Was playing with link's customs to try and figure out something from the dump, and for some reason, the fully charged power bow is doing one less damage. I have no idea why it's doing 19% instead of 20%. There's no equipment, I'm playing in training mode, nothing to explain this change. And if this is a nerf to the move, I have to ask why just 1%? I'd like it if somebody could investigate the data dump for changes to Link's arrows.
Hold on, there's more. The move naturally cuts Brawler's vertical momentum when in the air and stalls him for the move's duration. But if you were to land before the move's IASA frame, you'd suffer landing lag unique to the move. 39 frames according to
this source. You don't suffer that lag anymore. In post-patch, Brawler's landing animation for the move still plays, but he can act as fast as if he was only suffering basic landing lag (2, 3 frames, however much it is for this character). The move is effectively lagless from the air. I did manage to get that landing lag under just one condition, using the move just under a platform will push brawler on top of it. Other than that, this seems like an attack with pretty good reward from the air, even if you hit their shield, you can double jump away before landing, or land for your own shield. What a wild update.
There's definitely no change to the move's damage, duration, startup, or endlag. I've compared the move post and pre-patch multiple times and have no idea what would make the combo counter so consistently different. If there were such a thing as hitstun multipliers, that's all I could think of, since the combo counter should be accurate at communicating hitstun. Regardless, there appears to be no change to the move's function.