Jomosensual
Smash Champion
- Joined
- Aug 13, 2018
- Messages
- 2,014
Ah damn, oh well thenPlatform fighters are banned.
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Ah damn, oh well thenPlatform fighters are banned.
C. Viper (Street Fighter 4) (Artwork: Super Street Fighter 4) Class: Advanced Type: Primary Attack Effect: Electric Attack ↑, 2 Slot
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| Kyoko (The Elegy of Kunio and Co. ) [Art from River City Girls] Class: Ace Type: Primary Attack 3 slots Effect: N/A
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| Misako [Nekketsu High School Dodgeball Club – Soccer Story] [Art from River City Girls] Class: Ace Type: Primary Neutral 2 slots Effect: Physical Attack Up
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Chizuru Kagura (The King of Fighters '96) Class: Ace Type: Primary Shield, 2 slots Effect: Energy Shot Attack/Resistance ↑
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It's alright, I've decided to allow Platform Fighters after all in the end. Just not Smash Bros original ones. Your submission has been accepted!Ah damn, oh well then
There's a similar attribute in SSBU - Trade-Off Damage. you take 30% at the start of the match, but get a boost to your attack. Dunno if your idea is at the start or if it's a gradual buildup like with Pichu, but if it's the former you could use that.This Spirit when equipped gives more powerful special attacks in exchange for damaging the wielder of the spirit
If this attribute dosnt exist I would name the attribute Bruise n Boost
For this spirit its gradual damage when using special attacks but at the exchange of making them stronger, does it matter that I'm using an original ability if it matches the orgin and inspiration of where the spirit comes fromThere's a similar attribute in SSBU - Trade-Off Damage. you take 30% at the start of the match, but get a boost to your attack. Dunno if your idea is at the start or if it's a gradual buildup like with Pichu, but if it's the former you could use that.
Just making sure you knew. You said you'd call the effect "Bruise n' Boost" if there wasn't anything like it already. I brought up the Trade-Off Damage effect for reference. Since it's not what you had in mind, you can use the Bruise n' Boost name.For this spirit its gradual damage when using special attacks but at the exchange of making them stronger, does it matter that I'm using an original ability if it matches the orgin and inspiration of where the spirit comes from
Cool, thanksJust making sure you knew. You said you'd call the effect "Bruise n' Boost" if there wasn't anything like it already. I brought up the Trade-Off Damage effect for reference. Since it's not what you had in mind, you can use the Bruise n' Boost name.
How do I do the table thing?to those who have submitted spirits Thank you! but please use the format provided, which airConditioner and Commander_Alph used in their posts, as it makes it much easier to catalogue on our wiki.
How do I do the table thing?
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Shadow Yamoto (Eternal Champions) Class: Ace Type: Primary Attack, 1 Slot Effect: None
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Hibiki (The Last Blade 2) Class: Novice Type: Support Defense Effect: Sword Attack ↑, 1 Slot
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Amingo (Marvel vs. Capcom 2: New Age of Heroes) Class: Novice Type: Support Grab Effect: Unira equipped, 1 Slot
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Gilius (Golden Axe) Class: Advanced Type: Support Grab Effect: Electric Attack ↑, 1 Slot
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Reminder I need to update that post.reminder that the protection process has been reworked.
You fool! You've summoned the unholy wrath of Speed Weed !
Hibiki (The Last Blade 2)
Class: Novice
Type: Support Defense
Effect: Sword Attack ↑, 1 Slot
- Puppet Fighter: Lucina (Red)
- Stage: Suzaku Castle
- Music Track: Banquet of Nature
- Match: Stock (1)
- Conditions: the enemy has increased speed, hostile assist trophy will appear (Lyndis)
Amingo (Marvel vs. Capcom 2: New Age of Heroes)
Class: Novice
Type: Support Grab
Effect: Unira equipped, 1 Slot
- Puppet Fighter: Giant Kirby (Green)
- Stage: Gerudo Valley
- Music Track: Kuri Kinton Flavor - KOF XIV
- Match: Stock (1)
- Conditions: the enemy favor grabs and throws, the enemy favor neutral special
Gilius (Golden Axe)
Class: Advanced
Type: Support Grab
Effect: Electric Attack ↑, 1 Slot
- Puppet Fighter: Simon, Yoshi (purple)
- Stage: Temple
- Music Track: Battle for the Glory - DRAGON QUEST IV
- Match: Stock (1)
- Conditions: the enemy favor special attack, the floor is electrified
That’s actually something I never thought of but a very good point. I suppose the best way to handle the situation is ti take vote to renumber the cast, keep it it as it is currently, or throw away the idea and pick the second place idea. I’ll need to check to see whose that was as I don’t have that info on hand.Wait, Young Link is a transforming character now right? Wouldn't Deku Link, Goron Link and Zora Link have their own numbers in that case? I mean, I suppose since they are temporary transformations they may not.
