Vashimus
Smash Master
Real talk, I would love if M2K picked up Meta Knight.
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You know he's not going to.Real talk, I would love if M2K picked up Meta Knight.
No, but I will. And I'll tell you how bad I'll do with him at the tourney in two weeks, lol.You know he's not going to.
Link isn't much of a Mario counterpick, from my experience. People probably don't counterpick him because they don't play as the counterpicks. Hell, the very notion that you would need to counterpick Mario, should be proof enough that he's good.I keep hearing people say Mario is super good, yet in all the tourney footage Ive watched no one seems to want to counterpick Marth/Ike or Link against him. His biggest weakness is his range, why has no one exposed that yet?
I'm pretty sure the chain throw really doesn't start at 0, since Wolf has such a high fall speed (the fastest in PM).To add to Oro, Wolf loves the higher shield pushback, because that ****ing trolls people on shield (mostly with DA and DACUS and sometimes Dsmash) and makes them miss IDK how many times. He's like artificially safe doing some of this sometimes, it's kind of annoying. I've blatantly shielded a ton of DA's to the face, only to find out HIS LITTLE CLAW had so much force, it pushed me back and I can't freakin shield grab him now. Thank god for Marth and huge grab range char in general.
I dunno about his bad MU's, but Marth feels very comfortable against Wolf. His overall kit is well equipped to handle Wolf. I wish I was used to his Uthrow CG timing on Wolf (I suspected the CG didn't start at 0, but chalked it up to me sucking/bad timing), he flops in the air SO JANKY! DO YOU HEAR ME RAT, HE FLOPS ALL JANKY LIKE AND IT MAKES ME MISS! GAH
I keep hearing people say Mario is super good, yet in all the tourney footage Ive watched no one seems to want to counterpick Marth/Ike or Link against him. His biggest weakness is his range, why has no one exposed that yet?
1. Marth has no long lasting aerials or hitboxes, meaning that Marth has to go through extra effort trying to space Mario away, especially considering he is a very fast character and has an excellent projectile. Mario also combos Marth very well, so its difficult to consider this a Mario counter-pick. Imo the MU is 55-45 Marth, but its not a counter-pick.I keep hearing people say Mario is super good, yet in all the tourney footage Ive watched no one seems to want to counterpick Marth/Ike or Link against him. His biggest weakness is his range, why has no one exposed that yet?
Luigi becomes bottom tier when he jumps.What, How, and Why?
Then he becomes broken tier when you do a neutral air.Luigi becomes bottom tier when he jumps.
Lol. Like Falco's lasers amirite?JUMP CANCELABLE FIREBALLS
Link isn't much of a Mario counterpick, from my experience. People probably don't counterpick him because they don't play as the counterpicks. Hell, the very notion that you would need to counterpick Mario, should be proof enough that he's good.
Hylian you should make Link uber tier. The Hero of Time has been held down by the plebeian masses long enough.
This man thinks he's the King of Thieves.I hope he stays down to the plebeian masses even longer
Sounds about right. Link is never that much of a struggle with Mario.Mario is one of Links hardest match-ups. The fireballs are a pain and Marios superior movement options and his insane combo game on Link make it really hard for link, especially if mario gets grabs on you often.
In addition to his poor grab range, his up throw/down throw is one of the worse DI mixups in the game when it comes to grabs. Good DI = little to no follow up potential on most chars past low percent. Personally, I'd rather see the angles on his u/d throws steepened than his grab range increased.2) It's been hinted that Lucario might be hurting in the neutral game, and doesn't gain enough from an Aura Charge to fully make up for it. Regardless, given the best thing he gets for having an AC is an amazing approach with Down-B, and it's going to see light in the form of Mewtwo's Up-B, maybe hit-boxes should grow when he has charges like in Brawl or something, just to make him more unique with AC playing a greater factor in his game. Or just more Grab range, because that's always sexy.
yeah, but luigi would have an actual drawback to those fireballsLol. Like Falco's lasers amirite?
I totally had an on topic post! Recently in fact. I asked a very similar question as you. Look closelier... (South Park reference)I was TOTALLY being serious about my posts too.
Like tooootally.
On-Topic: I'm the only person with an On-Topic post in the last couple pages.
Nobody else answered the very direct question...
Which characters ACTUALLY need buffs/nerfs?
I'm just looking for something more innate to Lucario, like an improvement to having an Aura Charge so being without one is made up for a little more. Basically, improving his neutral in some way WITH it > improving his neutral in some way WITHOUT it. I like the dynamics between the 2, but maybe that's where things like making his specials even BETTER (more speed on Down-B for example) with Aura Charges.I'm not a fan of the bigger hitboxes idea. Aura charges are limited in use but the fun lies in finding creative ways to apply them, and deciding whether to use them for extending combos, approaching, edgeguarding, or killing.
As for the neutral game, getting rid of his silly impractical nair for something more reliable would be fine. And of course the standard, obligatory compaints, down b and aerial mobility. I would be 100% okay with trading some invincibility on down b for something closer to the old speed back.
Yeah I know, you mentioned my question which was simply me mentioning a question someone else made. There's a train going at least. It worked!I totally had an on topic post! Recently in fact. I asked a very similar question as you. Look closelier... (South Park reference)
I would argue Toon Link needing a slightly faster animation on his boomerang, and a slightly faster grab. End lag for grab should be the same.
Pikachu also may need something. Axe suggested making his dash attack something that wasn't worthless.
DDD may need something small, but I'm not sure what. (I still love the NZA's idea of sliding on his belly like a penguin as a fast movement option, but I understand that that would be difficult.)
R.O.B. may need that thing Oracle talked about back.
Ganon looks like he might be getting some things based on...I think it was Oro's stream.
Lucario may need something small, but again, I'm not sure.
Luigi may need a faster misfire, like Melee.
I think those are the only characters that aren't good enough (Even if only by a small margin). I may have forgotten somebody, but I don't think I did.
Who the **** jumps with Luigi outside of combos or other niche situations where that doesn't even play a factor?Luigi becomes bottom tier when he jumps.
Just curious, how do you (or any other player, for that matter) define "viable"? Do you mean that he has the capabilities to win a tournament by himself (no secondaries) or that he has no severely disadvantageous match-ups against characters that are common in the current metagame? Both statements go hand in hand to some extent, but IMO they're different enough to separate between the two.I'm not a fan of giving my character unnecessary buffs . I think he's viable, good enough for me.
Edit: Unless you mean I should push his metagame to the limit in which case...maybe.
Dedede is funny... he could use more tools, in a way, but it's totally not his thing so should be very carefully considered if that's the direction to go.
Luigi misfire faster what? Like traveling? It's fine, it's already stupid-good.
Hylian's link is not tricky to edgeguard because of tethers, but because of AGT bomb jumps. He's a beast at that ****.Characters with tethers SHOULD be tricky to edgeguard. I really need to work on my tether game.