Job 70: Jill's Moveset
Intro: Jill loads her pistol and gets into stance
Stance/Idle 1: Jill holds the pistol near her right hip pointing down
Idle 2: Jill puts her left hand on her left hip
Notable Palette Swaps:
Walk: Jill walks slowly with her pistol closer to her face
Dash: Her running animation from RE1
Damage: Her damage animation from RE1
Jump: Her jumping animation from Marvel vs. Capcom 2
Crouch: Her crouching animation from Marvel vs. Capcom 2
Normal Attacks
Jab: Jill elbows the opponent once (4%, small knockback)
Forward+A: Jill attacks with her right knee (5%, small knockback)
Down+A: Jill sweeps with her left foot (6%, small knockback)
Up+A: Jill chops the air with her left hand (5%, small knockback)
Aerial Attacks
Air+A: Jill kicks out with her right leg (8%, small knockback)
Air Forward+A: Jill performs an aerial shoulder dash (9%, small knockback)
Air Back + A: Jill shoots a bullet behind herself (6%, small knockback)
Air Up+A: Jill shoots 3 bullets above herself (9%, small knockback)
Air Down+A: Jill stomps the air (12%, OK knockback)
Dash Attack: A shoulder dash, from Marvel vs. Capcom 2 (9%, small knockback)
Edge Attack: Jill narrowly ducks a crow that attacks her (10%, OK knockback)
Get-Up Attack: Jill kicks around the floor as she frantically gets back up (8%, small knockback)
Smash Attacks
Forward+A: Jill catches a zombie attacking from behind her, and pushes it down in the opposite direction. When closer to an opponent, the zombie bites and poisons them (21%, medium knockback). When further away, the zombie is simply dropped onto them (17%, OK knockback)
Up+A: A dog also attacks Jill from behind, and Jill throws it upwards (19%, OK knockback)
Down+A: Jill strongly stabs downward with her knife (18%, OK knockback)
Grab Game
Grab: Jill grabs the opponent with her open hand
Pummel: Jill slices the opponent with her knife (1%)
Forwards+Throw: Jill elbows the opponent (9%, OK knockback)
Down+Throw: Jill pushes the opponent to the ground (7%, small knockback)
Back+Throw: Jill pushes the opponent to the ground behind herself (6%, small knockback)
Up+Throw: Jill shoots a grappling hook that gets caught on the opponent (7%, small knockback)
Special Moves
B : Inventory Weapon; Jill uses a weapon from her inventory. She always starts a match with her pistol.
B + Forwards : Genesis; Jill scans the air for an item for her inventory, some rarer than others.
B + Up : Hookshot; Jill fires a grappling hook into the air. It goes a good distance, and Jill even zips back up when the hook reaches maximum distance (by holding B, and releasing it if you DON'T want to go the max distance). She can also grapple fighters and kick them downwards for a meteor effect (20%, medium knockback)
B + Down : Inventory; Jill opens up the inventory menu and can freely select a weapon or herb to use, provided she has it. There are 8 slots with which to store these.
Final Smash: End of Tyrant; Tyrant appears and slashes opponents in range three times (45%, far knockback), with devastatingly good range. By pressing the B button, Jill gets out her rocket launcher and blows Tyrant to pieces, getting any fighters in range (20%, far knockback)
Gimmick: Inventory; here are the items that appear in Jill's inventory:
Taunts:
1: Jill raises her pistol with both hands close to her face.
2: Jill reloads her pistol, which resets your bullet count to 12 when you've used some and/or run out.
1+2: Jill tips her beret for a brief second.
Winposes:
1: "I'm a member of S.T.A.R.S." says Jill as she takes off her beret
2: Jill sets off a flare for a rescue helicopter and signals for help
3: Jill loosely mimics her official artwork from Marvel vs. Capcom 3
Icon: The Umbrella logo
Boxing Ring Title: Master of Unlocking
Victory Music: A remix of https://youtu.be/sjDUMeDCdmM, and then a remix of https://youtu.be/9UcnJx61Yzw
Kirby Hat: Jill's beret
Stance/Idle 1: Jill holds the pistol near her right hip pointing down
Idle 2: Jill puts her left hand on her left hip
Notable Palette Swaps:
- RE1 outfit (default)
- Barry Burton (red)
- Chris Redfield (green)
- Rebecca Chambers (white)
- Albert Wesker (blue)
- RE3 Jill (cyan)
- RE5 Jill (black)
- Revelations outfit (alt.)
