Overswarm
is laughing at you
- Joined
- May 4, 2005
- Messages
- 21,181
That could make sense.His B-air (and every other attack, for that matter) has the same knockback and damage values as Melee. The only thing that could be making this seem weaker is the abundance/increased viability of heavier characters, since weight affects how far victims are sent by all attacks. That would also make U-Throw -> U-air seem less reliable (coupled with the aforementioned SCD glitch affecting his double jump), as it doesn't work on heavier characters unless they fall relatively fast due to how Fox's U-throw's animation length is affected by victim weight. Any inconsistencies in Fox's gameplay between Melee and Project M are due to coding limitations and are not intentional.
Disagree on the ROB thing though; I watched JCaesar's ROB and it was my first clue that ROB was bad. I mean a Sonic got 2nd at Apex, and Sonic is bad too. You can literally just hold hitboxes out and he has to trick you into being open or you have to make a mistake for him to hit you with a spin dash, and Wizzrobe literally sat there and did a spin dash nonstop until he decided to attack his opponents and often hit with it.
Not taking away people's victories or anything but I think the metagame is pretty shallow for Project M right now and rightly so.
Remember, when Brawl came out I got first with ROB. Over, and over, and over, and over again. ROB was still bad, people just didn't know when to shield and how to edgeguard and how to punish his blindspots. Once people figured it out ROB disappeared from the list of viable characters.