ROB can't camp? Blasphemy
I'll bring a recording device to the next tourney I go to so I have some competition that'll convince someone rather than players that people'll look at and go "Well THERE'S your problem" lol
Btw I'm not saying ROB is good by any stretch of the imagination, just not bottom tier bad.
that's where G^W and maybe a few others belong. But not ROB He's low tier at worst mid tier at best
I'll try to actually back that up properly in the future though
For now since I have no real evidence just ignore me or something lol
but try to try new things with ROB (I don't doubt you have, but I mean like, new for new things), like SH->Fair->as low to the ground as possible side-b-> perfect waveland or soft landing->any action for a variety of things from walling to relieving neutral pressure to resetting distance for better camping. Can also be done from a ledge hop, mixed up with fair+fair which plenty of people probably already do anyways. Empty hops->landing and empty hop->low to the ground side-b waveland/softland and be mixed-up with each other to make the opponent cautious of approaching, and for pressure. Side-b->waveland is also a great wave to get a gyro then retreat to safety, since his perfect waveland is easy to do out of a low side-b, and gives enough distance to make retreating with a waveland workable.
He's probably got a plethora of options working with falling from non-SH'd heights to side-b wavelands, and once you work that into your game I have no doubts the opponent will respect your space more once you make ROB's improved stage presence known. I guess the few times you get onto a platform (granted, not ideal with ROB) can be handled better using something like this. I just usually don't spend much time on platforms unless I side-b to their height->perfect waveland off for a fake out or something, and I don't doubt you guys know that ROB doesn't deal well with them nor with having space under him.
Also if you're looking at ROB having a hard time getting out of combos against like, just CF, then who really has an easy way out of that anyways that isn't super floaty? CF isn't the only character that goes for Uair juggles, just the most effective. I was mostly referring to times when ROB has exhausted the option of using his jump, which is devastating for most characters once the opponent gets back into position, but against ROB, there isn't a getting back into position when ROB's jump can be followed up with side-b to move him out of the "punish his lack-of-jump-free fall" position that the opponent has put themself in.
Also just remembered that up-smash has like a frame four launcher hitbox so I bet that can be his better OoS option when he doesn't have a gyro, granted they'd have to mess up spacing but when they aren't expecting a shield that happens pretty often. Haven't tried it tho.