Wolf doesn't need to be better. Its Fox and Falco that need to be toned down.
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You should read my post and make a response... Please don't state opinions without backing them up with evidence. Conversations flounder that way.Wolf doesn't need to be better. Its Fox and Falco that need to be toned down.
Wolf's lasers can lock you down way harder than Falco's, clanking be damned.So we're not going to talk about my thoughtful, informative post that defended the spacies' status as the best in the game?
Jk. To be serious, I think Wolf lacks a move with crazy priority (Falco dair) and doesn't have an incredible projectile. He does, however, have longer, more nuanced recovery than both of the other spacies, so there is that. He's a dirty character, but he's just one peg below Fox and Falco.
I was sort of under the impression that most people want Fox and Falco nerfed, and that it would be silly to create another character at that same level. But I'll elaborate. I think people will agree with me that Falco's priority on dair and lasers are among some of the more broken things in his tool set. That's sort of what I believe what we're trying to avoid with other characters; something that's broken. Besides, Wolf still has a very good projectile. Rat and Scythe both exclusively used Wolf and nearly made it to Top 8 in Big House 3. Both players also fought Mew2King in Big House 3, but only Rat beat Mew2King. The main difference between the matches were the use of projectiles. Rat's laser was able to help his approach and spacing game, while Scythe rarely used any at all and was beaten in the end. I also think that an insane priority move would help, but I don't think its necessary. Wolf is very fast, has a projectile, has a pretty good recovery, and has a very good combo game. He already has enough; giving something with that much priority would honestly at this point break him, especially considering how high Wolfs placed in BH3.You should read my post and make a response... Please don't state opinions without backing them up with evidence. Conversations flounder that way.
Looks good to me. I personally think Wolf is well balanced and is pretty close to being a finished product. Falco's lasers definitely lock down people more than Wolf's by virtue of their range and speed, and Falco's dair is about as good as it gets in terms of aerials. In these categories, Wolf is very sensibly balanced. His lasers occupy a large amount of space, but they move slowly and have slow range. They are clearly intended to apply pressure through their presence rather than providing a quick, difficult to avoid bout of hitstun. Wolf's dair is a meteor, which is important because it can be canceled. Falco doesn't have to worry about this, as his dair is a spike. These are sensible aspects of his game that keep him from being broken. His combo game, as you alluded, is very strong, and I think we have yet to see his full potential in that category. I personally like where he is now.I was sort of under the impression that most people want Fox and Falco nerfed, and that it would be silly to create another character at that same level. But I'll elaborate. I think people will agree with me that Falco's priority on dair and lasers are among some of the more broken things in his tool set. That's sort of what I believe what we're trying to avoid with other characters; something that's broken. Besides, Wolf still has a very good projectile. Rat and Scythe both exclusively used Wolf and nearly made it to Top 8 in Big House 3. Both players also fought Mew2King in Big House 3, but only Rat beat Mew2King. The main difference between the matches were the use of projectiles. Rat's laser was able to help his approach and spacing game, while Scythe rarely used any at all and was beaten in the end. I also think that an insane priority move would help, but I don't think its necessary. Wolf is very fast, has a projectile, has a pretty good recovery, and has a very good combo game. He already has enough; giving something with that much priority would honestly at this point break him, especially considering how high Wolfs placed in BH3.
So yeah, there's my evidence I guess.
I pretty much agree with almost everything you said. I'm not sure where I personally stand in the whole Fox and Falco nerf debate, I'm sort of mixed.Looks good to me. I personally think Wolf is well balanced and is pretty close to being a finished product. Falco's lasers definitely lock down people more than Wolf's by virtue of their range and speed, and Falco's dair is about as good as it gets in terms of aerials. In these categories, Wolf is very sensibly balanced. His lasers occupy a large amount of space, but they move slowly and have slow range. They are clearly intended to apply pressure through their presence rather than providing a quick, difficult to avoid bout of hitstun. Wolf's dair is a meteor, which is important because it can be canceled. Falco doesn't have to worry about this, as his dair is a spike. These are sensible aspects of his game that keep him from being broken. His combo game, as you alluded, is very strong, and I think we have yet to see his full potential in that category. I personally like where he is now.
Many members of the PMBR have said that characters are all about design, not viability. They have said that strength comes from good design, which is why they aren't so focused on relative character strength. I think that Wolf is a character that falls under the category of good design. Fox and Falco unfortunately don't fall under that category, but, as I've stated before, I don't think changing them significantly is healthy for the game.
It's called Project Melee for a reason. Not Exact Copy of Melee on Brawl. Otherwise just get out the GC man.
How spacing dependent is that?The name of it is Project M by the way.
I'm starting to think that MK's fsmash is a little too safe to reasonably deal with. I can't find a reliable way for half the cast to deal with it even from a poor position, which is a little suspect.
