Job 70
I'll start with the design since that feels like the easiest one to go with. I propose we go with the remake version as shown below as Capcom was apparently a big fan of it. Of course, her other designs could be used as alts.
For color I'd say go with a light blue as she is constantly wearing that somewhere on her outfit
Overall Jill would be a middleweight character. Her air game and jumping would be solidly middle of the pack with slightly higher than average speed.
For a gimmick I was thinking she could do a weapon change that effects her side special and much like Min Min, would effect her smash attacks as well. Her Down-B would bring out an inventory menu allowing you to scroll through the various guns used in RE3. These would be:
Samurai Edge- Generic projectile fire. When used as a Smash attack it comes out quickly, close to Min Min's Ram Ram
Shotgun - Very powerful up close, does very little from far away. Getting hit by this Smash attack would result in similar impact to the megawatt if up close.
Grenade Launcher - Quickest gun to fire. Also can aim this one with on screen crosshairs when used as a special. Acts as a normal ranged Smash attack with some burn effects.
Rocket Launcher - Not great close up, very powerful from far away. A more difficult Smash attack to land but if done successfully has a lot of damage and knockback to it if hit from a distance. As before, the farther away the Smash attack is from Jill the more power it has. Also inflicts burn damage
All these guns have some cool down on them, representing the inventory system from the games.
Rest of the moveset:
Up Special - Grappling Hook. Functions close to Jokers as it can be used to grab the stage but is also viable for combos
Neutral Special - Grenade. Functions close to Snake's grenade throw
Dash - running swipe with her survival knife
Tilts - Up is an uppercut, side is a kick to the head, down is a legsweep
Air attacks I don't really have a preference on at the moment. Either will come back to this and update later or will default to someone elses ideas on it
Final Smash - Jill take the gun she uses to finish off Nemesis from the RE3 remake and fires it across the stage. The range is quite large and results in a big knockback.