Going by precedent it seems like the Link forms would get their own number, as Pyra and Mythra have their own number, and the only difference is their stats and specials, and all the link forms have different specials and stats. However, I would counter that argument by saying that giving them their own number raises a whole bunch of new questions, mainly where in the roster do we put them? Putting in next to Young Link would change all the fighter's numbers after Young Link. And changing the number wouldn't make sense, as The young link forms came after for example Ganondorf and Toon Link, whos numbers would now be after the Yink forms if we place them next to Young Link. (Echoes avoid this problem by sharing the same number). The other place to put them would be after Fighter Pass 2, but then would they end up taking three newcomer slots? I think it's easier to just keep the order as is, since its a veteran change and not a newcomer with forms. However, I will say that I would rather go with the second place option than give them their own numbers, since I think giving them their own numbers messing too many things up.That’s actually something I never thought of but a very good point. I suppose the best way to handle the situation is ti take vote to renumber the cast, keep it it as it is currently, or throw away the idea and pick the second place idea. I’ll need to check to see whose that was as I don’t have that info on hand.
I have a idea, why not have young link have a gimmick where he turns into those species with a smaller but unique moveset that fits a purpose (Goron hits hard and rolls, Zora is fast and a great arial, and Deku is good with projectiles) the only problem is that that gimmick may be too similar if you thinking of adding Shantae as well as a fighter, not a solution but a suggestion to fix some problemsGoing by precedent it seems like the Link forms would get their own number, as Pyra and Mythra have their own number, and the only difference is their stats and specials, and all the link forms have different specials and stats. However, I would counter that argument by saying that giving them their own number raises a whole bunch of new questions, mainly where in the roster do we put them? Putting in next to Young Link would change all the fighter's numbers after Young Link. And changing the number wouldn't make sense, as The young link forms came after for example Ganondorf and Toon Link, whos numbers would now be after the Yink forms if we place them next to Young Link. (Echoes avoid this problem by sharing the same number). The other place to put them would be after Fighter Pass 2, but then would they end up taking three newcomer slots? I think it's easier to just keep the order as is, since its a veteran change and not a newcomer with forms. However, I will say that I would rather go with the second place option than give them their own numbers, since I think giving them their own numbers messing too many things up.
I suppose an alternative could be having them share the number with Young Link, but have a special symbol next to them like the echoes, but not the same symbol that the echo fighters have.
I don’t really see why they’d take newcomer slots if we gave them numbers after FP2, after all, some newcomers are echo fighters, it’s not like the number of newcomers we are allowed is tied to the numbering system, is it? That being said, it would make sense that development time would have to be designated for those 3 forms anyway, so if we have 24 newcomers even with them, I don’t think it should change much. If we give them their own symbol we would have to do the same for Mythra and Pokemon Trainer, which would lead to the same problem you mentioned about everything being messed up. I think the best solution is to just give them 83-85 then start Isaac at 86Going by precedent it seems like the Link forms would get their own number, as Pyra and Mythra have their own number, and the only difference is their stats and specials, and all the link forms have different specials and stats. However, I would counter that argument by saying that giving them their own number raises a whole bunch of new questions, mainly where in the roster do we put them? Putting in next to Young Link would change all the fighter's numbers after Young Link. And changing the number wouldn't make sense, as The young link forms came after for example Ganondorf and Toon Link, whos numbers would now be after the Yink forms if we place them next to Young Link. (Echoes avoid this problem by sharing the same number). The other place to put them would be after Fighter Pass 2, but then would they end up taking three newcomer slots? I think it's easier to just keep the order as is, since its a veteran change and not a newcomer with forms. However, I will say that I would rather go with the second place option than give them their own numbers, since I think giving them their own numbers messing too many things up.
I suppose an alternative could be having them share the number with Young Link, but have a special symbol next to them like the echoes, but not the same symbol that the echo fighters have.
I think the difference with Pokemon Trainer and Mythra is that they were introduced at the same time, so giving them seperate numbers is fine as they're right next to each other. It feels wrong to put the 3 new forms with the rest of the Melee characters, but also weird to have Young Link separate from the rest of his forms.I don’t really see why they’d take newcomer slots if we gave them numbers after FP2, after all, some newcomers are echo fighters, it’s not like the number of newcomers we are allowed is tied to the numbering system, is it? That being said, it would make sense that development time would have to be designated for those 3 forms anyway, so if we have 24 newcomers even with them, I don’t think it should change much. If we give them their own symbol we would have to do the same for Mythra and Pokemon Trainer, which would lead to the same problem you mentioned about everything being messed up. I think the best solution is to just give them 83-85 then start Isaac at 86
I think the second (and only) runner-up for a YL moveset was mine. Comparatively, it had much more minor changes involving the Fairy Slingshot and Bombchus.That’s actually something I never thought of but a very good point. I suppose the best way to handle the situation is ti take vote to renumber the cast, keep it it as it is currently, or throw away the idea and pick the second place idea. I’ll need to check to see whose that was as I don’t have that info on hand.
