David Viran
Smash Lord
- Joined
- Oct 13, 2014
- Messages
- 1,500
Except no. Zss can keep him out the same as samus, I guess, with nairs and zairs and all that.> except vs.
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Except no. Zss can keep him out the same as samus, I guess, with nairs and zairs and all that.> except vs.
But it does matter. It changes your approach and limits your options. I think it's his best move but compared to other fairs, it doesn't stack up.Eh, it doesn't matter. The move combos into and from stuff, kills, has good range and is a good spacing tool because of it. The landing lag is not bad either
Sure I would love if it was faster but the move is very good already as it is.
Seems that way. Looks like the video only scratched the surface and didn't get into the real meaty stuff like in here, unfortunately. Perhaps someone more informed can get all of this stuff recorded? Perhaps I'll try, seeing as I'm partially invested in this now (I spose...)So, what I'm hearing is that Mewtwo needs the WFT treatment.
That about sum it up?
The teleport thing is a real issue though. Although being knocked out of the start-up is possible for pretty much any teleporting move. Bouncing off stages is really annoying and it happens way too often.yea, actually. his weird hitboxes aren't going to pop up too much in regular gameplay (excluding his grab hitbox, like wtf), but you'll still encounter them nontheless.
For the record, Sheik is fairly easily ZSS's hardest MU, like 65 35 levels of bad. If the top sheik's were even in the ball park of optimized in punish game in the same levels as the top ZSS's, it would be slaughter level bad. Thank God Sheik just does whatever she wants so the character's potential isn't fully realized.All good! I think its a slight advantage for ZSS, but the crouching can make it fairly difficult. I know @ DeLux has said he thinks its ZSS's hardest matchup but he may have been joking. I never know with him, lol
Then the question becomes why is Greninja approaching in the first place.But it does matter. It changes your approach and limits your options. I think it's his best move but compared to other fairs, it doesn't stack up.
Entertainingly, despite how it was presented in the video, M2's teleport as far as invul goes has the fastest invincibility achieved, at 9 frames, compared to Palutena's 12 and Zelda's like...22 (kind of mitigated by hitbox but it's only for F7-8, RIP). I think TP stage bouncing is a universal issue (IIRC) and should be...well, yeah.The teleport thing is a real issue though. Although being knocked out of the start-up is possible for pretty much any teleporting move. Bouncing off stages is really annoying and it happens way too often.
The b-air, f-air, and grab hitboxes are definitely an issue. Maybe u-air too. The u-tilt one is annoying, but whatever. Jab and f-smash hitboxes aren't that bad, especially when Mewtwo has d-smash, which is basically a second f-smash.
Yoshi DJing out of f-throw is weird as hell, but tolerable.
Confusion being punishable on hit is pretty irritating as well, one thing the video didn't show. The video actually missed a lot of stuff. But it's a nice start.
Meanwhile, (Dr.) Mario, Yoshi, and Peach with their frame 16 Fair, Captain Falcon, Link, Toon Link, Shulk, Bowser Jr., and Ganondorf with their frame 14 Fair, DK with his frame 18 Fair, and Triple D with his frame 13 Fair. What's your point exactly? You have Yoshi, Shulk, and Peach approaching with slow as **** moves and succeeding. You have Toon Link, DK, Bowser Jr., and Triple D comboing with slow as **** moves.@ FullMoon 16 frame fair? That's pretty ridiculous. Why is that move so slow? *sigh* greninja is worse than I thought.
I could be incorrect here, but I think the Pits regard ZSS as our worst matchup.For the record, Sheik is fairly easily ZSS's hardest MU, like 65 35 levels of bad. If the top sheik's were even in the ball park of optimized in punish game in the same levels as the top ZSS's, it would be slaughter level bad. Thank God Sheik just does whatever she wants so the character's potential isn't fully realized.
Followed by Fox, Pikachu, Diddy, Mii Brawller, Olimar, and Kirby are pretty bad MU's (I play all customs legal though, so this is probably why it's a huge departure from others). Somewhere between 65-35 and 55-45. Probably in this order.
Slightly bad MUs include Captain Falcon, Mario, Ness, GW, Yoshi, MK, Jiggs (believe it or not), Sonic, Rosaluma. Between 55-45 and 50's. Especially with customs, Mario, Sonic and Rosaluma MUs change drastically.
