OkamiBW
Smash Champion
Stomp knee at certain percents is guaranteed. Throws to stuff is also guaranteed.
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Throws do not have smash DI, jabs have limited SDI.Stomp knee at certain percents is guaranteed. Throws to stuff is also guaranteed.
It's really hard to say that as a blanket term since his Snake is like, leagues above entire players regardless of character, but regarding what is shown as top level play with indevidual characters, yes, Prof.'s success does seem to indicate having even or advantageous matchups with most of the cast.From what I've visibly seen (from Prof and some of the UK) is that Snake seems to have the closest shot at beating Sheik from the newcomer set.
People will catch up with Prof...eventually. I'm calling it now, Snake's a sleeper top tier.It's really hard to say that as a blanket term since his Snake is like, leagues above entire players regardless of character, but regarding what is shown as top level play with indevidual characters, yes, Prof.'s success does seem to indicate having even or advantageous matchups with most of the cast.
I was just saying true combos. Btw, Mewtwo's F-throw in Melee has smash DI. So does Falco's U-throw in both games.Throws do not have smash DI, jabs have limited SDI.
They do not have SDI; the projectiles they hit you with do. Important distinction.I was just saying true combos. Btw, Mewtwo's F-throw in Melee has smash DI. So does Falco's U-throw in both games.
I believe you can smash DI puffs dthrow in melee as well.They do not have SDI; the projectiles they hit you with do. Important distinction.
Could be, I remember either her fthrow or dthrow though.I think it's actually puff's fthrow not dthrow
Viable with some very hard matchups based on how everyone rates her.What's the consensus on ZSS compared to the rest of the cast?
>tell somebody what notable zss player thinks>Quote Leffen
>Ignore other ZSS main who has same opinions
Well done @outofphase
The bad Melee characters were given all sorts of changes, and Mario's appear to be much more useful in general than Luigi's (partly because he got some of the best parts of Doctor Mario and some of the best parts of Melee Mario). Mario's air options are significantly more effective for spacing and going in.Question:
How come Luigi is low tier and Mario is high tier despite their similarities? I see that they are different in some respects, but still...
Really?
They were very similar in Melee (same tier) and now they're so far apart. And if PM is an identical (or at least something very close to it) to Melee, why isn't Mario and Luigi that much similar? Can somebody explain?
Note: Im not so technical with all the frames, the hit boxes, etc. so please help a semi-noobie out.
Luigi's most important buff is probably his quicker ending fireball. He can waveland after it out of a shorthop, seems like it will be fantastic for stage control... if there were even any luigi mains playing this...Luigi is much closer to his Melee self, fewer overall buffs besides recovery.
I am, Im trying to get the basics down first though, spacing and what not.Luigi's most important buff is probably his quicker ending fireball. He can waveland after it out of a shorthop, seems like it will be fantastic for stage control... if there were even any luigi mains playing this...