the best ledge trump games, can edge-guard better, has one of the best grab games, has a better recovery due to having the ability to mix it up, much better pressure due to projectiles, better OoS options (though Whirling Fortress is good) and you're basically forced to play his neutral if at a disadvantage.

And even in things Bowser does have over Link, Link can kill really early if at full rage and can survive for long periods of time if you know how to mix up his recovery. I seriously have no idea how Bowser is better than Link in almost any category.
 
Status
Not open for further replies.
Top Bottom