Everything else is pretty close to even or slight her favor.
I am pretty confident that she beats ROB pretty soundly.
Please keep in mind that these are Lux's thoughts and do not necessarily reflect the opinions of the ZSS community at large.For the record, Sheik is fairly easily ZSS's hardest MU, like 65 35 levels of bad. If the top sheik's were even in the ball park of optimized in punish game in the same levels as the top ZSS's, it would be slaughter level bad. Thank God Sheik just does whatever she wants so the character's potential isn't fully realized.
Followed by Fox, Pikachu, Diddy, Mii Brawller, Olimar, and Kirby are pretty bad MU's (I play all customs legal though, so this is probably why it's a huge departure from others). Somewhere between 65-35 and 55-45. Probably in this order.
Slightly bad MUs include Captain Falcon, Mario, Ness, GW, Yoshi, MK, Jiggs (believe it or not), Sonic, Rosaluma. Between 55-45 and 50's. Especially with customs, Mario, Sonic and Rosaluma MUs change drastically.
Everything else is pretty close to even or slight her favor.
I am pretty confident that she beats ROB pretty soundly.
To be fair most of the ZSS community at large loses to characters with shields and frolls, so my list is a pretty solid compromise imoPlease keep in mind that these are Lux's thoughts and do not necessarily reflect the opinions of the ZSS community at large.
I do think that ZSS has a +2 adv. over Pit but she's imo the easiest out of the counters Pit has, the others being Sheik, Luigi, Rosalina and Pikachu. It could maybe just be +1 but I haven't played enough against good ZSS to be sure. Anyways I agree that Pit's bad match-ups are at worst 40-60 and he should be able to win against any character.I could be incorrect here, but I think the Pits regard ZSS as our worst matchup.
Doesn't really mean much when you consider the fact that an "extreme" matchup for Pit is circa 60:40, but I just thought it'd be relevant to your data.
I'll agree with that, but I'm thinking the arrow buff helps quite a bit in the matchup.I could be incorrect here, but I think the Pits regard ZSS as our worst matchup.
Doesn't really mean much when you consider the fact that an "extreme" matchup for Pit is circa 60:40, but I just thought it'd be relevant to your data.
I'm going to disagree on Luigi, and with Rosalina we have edgy. Pikachu I've heard people say is even.I do think that ZSS has a +2 adv. over Pit but she's imo the easiest out of the counters Pit has, the others being Sheik, Luigi, Rosalina and Pikachu. It could maybe just be +1 but I haven't played enough against good ZSS to be sure. Anyways I agree that Pit's bad match-ups are at worst 40-60 and he should be able to win against any character.
Best spacing move combo starter and kill move and is also his safest aerial. Which of his moves is that versatile?Then the question becomes why is Greninja approaching in the first place.
Also F-Air as Greninja's best move wtf.
Please don't list a bunch of bad moves in attempt to prove your point. Then point to the results that no character has other than mario and bowser jr..you serious? C'mon man.Meanwhile, (Dr.) Mario, Yoshi, and Peach with their frame 16 Fair, Captain Falcon, Link, Toon Link, Shulk, Bowser Jr., and Ganondorf with their frame 14 Fair, DK with his frame 18 Fair, and Triple D with his frame 13 Fair. What's your point exactly? You have Yoshi, Shulk, and Peach approaching with slow as **** moves and succeeding. You have Toon Link, DK, Bowser Jr., and Triple D comboing with slow as **** moves.
Good point. There should be an everything wrong with Marth hitboxes video showcasing the Jabs, Ftilt, Utilt, Fsmash, Fair, Uair, Dair, and Dolphin Slash."Everything wrong with _____ in Smash 4" videos for every character would actually be interesting and possibly beneficial... as long as the videos aren't dramatic and overstate certain weaknesses. Stuff like Greninja/Teleport characters bouncing off stages and dying is absolutely huge, and moves with giant deadzones (DK used to have these problems before they got fixed right?) are always helpful, as well as multihit moves that people just fall out of or don't connect properly (Samus Jab, Upair, UpB, Fair, Upsmash ) or Kirby's multijab, before this patch. Also all those multijabs that are stupidly easy to DI out of, at least for floaty characters. I know as Kirby that whenever Bowser Jr, Kirby, or certain other characters get me in a multijab, no matter how good their spacing was initially, I can DI out of it and punish. It's pretty dumb!
