Hey @
Shaya
, amateur hour is over, let's pound this out:
Note: I prefer quoting endframes in terms of the data numbers, which are 1 higher than how many people have been stating them based on video. The changes in the op use a mix of both.
complete
d-throw endframe changed from 74 to 71
air dodge invincibility ends 1 frame sooner (27 -> 26), but spotdodge, rolls, and air dodge each end one frame sooner
includes changes to Luigi Fireballs, Fox Laser, Marth/Lucina Shield Breaker,
2 mystery param changes
3 mystery param changes (up-b fall speed?)
grab end 56 -> 51, dash grab end 66 -> 61, pivot grab 66 -> 61, mystery param 17 -> 19
3 mystery param changes
subaction 251 allows movement on frame 32 -> 22; this is probably represented in the listed change, but it's a different number
uair endframe 66 -> 62
a billion mystery param changes
dtilt endframe 42 -> 40, I'm seeing her grab endframes length
increased (34 -> 35, 42 -> 44, 40 -> 49) but it seems to animate faster and feel faster in-game. I don't see a frame speed mult? no clue what is going on here, needs more investigation.
the three mystery param changes are obviously arrow damage, which is already listed
5 mystery param changes (up-b movement?)
3 mystery param changes (back slash movement?)
a billion mystery param changes -- the first 2 are neutral b healing, including Sweeping
Oh, well, yeah, but really? 4.19999980927%? Come on, developers, just make it 4.2%. I swear that one day some character's attack is going to do a 12.000000009% and that ends up breaking their kills since they would be 0.000000001% off... Well, whatever. Carry on, everyone.
I don't think you understand how math/floats work. It is literally impossible to express 4.2 as a binary set of powers of 2.