Walk: Jill walks slowly with her pistol closer to her face
Dash: Her running animation from RE1
Damage: Her damage animation from RE1
Jump: Her jumping animation from Marvel vs. Capcom 2
Crouch: Her crouching animation from Marvel vs. Capcom 2
Normal Attacks
Jab: Jill elbows the opponent once (4%, small knockback)
Forward+A: Jill attacks with her right knee (5%, small knockback)
Down+A: Jill sweeps with her left foot (6%, small knockback)
Up+A: Jill chops the air with her left hand (5%, small knockback)
Aerial Attacks
Air+A: Jill kicks out with her right leg (8%, small knockback)
Air Forward+A: Jill performs an aerial shoulder dash (9%, small knockback)
Air Back + A: Jill shoots a bullet behind herself (6%, small knockback)
Air Up+A: Jill shoots 3 bullets above herself (9%, small knockback)
Air Down+A: Jill stomps the air (12%, OK knockback)
Dash Attack: A shoulder dash, from Marvel vs. Capcom 2 (9%, small knockback)
Edge Attack: Jill narrowly ducks a crow that attacks her (10%, OK knockback)
Get-Up Attack: Jill kicks around the floor as she frantically gets back up (8%, small knockback)
Smash Attacks
Forward+A: Jill catches a zombie attacking from behind her, and pushes it down in the opposite direction. When closer to an opponent, the zombie bites and poisons them (21%, medium knockback). When further away, the zombie is simply dropped onto them (17%, OK knockback)
Up+A: A dog also attacks Jill from behind, and Jill throws it upwards (19%, OK knockback)
Down+A: Jill strongly stabs downward with her knife (18%, OK knockback)
Grab Game
Grab: Jill grabs the opponent with her open hand
Pummel: Jill slices the opponent with her knife (1%)
Forwards+Throw: Jill elbows the opponent (9%, OK knockback)
Down+Throw: Jill pushes the opponent to the ground (7%, small knockback)
Back+Throw: Jill pushes the opponent to the ground behind herself (6%, small knockback)
Up+Throw: Jill shoots a grappling hook that gets caught on the opponent (7%, small knockback)
Special Moves
B : Inventory Weapon; Jill uses a weapon from her inventory. She always starts a match with her pistol.
B + Forwards : Genesis; Jill scans the air for an item for her inventory, some rarer than others.
B + Up : Hookshot; Jill fires a grappling hook into the air. It goes a good distance, and Jill even zips back up when the hook reaches maximum distance (by holding B, and releasing it if you DON'T want to go the max distance). She can also grapple fighters and kick them downwards for a meteor effect (20%, medium knockback)
B + Down : Inventory; Jill opens up the inventory menu and can freely select a weapon or herb to use, provided she has it. There are 8 slots with which to store these.
Final Smash: End of Tyrant; Tyrant appears and slashes opponents in range three times (45%, far knockback), with devastatingly good range. By pressing the B button, Jill gets out her rocket launcher and blows Tyrant to pieces, getting any fighters in range (20%, far knockback)
Gimmick: Inventory; here are the items that appear in Jill's inventory:
- Pistol (Rarity: Unlimited): Jill has 12 bullets that can be used in succession (2% each, small knockback)
- Grenade Launcher (Rarity: 70%): A weapon with 6 rounds that have short range and moderate lag after each use, but a wide radius with each round (9% each, OK knockback)
- Rocket Launcher (Rarity: 30%): A powerful weapon with long range and a devastating radius, but only 1 rocket (40%, far knockback)
- Knife (Rarity: Unlimited): A close range weapon that Jill can use when she's not in a good position to use her other items (10% at the start, OK knockback; 7% after 15 seconds, small knockback)
- Green Herbs (Rarity: 80%): Herbs that heal 11% damage off of Jill.
- Blue Herbs (Rarity: 60%): Herbs that heal any status effects.
- Mixed Herbs A (Rarity: 40%): Any combination of either type of herb. Green and red heal off 33% damage, green and blue heal 22% and cure status effects, and red and blue cure status effects and temporarily make Jill immune to them (about 30 seconds)
- Mixed Herbs B: (Rarity: 20%): A combination of all 3 types of herbs, presented as grayish brown. It heals 44% damage off Jill, cures any and all status effects, and makes her immune to them for 35 seconds.
Taunts:
1: Jill raises her pistol with both hands close to her face.
2: Jill reloads her pistol, which resets your bullet count to 12 when you've used some and/or run out.
1+2: Jill tips her beret for a brief second.
Winposes:
1: "I'm a member of S.T.A.R.S." says Jill as she takes off her beret
2: Jill sets off a flare for a rescue helicopter and signals for help
3: Jill loosely mimics her official artwork from Marvel vs. Capcom 3
Icon: The Umbrella logo
Boxing Ring Title: Master of Unlocking
Victory Music: A remix of https://youtu.be/sjDUMeDCdmM, and then a remix of https://youtu.be/9UcnJx61Yzw
Kirby Hat: Jill's beret
(Fights characters on a 2:00 time limit, referencing the RE series’ staple escape sequences)
Round 1: on (Stage Clear / Title Theme - Pikmin)
Round 5: (free-for-all) on (Meta Knight’s Revenge)
Round 6: (free-for-all) on Brinstar (Escape)
Final Round: (Unstoppable Nemesis), then Giga Bowser
Credits: Still Dawn
Round 1: on (Stage Clear / Title Theme - Pikmin)
- Item: Hocotate Bomb
- The enemy will suddenly have a Final Smash
- The enemy tends to avoid conflict
- The enemy tends to avoid conflict
Round 5: (free-for-all) on (Meta Knight’s Revenge)
Round 6: (free-for-all) on Brinstar (Escape)
Final Round: (Unstoppable Nemesis), then Giga Bowser
Credits: Still Dawn