In melee, all you need to win is a few good reads and proper knowledge of followups. where as brawl requires you to be smarter than your opponent on a long term scale. almost every time you hit your opponent, it puts them in a position where even tho you have the advantage, they can still out smart you, avoid your follow up and counterattack and put you in the same bad situation you were just pressing against them. some people get salty or w/e because they think 'oh well you can just airdodge/powershield everything.' but once you realise how easy it can be to take advantage of those options when they become predictable, the game gets much deeper and becomes more focused on, who can read and out smart their opponent better and more effieciently over a long period of time. as opposed to who can waveshine/pillar better.
Only reason Im worth anything in that game (if I am) is just because Im constantly tossing out hard read moves and if you get touched once, i pretty much get half your stock or more for free.
Melee requires so much knowledge just to get the first hit though. You have to make safe correct approaches, especially if you're playing space animals because everyone ***** you so hard for one mistake. In brawl you have the luxury of the game not being nearly as punishing in most cases, so you can play less safe to get an approach, which in the end, only really leads to one or two more hits (outside of chain grabbing).
And follow ups in melee are incredibly hard. The timing is tighter, there are more inputs, and everything happens much faster. And most of the ridiculous follow-ups aren't super easy and have escape options (like up throw up air with fox). In brawl the dumbest follow-ups (chain grabs and grab releases in my opinion) are character specific guaranteed, and only require you to follow a tight timing that doesn't ever really have to be adjusted in accordance with your opponents di.
You always make melee seem to be solely about tech skill. There are days where I am technically perfect, and I could still not have my head in it. If the game were all about wave shining and pillars then it would seem those options are the best, when really those have holes in them as well. They are good options, but if your opponent is any sort of intelligent, then they can be gotten out of, or at least made more difficult to execute, increasing a potential chance to escape. Melee not only rewards you for being technical, it rewards you much more to be able to appropriately apply your tech skill in the most productive ways.
oh god. when you look at all 26 characters, melee is probably one of the least balenced games this side of mvc2. 20 out of the 26 characters are completely useless outside of lolz matches.
You make it seem like the fact that its smash is correlated to why you play low tiers. when its actually:
1. Because you usually just play who you like regardless of how good they are.
2. because you are spammy and campy and super defensive, and will most likely play that type of character anyway.
3. You play low tiers in almost every game explicitly because theyre low tier.
You see mango doing well with mario, but he hasnt WON anything or even placed anywhere near the money, with the exception of doubles since he started playing mario, because mario is terrible.
I count:
Fox, Falco, Marth, Sheik, Jiggs, Peach, Falcon, Ganon, Doc, Samus, Ice Climbers. Eleven characters, with Pika, Luigi, DK, and Link pushing close to playable. Can you stop being such a monster pessimist and make melee out to be a horribly imbalanced game. Look at how horrible Mewtwo is. Look how when really explored, in this case by Taj, you find a player can actually overcome some hurdles and execute some broken ****. I'm not saying Mewtwo is good, I'm just saying as you get better and better, it becomes less about match ups, and more about player on player. The tiers sort of squeeze closer together, still exist, but mean less.
And I don't know why Minh plays low tiers. He enjoys them more than other characters, or he does it out of a sense of over accomplishing fulfillment would be the likely answers. But regardless he is a talented player, and enriches the community by not only his playing, but playing a character that would not otherwise exist in our community.
Not to John for Mango, but there seems to be a clear distinction of when he tries, and when he could care less. You COULD be a talentless scrub and just be like he lost, Mango is terrible, or you could really play the game and see yea Mango lost, but let's see how far he actually took Mario in a nat, and the named players he beat in Mario's apparent awful match ups. Minh does the same ****. And don't come in and be like, oh local kids are bad. By my count there are actually a lot of solid players around here, and they are only all getting better. Even you are still getting better, albeit slower given that you care only to play to maintain your skill.