Nerfs to Luigi may make it easier, but I haven't had the chance to fight Luigi since the patch. Fireball was extremely annoying and with our arrows buffed it may be possible to try and camp him out. Pika would be even if many of our punish didn't whiff because of his stupid size. Our grab will literally go above him after many of his moves. I think Esam vs Nairo at SSC shows how hard the match-up is. THere's stuff he could have done better like using dsmash to punish pika when he can't be grabbed but then again that doesn't get Pit that much of a reward. Actually he could have used the better version of the character lol.I'll agree with that, but I'm thinking the arrow buff helps quite a bit in the matchup.
Just haven't had real time to sit down and play lately...
I'm going to disagree on Luigi, and with Rosalina we have edgy. Pikachu I've heard people say is even.
Water Shuriken.Best spacing move combo starter and kill move and is also his safest aerial. Which of his moves is that versatile?
I can certainly agree with this! I just feel like yeah, it dwelled on some important things but spent too much time on other, not important things."Everything wrong with _____ in Smash 4" videos for every character would actually be interesting and possibly beneficial... as long as the videos aren't dramatic and overstate certain weaknesses. Stuff like Greninja/Teleport characters bouncing off stages and dying is absolutely huge, and moves with giant deadzones (DK used to have these problems before they got fixed right?) are always helpful, as well as multihit moves that people just fall out of or don't connect properly (Samus Jab, Upair, UpB, Fair, Upsmash ) or Kirby's multijab, before this patch. Also all those multijabs that are stupidly easy to DI out of, at least for floaty characters. I know as Kirby that whenever Bowser Jr, Kirby, or certain other characters get me in a multijab, no matter how good their spacing was initially, I can DI out of it and punish. It's pretty dumb!
5 minute long video about Pac Man's grab"Everything wrong with _____ in Smash 4" videos for every character would actually be interesting and possibly beneficial... as long as the videos aren't dramatic and overstate certain weaknesses. Stuff like Greninja/Teleport characters bouncing off stages and dying is absolutely huge, and moves with giant deadzones (DK used to have these problems before they got fixed right?) are always helpful, as well as multihit moves that people just fall out of or don't connect properly (Samus Jab, Upair, UpB, Fair, Upsmash ) or Kirby's multijab, before this patch. Also all those multijabs that are stupidly easy to DI out of, at least for floaty characters. I know as Kirby that whenever Bowser Jr, Kirby, or certain other characters get me in a multijab, no matter how good their spacing was initially, I can DI out of it and punish. It's pretty dumb!
Can we get a section in the video too?5 minute long video about Pac Man's grab
Yep. Hell, add samus in there too and we can have an hour long marathon lolCan we get a section in the video too?
Because it takes that long to animate?5 minute long video about Pac Man's grab
It doesn't straight up beat pellets. Shield forces Megaman to re-space due to his end lag. And then when you're cornered, you gotta do something else or you'll be getting punished.Shield beats pellets? That's rich.
Remember, the tool Mega Man's entire kit is based around loses to shield. Everyone should be beating this character.
uses haze.
Actually I feel the "cannon" part of his design is pretty well done. When you're usually dealing ~10% per aerial and combing into them and from them you rack up damage very quickly. One of said aerials is also a good KO move (and BAir kills offstage). You also have an absurdly powerful, multi-hitting USmash to snag people from the air and two kill throws, along with a killing projectile. It's more that the "glass" is too frail and the cannon often misfires, so to speak. His DSmash could probably stand to be a bit stronger, too.The big issue with Mewtwo is that he should be a glass cannon but, instead, he's just......broken glass.
I'm sorry but this is completely false.> except vs.
Wasn't Nairo just off that entire tournament? I've heard Pikachu players in general say that he struggles against disjoints, and Pit shouldn't be an exception.Nerfs to Luigi may make it easier, but I haven't had the chance to fight Luigi since the patch. Fireball was extremely annoying and with our arrows buffed it may be possible to try and camp him out. Pika would be even if many of our punish didn't whiff because of his stupid size. Our grab will literally go above him after many of his moves. I think Esam vs Nairo at SSC shows how hard the match-up is. THere's stuff he could have done better like using dsmash to punish pika when he can't be grabbed but then again that doesn't get Pit that much of a reward. Actually he could have used the better version of the character lol.
