No way, don't listen to me! I don't have publicly view-able credentials, so any statement I make isn't acceptable if it has anything to do with meta-game or development in any form, no matter how universally applicable the details of my posts are.
Nothing I say is true. Including this paragraph.
DUN DUN DUUUUUN
In other news...
1) Razor Leaf looks very unprofessional. Nobody would design a game where if you do something, you can do it again and have nothing happen, just for the sake of having an experiential nuance for players to go 'oh, I have to time a wait period before firing again' because that's just silly.
2) It's been hinted that Lucario might be hurting in the neutral game, and doesn't gain enough from an Aura Charge to fully make up for it. Regardless, given the best thing he gets for having an AC is an amazing approach with Down-B, and it's going to see light in the form of Mewtwo's Up-B, maybe hit-boxes should grow when he has charges like in Brawl or something, just to make him more unique with AC playing a greater factor in his game. Or just more Grab range, because that's always sexy.
3) Zeika isn't quite fully functional to use as a combination character, and something to be done to allow Transform to really play a roll without being gimmicky would be the best change for this, given how it's kind of finicky and gimmicky as it currently is. It could take coding, but having a 'charge' for it in some way, that can be help, to allow for an instant-transform later, would be awesome. This could only be possible with something like a 'Game-pausing' function similar to Metaknights Final Smash, and in that time, the loading takes place, but this variation of Transform only happens when the charge is used.
4) Stop Pika from bouncing off ledges and going inside Stages. In the meantime, faster start-up on Up-B would be sexy, or fix the hurt-boxes, or add some invincibility to it or something...
5) Give a liiiiiittle more aerial control to Squirtle in the almost-tumble animation after connecting with the kill-sweet-spot of Aqua-Jet. Only maybe.
This game is probably perfect and doesn't need anything though.
Changes happen too fast.
Real* suggestion I have for the PMBR (and the reason I've turned down being part of it - *too passive)
1) Don't.
2) Do.
3) Anything.
4) *exceptions to 1/2/3 is bring in Mewtwo + Roy
5) *maybe fix some Stages and bring in better Stage Selection.
Edit: For disclaimer-sake.
I also think Sheik is 'kind of bleh' and only seems better to the general public because of meta-game development application details which are kind of obvious if people bothered paying attention to freaking anything ever.
I also think Fox is 'more meh' than the general public likes the believe. It's Fox, duh, but if you take something that wasn't quite Fox, and combine it with a bunch of stuff to make it more Fox, then how could Fox be the only Fox? (looks at Wario, Mario, Luigi, Bowser, Peach, DK, Diddy, Falcon... maybe not Ganon... rest of the cast, etc)
Nothing I say is true. Including this paragraph.
DUN DUN DUUUUUN
In other news...
1) Razor Leaf looks very unprofessional. Nobody would design a game where if you do something, you can do it again and have nothing happen, just for the sake of having an experiential nuance for players to go 'oh, I have to time a wait period before firing again' because that's just silly.
2) It's been hinted that Lucario might be hurting in the neutral game, and doesn't gain enough from an Aura Charge to fully make up for it. Regardless, given the best thing he gets for having an AC is an amazing approach with Down-B, and it's going to see light in the form of Mewtwo's Up-B, maybe hit-boxes should grow when he has charges like in Brawl or something, just to make him more unique with AC playing a greater factor in his game. Or just more Grab range, because that's always sexy.
3) Zeika isn't quite fully functional to use as a combination character, and something to be done to allow Transform to really play a roll without being gimmicky would be the best change for this, given how it's kind of finicky and gimmicky as it currently is. It could take coding, but having a 'charge' for it in some way, that can be help, to allow for an instant-transform later, would be awesome. This could only be possible with something like a 'Game-pausing' function similar to Metaknights Final Smash, and in that time, the loading takes place, but this variation of Transform only happens when the charge is used.
4) Stop Pika from bouncing off ledges and going inside Stages. In the meantime, faster start-up on Up-B would be sexy, or fix the hurt-boxes, or add some invincibility to it or something...
5) Give a liiiiiittle more aerial control to Squirtle in the almost-tumble animation after connecting with the kill-sweet-spot of Aqua-Jet. Only maybe.
This game is probably perfect and doesn't need anything though.
Changes happen too fast.
Real* suggestion I have for the PMBR (and the reason I've turned down being part of it - *too passive)
1) Don't.
2) Do.
3) Anything.
4) *exceptions to 1/2/3 is bring in Mewtwo + Roy
5) *maybe fix some Stages and bring in better Stage Selection.
Edit: For disclaimer-sake.
I also think Sheik is 'kind of bleh' and only seems better to the general public because of meta-game development application details which are kind of obvious if people bothered paying attention to freaking anything ever.
I also think Fox is 'more meh' than the general public likes the believe. It's Fox, duh, but if you take something that wasn't quite Fox, and combine it with a bunch of stuff to make it more Fox, then how could Fox be the only Fox? (looks at Wario, Mario, Luigi, Bowser, Peach, DK, Diddy, Falcon... maybe not Ganon... rest of the cast, etc)