Samus's jab would be good if it had less end lag and that's saying something when it's on the spectrum of low end lag for a jab 1. Yeah... The major issue is its knockback which all right, it's like a jab, a real jab where boxers would poke, measure space, and put a hit out to get a reaction. Why is it bad in Smash 4, but not Melee or Brawl? Smash 4 is a different game, so why not fix it? It's problematic even with its intent of being a jab. Lower the end lag to something like Samus can act at frame 15 instead of frame 18. For reference, Fox's jab 1 lets him act at frame 18 and Link's used to let him act at frame 17 or 18. Wow, right? Wow, when theirs work because theirs have actual knockback unlike Samus's pitiful 3%, 8 base knockback, and 80 or 100 knockback growth.
Oh, and to make it worse, Little Mac's frame 1 jab 1 and frame 1 jab 2 both don't let him act until 22, but Little Mac can double jab to Dtilt just fine.
Starting here, welcome to your daily Falco rant. You will waste time starting... now.
Then there's Falco jab... People complained, I looked into it, and it's just gross. From Brawl to Smash 4, he gained 5 frames of end lag to his jab 1, 7 to his jab 2, and his rapid jab from checking Brawl and Smash 4, stutters a bit. Falco winds up like he does with Dair and Fair before his rapid jab registers as a hit - it looks like about 2-4 frames before he hits in Smash 4 compared to Brawl. Do you know what that leads to? That leads to what wasn't a true combo in Brawl into a untrue combo that if you so much as hesitate, a Luigi can grab you. That's death at like 80% and anywhere from a dropped combo to 40%. Why? What the hell was wrong with his rapid jab in Brawl that it needs to transition even worse in Smash 4? Also, bear in mind, they reduced the transition frames from 9 to 8 in patch 1.0.8 for Falco. Yeah, that 1 frame was very nice when his Falco Phantasm is 1 frame slower in startup in patch 1.0.8. What? Did you just take a frame and put it randomly somewhere else?
Falco was able to act at frame 16 for jab 1 and frame 18 for jab 2. In Smash 4, he can't act until frame 23 for jab 1 and 26 for jab 2. For his jab 1 to jab 2, it doesn't matter; his Brawl and Smash 4 jab 1 to jab 2 match up, but not his rapid jab. That kind of end lag leads to this. Assuming the same damage, knockback, and on Mario:
Move|On shield|Shield Drop|On-hit (0%)
Brawl jab 1|-12|-5|+3
Brawl jab 2|-15|-8|-1
Smash 4 jab 1|-19|-12|-4
Smash 4 jab 2|-22|-15|-8
In Brawl, Luigi was able to Nair Falco if he button-mashed while hit in mid-air and moved himself to the edge of Falco's rapid jab. In Smash 4, it can happen even if Luigi's on the ground since Falco's jab lifts people slightly up more. Falco's rapid jab isn't like other rapid jabs since he leans his entire body in while Fox, Kirby, Captain Falcon, and Little Mac just hit with their arms or legs. Then you have the Pits, Palutena, and Robin who rapid jab with disjoints. You can as Jigglypuff, DI into Falco so you're out of his rapid jab and into his body to Rest punish him. Or as Mario, Dr. Mario, Sheik, Luigi, and Sheik, Nair him if he decides to jab mixup. Marth, Lucina, Mario, and Dr. Mario can just Up Special him. Luigi's ability to punish his jab mixup is hilariously not funny. You decide to jab mixup, you're at 100%, and Luigi can kill you with a clean Nair because you picked an option Fox, Sheik, Triple D, Captain Falcon, Ike, Charizard, Kirby, Little Mac, DK, Marth, Ryu, Yoshi, Mario, and Luigi all do. Not only that, but if you hesitate while doing a jab combo or as what the game calls, a standard combo, you can get punished pretty damn hard. A standard attack/standard combo that all characters are capable and get punished. Marth, Lucina, Diddy, Ike, Zelda, Ganondorf, Robin, and even Fox's jab combos were improved. That leaves Samus as a top priority to make it function as an "incomplete standard combo" and make Falco's not be stupidly punishable.
Oh, and Falco's standing grab is frame 8... so he can't actually grab you from a jab 1 until frame 31 or frame 34 for jab 2. 1 frame earlier and you get Dtilt which is safer. In Brawl, with a frame 6 standing grab, he could grab you at frame 22 with jab 1 or 24 with jab 2. If he had his Brawl jab end lag and his Smash 4 standing grab, he'd be able to grab you at frame 24 with jab 1 or 26 with jab 2. In comparison, patch 1.1.0 Fox can grab you at frame 24 with jab 1 and frame 27 with jab 2. Pre-patch? He could grab you at frame 22 with jab 1 or 24 with jab 2. Just give Falco an end lag of 18 for both jabs...