Dark Pit is not a better character than Pit for fighting Rosalina (or any other character). Why would you sideb to kill Luma? You get extremely vulnerable, we can just dash attack it and avoid a punish with a cross up and dsmash is also decently safe. Arrows and ftilt are 2 important assets for edgeguarding and rage sideb can actually make a difference for Pit when punishing landings. Anyways I lately play Fox against Rosalina lol, it was doable with Pit but I feel a lot more comfortable using Fox.
> except vs.
> except vs.
> except vs.
Funny how that all worked out.
idk they both sucked against Luigi, but the fireball nerf is a pretty big deal since it's more punishable by reflectors and easier to space around. They both have the frame data to interrupt Luigi's grab pretty easily, and can get away with spaced F-smashes on his shield with relative impunity meaning in general they can try to play lame against him, especially since Luigi doesn't exactly have great landing options once he's put above them.
I guess they really don't know how to make fast, combo heavy characters lol. Maybe they'll remove her kill setups... make her like Duck HuntYou know, I just realized that Sheik being broken in this game is funny because she's also pretty broken in Hyrule Warriors.
Sheik, forever broken (except in Brawl)
I'm so glad you pointed this out. She is easily the cheesiest most ridiculous character in that game. Its like cheating.You know, I just realized that Sheik being broken in this game is funny because she's also pretty broken in Hyrule Warriors.
Sheik, forever broken (except in Brawl)
Well his dsmash already got buffed and is pretty close to usmash in power now.Actually I feel the "cannon" part of his design is pretty well done. When you're usually dealing ~10% per aerial and combing into them and from them you rack up damage very quickly. One of said aerials is also a good KO move (and BAir kills offstage). You also have an absurdly powerful, multi-hitting USmash to snag people from the air and two kill throws, along with a killing projectile. It's more that the "glass" is too frail and the cannon often misfires, so to speak. His DSmash could probably stand to be a bit stronger, too.
In reference to the "everything wrong with Mewtwo" video, the back hit of UAir hits most (all?) grounded targets if you fast fall it. The hitboxes for FAir, BAir, UAir, jab, and grab are all strange however. I don't really care about UTilt not hitting behind him since he's clearly lost most of his momentum by that point.
Pellets have a lot of ending lag which might make them have a frame disadvantage on shield depending on the distance, but they are good to poke shields anyways. Pellets lose hard to aerial approach over anything else.If you block pellets, I mean...why wouldnt he just back up and go back to...pelleting?
IS THAT EVEN A THING?!!?!?
She's merely average in HW and a major pain to actually play since she lacks good ways to deal with anything better then mooks. Her water barrier isn't even that consistent for anything post MQ map since single hits can pierce through it by then and deal damage, especially multihit attacks.You know, I just realized that Sheik being broken in this game is funny because she's also pretty broken in Hyrule Warriors.
Sheik, forever broken (except in Brawl)
Uh, he was pretty terrible until they doubled the speed of his dark gauge and gave his dark attack invincibility last update.I'm so glad you pointed this out. She is easily the cheesiest most ridiculous character in that game. Its like cheating.
As you can tell by my avatar, I really wish HW ganon was in smash 4...
Also megaman doesn't lose to shield. If he is in range to pellet you, you are close enough to get dash or pivot grabbed faster than you can react. He also can just keep shooting your shield and get pokes. Sitting back and shielding vs metal blade, leaf shield, crash bomb and spaced bairs really doesn't last long.
So, an ultimate air dodge punish from Captain Falcon is a bad move? Not only is it a good air dodge punish, but you can set it up from a Uair, a common and very good move Captain Falcon has. It may be situational, but it's a good move. In the same scenario, apparently Toon Link can setup his Fair out of Bombs which I think Peach can do with her Fair with Turnips. DK? He can setup his Fair out of cargo U-throw which alone is a good move when it covers behind, above, in front, and below him which in a similar case, Triple D can easily get a Fair out of his D-throw. Greninja can sort of 50/50 people from Dtilt or D-throw with Fair. The only Fairs I don't think you can setup with are (Dr.) Mario, Yoshi, Ganondorf, Link, and Shulk's. They are slow and situational moves, but nevertheless, they are good moves in those moments.Please don't list a bunch of bad moves in attempt to prove your point. Then point to the results that no character has other than mario and bowser jr..you serious? C'mon man.