Routa
Smash Lord
Also... Praise the Sun!WFT's ability to aircharge definitely makes it the best in my eyes. Her animation for it is also somewhat inconspicuous.
I have no idea why on earth Samus can't aircharge her cannon.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Also... Praise the Sun!WFT's ability to aircharge definitely makes it the best in my eyes. Her animation for it is also somewhat inconspicuous.
I have no idea why on earth Samus can't aircharge her cannon.
Shulk definitely isn't a difficult matchup for Wario considering he basically cannot KO Wario unless the Wario player makes an egregious error. Sword users for the most part aren't too difficult. Some of them are tricky, but certainly not on the level as some of the top tiers, and they all have abusable recoveries.I'm not saying he loses to Falcon or Ganon. Idk if he does but both matchups are difficult. Even? Slightly [dis-]advantaged? I couldn't say at this point. But definitely matchups where you have to outplay your opponents. Same holds true for Ike, Marth, Shulk, MK and Mii Sword.
I do not consider TL and Link swordfighters in a strict traditional sense. Their game plan doesn't stand and fall with their player's capability of hitting you with the tip of their hitboxes. That said, they are both not easy matchups either. Wario generally doesn't have "easy" matchups except like Samus.
I think Wario wins this matchup, slightly. It kinda works the same way it did in Brawl where Wario would just end up outlaming ROB in neutral and get in big time damage when ROB gets above him in the air. Now that ROB has improved KO capabilities the matchup is probably a bit closer but I still think Wario has it. If it comes down to it, Wario has time on his side.ROB seems to do pretty well against Wario from my experience but if you're not getting dthrow uair cheese or taking rather large risks off stage the matches suddenly get a lot longer and a lot slower.
Actually one of the big problems Wario has is that Shulk has a couple of moves that can randomly kill, especially with rage. Stuff like Fair, Ftilt, DA ... all kind of stuff that can threaten Wario with it's huge range. For Wario it plays out a bit like vs Ike [though I maintain that Ike and Shulk aren't really similar characters] except that Shulk's jab isn't that good.Shulk definitely isn't a difficult matchup for Wario considering he basically cannot KO Wario unless the Wario player makes an egregious error.
It's not unwinnable but it's bad. Abadango even picked up Meta Knight for this MU.I've been of the opinion that Sheik beats Wario pretty solidly in the past, but Abadango (most likely the best Wario) has stated and shown that Wario can be used to counterpick Sheik and potentially be successful in the matchup. To me the matchup is very much a gamble on both sides. If you close the first stock without fart, it doesn't really matter what percent Sheik is at because fart = death at ~30%, so Sheik has to be EXTREMELY careful especially because it can take a while for her to net a kill. It's a hard matchup to judge but my perception is somewhere in the 55:45-60:40 range in favor of Sheik. It's dumb to call the matchup undoable by any means because it isn't.
Don't take this the wrong way but this post is pretty vague.As an aside, I don't think Greninja loses to Wario. It's a tricky MU since Wario makes us have to change our gameplan quite a bit to deal with his shenanigans. It's an annoying MU, but Greninja can deal with him just fine if the player knows what he's dealing with and adjusts themselves accordingly.
Waft is extremely scary though, but that's an issue everyone has with Wario.
Its a gamble thats not in Wario's favor at all, there are two big if's at play, you mention the first, the second is actually landing the goddamn fart, which is really ****en hard and gets harder the more experience the Sheik has against you. Sheik doesn't even have to be "extremely" careful, she just has to not overextend and not be dumb while in disadvantage, she outspaces Wario that easily. The one thing you can do is go for the 1 frame of vulnerability on the edge when Sheik recovers, fart just below the ledge so that even if you mistime the actual fart you will hit with Wario himself as he flies upward. Considering how poorly most people know the matchup against Wario compared to how good people know the matchup against Sheik too.I've been of the opinion that Sheik beats Wario pretty solidly in the past, but Abadango (most likely the best Wario) has stated and shown that Wario can be used to counterpick Sheik and potentially be successful in the matchup. To me the matchup is very much a gamble on both sides. If you close the first stock without fart, it doesn't really matter what percent Sheik is at because fart = death at ~30%, so Sheik has to be EXTREMELY careful especially because it can take a while for her to net a kill. It's a hard matchup to judge but my perception is somewhere in the 55:45-60:40 range in favor of Sheik. It's dumb to call the matchup undoable by any means because it isn't.
https://www.youtube.com/watch?v=DKgHkd2qYbcQuestion for the knowledgeable folks around here @ Shaya sun salutation windbox apparently triggers Ness/Lucas healing vortex (heals for 0), can GnW absorb this?
Lucario's aura sphere has a hitbox behind him while charging though, and a hit confirm from it can lead into a smash attack.I also firmly believe that Mewtwo has the best charge ball. It has great power, and depletes a huge chunk of your shield. The only one that comes close to comparison is Lucario at high damage.
