What's your opinion on Ike? I saw that you posted that you were no longer playing him.Not even close to Sonic-nerfed. As she stands, she's better than 2.5 Ivy, who I thought was already a fairly capable character in the right hands.
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What's your opinion on Ike? I saw that you posted that you were no longer playing him.Not even close to Sonic-nerfed. As she stands, she's better than 2.5 Ivy, who I thought was already a fairly capable character in the right hands.
They're both extremely easy games mechanically. Strategically is another story. Dota is "harder" because map control is the name of the game, people are constantly roaming and getting objectives. League tends to focus on laning way too much, no one wants to watch two nerds last hit for 20 minutes.I find it interesting the whole "Project M being easier" discussion actually shares a lot of parallels with LoL vs Dota 2. One game is harder but there are things about the easier game make it more accessible/fun. That said, it still requires a lot of practice to get really good at the easier game. Being easier isn't necessarily a bad thing if there is still a fairly high skill ceiling. "Easy" has such a negative connotation people feel the need to defend the game when it gets called that.
Believe me, I know a lot more about MOBAs than I do Smash haha. Compared to a fighting game, yes, neither is mechanically difficult, but when comparing the two there are way more mechanics in Dota (denying, more active items, ect) which means there is more difficult execution (especially in terms of the numbers of buttons in a combo or the precision required to hit skill shots). There is certainly different mindsets in terms of tactics, but I still think Melee is harder in a much similar way Dota is to LoL.They're both extremely easy games mechanically. Strategically is another story. Dota is "harder" because map control is the name of the game, people are constantly roaming and getting objectives. League tends to focus on laning way too much, no one wants to watch two nerds last hit for 20 minutes.
Thats a good point. If I do an updated list with more tournaments later I will put a weighting system in where the more recent the tournament the more points are awarded, in a small but effective way. That way characters that start to do well will have a better freedom of maneuver around the tier list.That's why I said purely based on results. Basing a tier list on what characters do well is a good approach, it's just that if you only based it on results, you end up with underrepresented characters being placed very low regardless of their strength as a character. Yoshi is a good example here as many people will agree that yoshi is pretty damn good in this game (likely in the top 20), but not a lot of people play Yoshi, so he will be underrepresented and in lists based on results he will generally be on the lower end. Which brings me to the other problem with relying purely on results is that what you're actually doing is creating a history of what characters have performed well in the past rather than a ranking of the character's relative goodness in comparison to the rest of the cast, or a prediction of what characters will do well in the future. In other words, I think a purely results based list is a great tool to use when trying to create a tier list, but shouldn't be substituted in place of one as it has issues that makes it function poorly as a tier list.
Character popularity as in numbers in entries for every character in every tournament or popularity as in like a poll?I was actually thinking of a list like this the other day. It's definitely interesting to see who is winning tournaments.
Edit: I think this list would be really great if you sort of kept updating it every couple months and if it also had some other lists placed next to it to compare it with such as character popularity.
He's good and fun and awesome and more characters should be like himWhat's your opinion on Ike? I saw that you posted that you were no longer playing him.
I dont think it's that comparable really. LoL and DotA are fairly different where as PM and Melee are pretty similar.I find it interesting the whole "Project M being easier" discussion actually shares a lot of parallels with LoL vs Dota 2. One game is harder but there are things about the easier game make it more accessible/fun. That said, it still requires a lot of practice to get really good at the easier game. Being easier isn't necessarily a bad thing if there is still a fairly high skill ceiling. "Easy" has such a negative connotation people feel the need to defend the game when it gets called that.
They call it league of losers for a good reason. Coincidence does not exist in our world.I dont think it's that comparable really. LoL and DotA are fairly different where as PM and Melee are pretty similar.
Also p.s league sucks monkey balls.
When did this happen? He just wrecked me in tournament with Ike a couple months ago.What's your opinion on Ike? I saw that you posted that you were no longer playing him.
Just today or so LOL when that enlightenment chap started dissing string bad he just crumbled under the peer pressure and cannot return to ike without evoking painful memories of his online spankage by t_eWhen did this happen? He just wrecked me in tournament with Ike a couple months ago.
Implying that wifi actually matters.Just today or so LOL when that enlightenment chap started dissing string bad he just crumbled under the peer pressure and cannot return to ike without evoking painful memories of his online spankage by t_e
His Olimar kinda got bodied by Axe's Pikachu.Good ol' Papa Stone.
I'm fairly sure Hungrybox used Olimar at Apex. I don't remember how he did, or who he used it against.
It obviously matters to some people if messiahs like t_e are managing to be banned from swfImplying that wifi actually matters.
His Olimar kinda got bodied by Axe's Pikachu.
Holy **** are you me? I feel the exact same way lmaoOne thing though that ive been hearing a lot, especially recently is people talking about how they feel melee players should adapt a pm character rather than their melee main and that it would be nothing but beneficial to the community. This is a good point but one problem with this is that no individual pm brawl newcomer or buffed low tier fits the same kind of playstyle melee players enjoy, which is fast, technical, versatile, and combo heavy chars with an intuitive movset which are kind of hard to find in pm. (Hear me out)
So ive really liked that pm has taken the time to implement a lot of really unusual, heavier, and slower zoning chars in the game which wouldnt have worked well in melee and ive enjoyed their designs. However as a melee predominant player ive always gravitated towards simpler designed characters that are adaptable yet leave room for creativity and innovation such as fox mario luigi marth falcon falco. A lot of the new characters feel really gimmicky with no room for anything but the intended play style and they lose my interest pretty quickly. You see campy foxes and falcos, patient ones, ddance heavy ones and aggresive ones. Some are more methodical while others fish for reads. No luigi player ever plays the same in melee. And this isnt even mentioning marths different playstyles.
