I think these suggestions are awful.
You don't need to buff two perfectly functional moves to turn into some stupid *** jank.
Fair I can concede with as unrequired, but I can explain the logic on Tipper FSmash on BF plats.
It already does work vs. a lot of chars, I suppose I should elaborate on what exactly I mean. By hit people on plats I mean if Marth stands roughly directly below them and lines up the FSmash sword trail to hit them. It works vs. most of the cast, I've just compiled a list of those it doesn't. Keep in mind this is based on stance boxes and not like, tech boxes and the like. I can't really call this jank, it's been a thing since....forever with Marth if I recall? I reread my post and it might've sounded like I wanted FSmash to do more, but I assure you that it's not as ridiculous as it sounds, honest!
Misses: Mario, Donkey Kong, Pit, Link, RosaLuma, Zelda (lol), Pit, Marth (immune to self powers), Lucina (wildly inconsistent, similar to Marth but a bit diff. Weird.), Mega Man (glancing blow all the time when positioned optimally), Mewtwo.
Interesting in that it doesn't miss Roy but it whiffs on Marth and 80% of the time Lucina. Wonder if that means Roy has a bigger hitbox by like, a small vertical fraction? Mewtwo, DK, RosaLuma and Zelda are stuff I can understand as their hitboxes are elevated (Mewtwo's torso/body, DK's hands don't seem to be hittable, RosaLuma is floating and Zelda is Zelda) but I find it strange that it works odd vs. Mario, Pit, and Link....
I'm not suggesting outlandish things like it literally covering an entire BF plat (whoa), but I feel like the top hitbox is a little weird, or perhaps it's just individual character stance boxes being part of a Smash game, dunno. Probably should've worded my initial post on it a lot better, my apologies.