Here's my new proposition:
King Dedede Rule:
He must run before grabbing again, unless the opponent is blocked by a wall, or a moving platform/stage moves him, and he is able to grab him again without running that way.
Stage Striking:
Before a match, if one or both players want to stage strike, each person may strike one of the three Neutral stages, leaving the remaining stage to be chosen for the first match.
In case of ladder: If both players decide to stage strike, the higher ranked player strikes first, then the lower.
In case of tournament: If both players decide to Counter Pick, the player with the highest rep strikes first, then the lower repped player.
if rep is tied, it then goes by post count. [What are the chances that they'll both be tied?]
Stage Banning:
Upon winning a match, you may ban up to two stages which opponent cannot counterpick for the next round.
Stage Counterpicking:
Upon losing a match, you may choose a Neutral or Counterpick stage of your choice, that they have not banned, and that you have not won on before, and then your opponent declares what character they are choosing, then you choose yours.
Ledge Grab Limit
Upon time-out, if a player has more than 40 ledge grabs, he/she loses the match. If both players are over, it is declared a Tie.
In Case of a Tie
In case of a tie, you play on the same stage as the tied game, with the same characters, with 1 stock, 3 minutes on the clock.
Suicides.
Suicides that end with both players on last stock, are counted as ties.
Stages (17)
Neutral: (3)
* Battlefield
* Smashville
* Yoshi's Island (Brawl)
Counterpick: (14)
* Brinstar (Melee)
* Castle Siege
* Delfino Plaza
* Final Destination
* Frigate Orpheon
* Green Greens
* Halberd
* Jungle Japes (Melee)
* Lylat Cruise
* Norfair
* Pictochat
* Pokémon Stadium (Melee)
* Rainbow Cruise (Melee)
* Distant Planet