Ive tinked with some slower and faster chars like sonic wario and wolf but none of them quite cut it for me, and obviously many others feel the same way from the evident popularity of the aforementioned melee characters. I promise you would see many more melee players get involved if you had at least one new char that drew their attention.
And before you bring up wolf Im pretty sure the biggest turnoff if that he doesnt have the same coolness factor that fox or falco do. They have this really serious look to them and their attacks arent over the top or trying to force a personality onto the characters aesthetic design. Maybe this is the really I've not really been interested in wolf, but i find it hard to like a character who wears gay porn leather mixed with vegeta armor with an anime chibi wolf head attached. And thats not mentioning his jank as hell attack animations (canonball nair and that uair) If Wolf had an alt costume that looked like how he did in the melee intro I probably would pick him up. Maybe id need new attack animations too who knows. Just all of these new characters kinda becomes a moot-ish incentive to pick up pm if youre a melee player when all of the new characters are ones that dont evoke the same kind of gameplay that the melee top tiers provide, unless youre looking for new matchups and not new characters to play. (This all applies to all top tier mains except marth players, roy and ike are pretty neat-o but sword characters arent my preference.)
I think that's been answered numerous times by numerous observers.Holy **** are you me?
Fox gimps, Falco pillars, Wolf juggles.I think that's been answered numerous times by numerous observers.
Anyway, to try and spark some conversation: the Space Animals. It's pretty much completely agreed on that they're still top of the food chain. What I'm really not sure of is their distinct differences and how that changes their approach to matchups and others' approaches to them. So, the question: How exactly do their tools and the differences between them change the way they tend to play?
Falcos recovery forces falco players to focus more on stage control which usually is the best thing to focus on, wolf tends to play more chaotically than fox or falcos standard quick technical combos. wolf is obviously less developed, fox is just fox. i also think falcos lasers are the best and give him advantage at range and more approach optionsI think that's been answered numerous times by numerous observers.
Anyway, to try and spark some conversation: the Space Animals. It's pretty much completely agreed on that they're still top of the food chain. What I'm really not sure of is their distinct differences and how that changes their approach to matchups and others' approaches to them. So, the question: How exactly do their tools and the differences between them change the way they tend to play?
I don't feel that chaotic is the right word. He actually has the freedom to be creative because his combos aren't flow charts.Falcos recovery forces falco players to focus more on stage control which usually is the best thing to focus on, wolf tends to play more chaotically than fox or falcos standard quick technical combos. wolf is obviously less developed, fox is just fox. i also think falcos lasers are the best and give him advantage at range and more approach options
Link is upper mid-tier at best. He's better than he's been in any other Smash game, but he's still Link and he's still not that great.I think a lot of people are sleeping on Link. He crushes me too hard for being as bad as he is ranked.
Yoshi will start winning when they start playing more like Melee Yoshi.
Other games shouldn't be discussed here.
Wolf is difficult to use because I don't know which of his attacks to apply to which situations. I don't really play the other spacies, but I have seen and watched them extensively, and can emulate to the degree of technicality that I am capable of.
"Honestly, I think a lot of people are sleeping on G&W and, myself included, don't fully understand what he's capable of." - metroidI think a lot of people are sleeping on Link. He crushes me too hard for being as bad as he is ranked.
Link is tedious. I don't mind Link, but I might as well be playing against Zelda with a Boomerang. That's the level of fun I approach. There are plenty of ways to dampen how well Link does, but it's just not fun. If you play "well" against Link, you die slow deaths because you take a minute to approach and he takes a minute to throw stuff at you like a wild monkey. What most people are missing against Link, is DI away. If you get hit by boomerang, most people are still holding towards Link or have bad DI that pops them directly vertically upwards. It's free damage. If you DI away and/or pullback your aerial when you whiff, you usually reduce 90% of the followups he would have had. Same with a lot of vertical juggle stuff, eventually he won't be able to keep up.I think a lot of people are sleeping on Link. He crushes me too hard for being as bad as he is ranked.
Wolf is difficult to use because I don't know which of his attacks to apply to which situations. I don't really play the other spacies, but I have seen and watched them extensively, and can emulate to the degree of technicality that I am capable of.
This is sort of true, and sort of untrue.Link is upper mid-tier at best. He's better than he's been in any other Smash game, but he's still Link and he's still not that great.
People DO sleep on a lot of characters, but a lot of those statements were made in different versions, in very different regions, different times of new or buffed characters metas etc... That being said, I feel like as characters are as of this moment, there is a pretty clear cut tier gap between like the top 5 and everyone else. About half of who I personally feel are top 5 candidates are Brawl Characters. The majority of the cast feels like they can compete, and really don't need any buffs whatsoever. And then there is Ganon... RIP...
I have to admit that I've played PM no more than a bit, and that half my opinion of a PM tier list is based on stuff Larry told me that I can remember, and the other half is based on Apex matches.I hope you're not just suggesting Pit and Mewtwo being better characters than Falco, Wolf, Wario, Sheik and Peach because Apex instead of considering the fact the other person simply got outplayed.
yesYoshi will start winning when they start playing more like Melee Yoshi.