Its far more dangerous, and avoiding it can lead into other traps because its not laggy like other charge shots.Via smart charging and avoidance, I regularly heal ~30% with my pocket wii fit's sun salutation. Tell me again how MewTwo's is better?
Can you explain the MK/Sheik matchup? I see this gaining a lot of steam ever since Leo/Mr. R but I never really understood it. I feel like the whole matchup revolves around being able to convert dash attack -> uair -> SL, could you maybe give me a more in-depth explanation?It's not unwinnable but it's bad. Abadango even picked up Meta Knight for this MU.
MK doesn't win it but I also prefer using him over Wario against Sheik.
It kills ¯\_(ツ)_/¯Via smart charging and avoidance, I regularly heal ~30% with my pocket wii fit's sun salutation. Tell me again how MewTwo's is better?
Congrats on summing up a match in less then a paragraph.Can you explain the MK/Sheik matchup? I see this gaining a lot of steam ever since Leo/Mr. R but I never really understood it. I feel like the whole matchup revolves around being able to convert dash attack -> uair -> SL, could you maybe give me a more in-depth explanation?
I knew I was good at this game.Congrats on summing up a match in less then a paragraph.
I'm not a super experienced MK but here's what I know.Can you explain the MK/Sheik matchup? I see this gaining a lot of steam ever since Leo/Mr. R but I never really understood it. I feel like the whole matchup revolves around being able to convert dash attack -> uair -> SL, could you maybe give me a more in-depth explanation?
Short hop Nair on Ness is incredible. It covers most anything with it's huge hitbox and it's frame 5. I'd kill to have that kind of option on DK. Also grab but everyone has that.ROB seems to do pretty well against Wario from my experience but if you're not getting dthrow uair cheese or taking rather large risks off stage the matches suddenly get a lot longer and a lot slower. Super Dthrow Uair Bros. is the truth, if your character has some way to reliably kill opponents who shield at the wrong time said character's viability is increased dramatically.
This is a dumb minor nitpick but Doc's OoS options are almost unrivaled in terms of how good they are while Ness has... short hop nair? Does grab count? I'm not sure what you were going for here.
What I find strange is why Mr.R has one...what's the point when you main Shiek?3 players who got top 8 at EVO, has a pocket mk now.
To avoid getting exposed in mirrors, duhhhhWhat I find strange is why Mr.R has one...what's the point when you main Shiek?
And Abadango is going to be real upset when he realizes that meta knight doesn't go even with Shiek
In the back of my mind, i almost feel like the defining points of many characters just turn out to be emergent from little things the developers absolutely did not intend for.Lucario's aura sphere has a hitbox behind him while charging though, and a hit confirm from it can lead into a smash attack.
Honestly, I have no idea why they decided to take that away from Mewtwo. He had it in Melee and he could've really benefitted from it here to at least have something similar to Lucario's setups.
That has got to be the weakest bucket spill I've ever seen. I wonder if it's equivalent to catching 3 min charge Salutations?https://www.youtube.com/watch?v=DKgHkd2qYbc
Yeah WFT's does not kill that early, but in my eyes it is far better due to how versatile it is (and customs ones are really great). Mewtwo's is only a kill move and basically nothing els.
Except that MK does go even with Sheik, so...he's justified for doing the counterpick.And Abadango is going to be real upset when he realizes that meta knight doesn't go even with Shiek
Mr R probably uses MK as a counterpick character against opponents he is struggling to beat with sheik. Most people don't have much expirience in the MK mu due to him being rarely used until just recently, so Mr. R is probably taking advantage of this.What I find strange is why Mr.R has one...what's the point when you main Shiek?
And Abadango is going to be real upset when he realizes that meta knight doesn't go even with Shiek
Explain. Meta knight does not go even with a campy ShiekExcept that MK does go even with Sheik, so...he's justified for doing the counterpick.
That's an absolute minimum damage bucket. Depending on how much the uncharged balls do, they may be slightly stronger. Any bucket that has absorbed less than 6.5 damage total will give you that weak output.That has got to be the weakest bucket spill I've ever seen. I wonder if it's equivalent to catching 3 min charge Salutations?
Holy **** you are so ridiculous lol. How many times do we need to go over this?Except that MK does go even with Sheik, so...he's justified for doing the counterpick.
Oh, you get the ideaOne half of the Smash community: Shiek
Other half of the Smash community: Sheik
I hate to be that kind of guy but the amount of wrong spellings for Sheik is ridiculous.
Because no one ever strikes it? ¯\_(ツ)_/¯Quick question: Why do people go to Smashville so much?
Fighting against a known Sheik mainBecause people are lazy and want to stick to what they know.
Even if they lose a set because of it.
Yea he doesExplain. Meta knight does not go even with a campy Shiek