Vashimus
Smash Master
What he needs is 5 midair jumps.
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D3s ftilt so unsafe :/Pretty sure he can't throw waddle doos/dees/daas/duus/diis better
and can't ftilt better
or suicide swallow better
or bair wall better
and most certainly not recover better
I'll categorize that as edgeguarding and spacing. Both of which Marth does better.Pretty sure he can't throw waddle doos/dees/daas/duus/diis better
Eh. Marth has a number of poking moves that are less punishable and faster than D3's F-tilt.and can't ftilt better
I can come up with a number of different ways of suiciding with Marth while guaranteeing a kill. Not that Marth needs it anyway.or suicide swallow better
I'll categorize this as edgeguarding and spacing too. Which Marth does better.or bair wall better
They both have rather lackluster recoveries.and most certainly not recover better
Edgeguarding and spacing is literally the crux of strategy as every single character. In fact, spacing itself is the basis of every single fighting game ever made.I'll categorize that as edgeguarding and spacing. Both of which Marth does better.
I don't agree. Marth and Roy have the same range, but only one of them is top tier. Part of it is that Marth's sweetspots are all at the tip of his sword, which I suppose you could put under "good spacing game", but another part is how much more potent Marth's combos are. He can rack up damage very efficiently on most characters and his combos often lead directly into kills. Roy might have comparable zone control, but the reward for landing the same hits is lower. Spacing is important but it isn't the sole factor in whether a character is good.Edgeguarding and spacing is literally the crux of strategy as every single character. In fact, spacing itself is the basis of every single fighting game ever made.
Saying a character has a good spacing game is basically saying a character is just plain good, which is kind of a worthless expression.
Wait....what? Do you have any idea how easy it is to just...hit DDD? Especially during his up-B...his Up-B while rising is the saddest thing about him. I can jump all the way out there and just stomp him with Falcon or something..it's just like....idk it just screams kill me....and typically I do regardless of who I'm using.No way in hell is DeDeDe's recovery as bad as Marth's if only for the factor of weight alone, ignoring all the other parts that make it generally much more acceptable as a recovery.
The end result of a bad recovery that is easily edgeguarded is death against competent opponents. It isn't a matter of degree.The astonishing thing about that?
It's still better than Marth's.
I guess I should clarify. I believe that in melee, Sheik is a more viable character than jigglypuff. In project m, I don't really see how Peach, Puff, and Marth got better, especially based on what I said about them in my tier list. While Sheik was nerfed, I think Jigglypuff has to relearn many matchups, which are more important to her metagame than sheiks metagame. This will have her struggle for the early meta of project M. Once metagames and matchups begin to flesh out, Jiggs may surpass Sheik, but I'm still hesitant to say that even with a nerfed Sheik.@CountOlaf - So from your commentary on Sheik, you're basically saying she's worse. And Peach, Puff, and Marth have for all intents and purposes been made better. But she's still #3. Welp.
Metaknight also has few killing moves, which will make staling a problem for him.I'd imagine Meta Knight would play similarly to the other top tiers except with a better recovery, assuming nothing major is changed. He would obviously be able to edgeguard the majority of recoveries in the game with low risk, but if he's as light as, say, Pit, I could see Fox doing a number on him. Falco will probably destroy his approaching options as well with his lasers.
Definitely interested to see what they do.
Yeah I know that, but I think the damage decay will greatly weaken his kill movesNot really... staling isn't nearly as much of an issue for characters in Project:M as it is in brawl. Knockback no longer directly decays. It does decay indirectly through damage decay, but brawl had that AND knockback decay, which was why the effect was so significant. That isn't the case with P:M.
Ever heard of spot-dodging?Link's grab is literally safe because you should only ever do it after two jabs. If you get jabbed by link, you get grabbed.
What makes you say that? He's not a Melee character...If Meta Knight dethroned the mighty Fox, the PMBR said (or more specifically, GHNeko said) they won't nerf him unless something is stupid about his design. Good. About time someone gave the spacies a proper run for their money.
I think the effect of staling on MK wouldn't be that much. He's got plenty of kill moves already.Yeah I know that, but I think the damage decay will greatly weaken his kill moves
I think the effect of staling on MK wouldn't be that much. He's got plenty of kill moves already.
Shuttle Loop + Glide Attack
Nair
Dsmash (Both hits)
Fsmash
Not to mention edge guarding will likely be even stronger for him in Melee. The only time it would be a problem, is if in the transition his moves were tweaked to be super combo material (or outright nerfed in kill power, I imagine shuttle loop will get that treatment). What may happen is that he has to rely on horizontal kills/edge guarding a ton, because I can't imagine him threatening to kill off the ceiling with Uairs/Tornado ever happening again and I'd expect shuttle loop not to kill so well vertically.
If MK was better than Fox, then you guys goofed lol. Like if MK Dair sends people at the Sheik slap angle, then yeah you goofed.
Can you explain priority to me? What exactly is transcendent priority?The difference in kill percent of a fresh and fully staled move is like 6-9 damage. It only makes a significant difference on moves that do huge amounts of damage and kill extremely low like rest. A fully staled knee in melee stale mechanics kills only 8 damage later than a fresh knee, while in brawl stale mechanics would be about 80 damage later.
Peach has:I guess I should clarify. I believe that in melee, Sheik is a more viable character than jigglypuff. In project m, I don't really see how Peach, Puff, and Marth got better, especially based on what I said about them in my tier list. While Sheik was nerfed, I think Jigglypuff has to relearn many matchups, which are more important to her metagame than sheiks metagame. This will have her struggle for the early meta of project M. Once metagames and matchups begin to flesh out, Jiggs may surpass Sheik, but I'm still hesitant to say that even with a nerfed Sheik.
pretty much. marth's recovery is way better than DDDs if only because DDD using up B is like getting a 10 second license to style on him for a kill.The end result of a bad recovery that is easily edgeguarded is death against competent opponents. It isn't a matter of degree.