If we do give them their own numbers I think placing them in 83-85 makes much more sense. The numbering system is based on the order they joined the roster, and the Yink forms didn't join the roster before Ganondorf so it wouldn't make sense to number them before Ganondorf. sharing a number with Yink but with a special symbol could work though.On the subject of Young Link's transformations, I say we just give each their own number, following from Young Link's. Would it look weird to have them before Ganondorf? I guess so, but having weird numbering isn't a big deal imo, and they'd still be versions (albeit heavily altered) of a Melee fighter.
If anything we could just ditch the numbering, or downplay it by still having it but going back to having the roster ordered by series. But I doubt there'd be an outcry if most fighters' numbers changed, especially if it's because of such a popular change as giving Yink mask transformations.
i can't believe you've done this
Amingo (Marvel vs. Capcom 2: New Age of Heroes)
Class: Novice
Type: Support Grab
Effect: Unira equipped, 1 Slot
- Puppet Fighter: Giant Kirby (Green)
- Stage: Gerudo Valley
- Music Track: Kuri Kinton Flavor - KOF XIV
- Match: Stock (1)
- Conditions: the enemy favor grabs and throws, the enemy favor neutral special
Ruby Rules!!i can't believe you've done this
I really like the numbering system too. If making them 83-85 turns out to be a major issue I believe that adding a symbol like α,β,γ,δ for each as you suggested would be a good alternative, but we would have to do the same for Pokémon Trainer and Pyra/Mythra of course. It wouldn’t break roster order and would still make sense. I would prefer to give them 83-85, but I’m willing to compromise on that because I think having a number of some sort would be nice for the sake of consistency. Of course another solution would be to get rid of them but I don’t really feel comfortable with undermining the groundwork laid out before I joined the thread like that, and tbh I think the moveset concept is quite interesting.If we do give them their own numbers I think placing them in 83-85 makes much more sense. The numbering system is based on the order they joined the roster, and the Yink forms didn't join the roster before Ganondorf so it wouldn't make sense to number them before Ganondorf. sharing a number with Yink but with a special symbol could work though.
Ditching the numbering would work too, but I'm admittedly quite fond of it. We've also made some stuff like the character tabs with the numbering so that would need to be changed. (Would also need to be changed if we shifted everyone's number up by 3 if we give the Yink forms their own number before Ganondorf).
I agree with most of your points, but I still think theres a difference between Yink, Pokemon Trianer and Pyra & Mythra. The first one being that The Yink forms were added after Yink, while Pokemon Trainer and Pyra & Mythra were added at the same time. Additionally, the three pokemon and Pyra & Mythra are entirely different characters, who you happen to be able to switch between whereas Yink is the same character with a largely similar moveset, just accessed through a form change. I view it as more of an advanced monado arts type deal, but thats just a matter of opinion I suppose. Basically what I’m saying is that if we give the Yink forms new symbols, i dont think we would necessarily have to do so for the other transforming characters. Especially as theres no “default form” for Pokemon Trainer and Pyra & Mythra, whereas there clearly is with Young Link since he was in Melee and his forms weren’t.I really like the numbering system too. If making them 83-85 turns out to be a major issue I believe that adding a symbol like α,β,γ,δ for each as you suggested would be a good alternative, but we would have to do the same for Pokémon Trainer and Pyra/Mythra of course. It wouldn’t break roster order and would still make sense. I would prefer to give them 83-85, but I’m willing to compromise on that because I think having a number of some sort would be nice for the sake of consistency. Of course another solution would be to get rid of them but I don’t really feel comfortable with undermining the groundwork laid out before I joined the thread like that, and tbh I think the moveset concept is quite interesting.
That default form point is actually a pretty good one. I suppose we could leave it up to vote. I don’t think there’s anything I have left to add to the discussion.I agree with most of your points, but I still think theres a difference between Yink, Pokemon Trianer and Pyra & Mythra. The first one being that The Yink forms were added after Yink, while Pokemon Trainer and Pyra & Mythra were added at the same time. Additionally, the three pokemon and Pyra & Mythra are entirely different characters, who you happen to be able to switch between whereas Yink is the same character with a largely similar moveset, just accessed through a form change. I view it as more of an advanced monado arts type deal, but thats just a matter of opinion I suppose. Basically what I’m saying is that if we give the Yink forms new symbols, i dont think we would necessarily have to do so for the other transforming characters. Especially as theres no “default form” for Pokemon Trainer and Pyra & Mythra, whereas there clearly is with Young Link since he was in Melee and his forms weren’t.
Duck King (Fatal Fury: The King of Fighters) (Artwork: Real Bout Fatal Fury Special) Class: Advanced Type: Support Attack Effect: Easy Rhythm, 1 Slot
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Tizoc (Garou: Mark of the Wolves) Class: Advanced Type: Support Grab Effect: Toss & Meteor, 1 Slot
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Hotaru Futaba (Garou: Mark of the Wolves) Class: Novice, 1 Slot Type: Primary Shield Effect: PSI Attack ↑
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| Tenchi (Pocket Rumble) Class: Advanced Type: Primary Attack 3 slots Effect: N/A
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