It's like Mario's fsmash lol.The name of it is Project M by the way.
I'm starting to think that MK's fsmash is a little too safe to reasonably deal with. I can't find a reliable way for half the cast to deal with it even from a poor position, which is a little suspect.
Yes, it is. I'm aware of that. I guess instincts of seeing Project M and Melee together made me think of calling it that I guess, lol.The name of it is Project M by the way.
Wolf is balanced not in how good he is at winning, but at whether or not the tools he has break the game. Fox and Falco's do (as I and many others have explained countless times before), Wolf's don't. Wolf is amazing despite this. And that's amazing.iirc SB once mentioned that wolf's what a balanced space animal would be. The more i play wolf, the less I think that's true. He's incredible.
Lots of people put him in the top 10. Imo He's better than Falco and probably top 3 or top 5. Atm, Wolf's meta is not quite there yet.
One thing holding him back is a fleshed out combo game. The optimal stuff has not been found or popularized yet. (Too many viable characters!) And what wolfs are doing now is already very strong.
But we'll see what happens. There's not a ton of anti-wolf tech yet. Especially with his recovery. His combo weight is a bit different than Fox/Falco and it catches people off guard.
I don't agree AT ALL. Falco's lasers are objectively less committal (5 frames less landlag and you can shoot them as high as you want to without worrying about timing your waveland) and they pressure from the entire stage's horizontal distance. Wolf's are solid when he's up close, but do approximately nothing from far away. And clanking with them is really good, depending on the MU you can pretty much punish him for event hinking about lasering especially if you're a sword character.Wolf's lasers can lock you down way harder than Falco's, clanking be damned.
rat didn't have to face m2k's fox : /I was sort of under the impression that most people want Fox and Falco nerfed, and that it would be silly to create another character at that same level. But I'll elaborate. I think people will agree with me that Falco's priority on dair and lasers are among some of the more broken things in his tool set. That's sort of what I believe what we're trying to avoid with other characters; something that's broken. Besides, Wolf still has a very good projectile. Rat and Scythe both exclusively used Wolf and nearly made it to Top 8 in Big House 3. Both players also fought Mew2King in Big House 3, but only Rat beat Mew2King. The main difference between the matches were the use of projectiles. Rat's laser was able to help his approach and spacing game, while Scythe rarely used any at all and was beaten in the end. I also think that an insane priority move would help, but I don't think its necessary. Wolf is very fast, has a projectile, has a pretty good recovery, and has a very good combo game. He already has enough; giving something with that much priority would honestly at this point break him, especially considering how high Wolfs placed in BH3.
So yeah, there's my evidence I guess.
Hmm. I didn't say anything about all that. I do think Falco's lasers are better because of the reasons you listed, but because Wolf can stack them as close as you want, he can (not necessarily 'will') lock you down harder than Falco if he hits with one.Wolf is balanced not in how good he is at winning, but at whether or not the tools he has break the game. Fox and Falco's do (as I and many others have explained countless times before), Wolf's don't. Wolf is amazing despite this. And that's amazing.
I think he can be better than Falco if you're running a terribad stagelist. But good ones, no, Falco's definitely better.
I don't agree AT ALL. Falco's lasers are objectively less committal (5 frames less landlag and you can shoot them as high as you want to without worrying about timing your waveland) and they pressure from the entire stage's horizontal distance. Wolf's are solid when he's up close, but do approximately nothing from far away. And clanking with them is really good, depending on the MU you can pretty much punish him for event hinking about lasering especially if you're a sword character.
for the record, when I say that I want Fox and Falco changed, I actually want them "normalized" and balanced rather than nerfed.
2.1 Ike was normalized, 2.1 Lucario was nerfed (pretty bigtime too)... to me there's a difference anyways lol
I have to look up Rat's Wolf, sounds amazing. maybe some strats to borrow lol
You must not be reading a bunch of threads, because they have already been posting potential changes to him so far for a long time, Archangel.
Umbreon has posted his changes that I honestly support a lot in multiple threads, most notably in the P:M Fox boards themselves.
You have no idea. Dude is mad good and is getting better from what I saw/since I got to play him. Wolf's getting scarier as people flesh out his combo game.I have to look up Rat's Wolf, sounds amazing. maybe some strats to borrow lol
I do lol. But he isn't broken Kayb. While I agree there are characters who aren't up to par with him. He is well designed and I believe he should just stay how he is. Also I'm really sorry for assuming things about I'm not afraid to admit it. It's just there is this cycle where if a character does well he or she gets nerfs because there overpowered and it's not because of the player's skill. But I'm sorry for assuming that you are one of those people. Can you please forgive me?I also want to add that if this is your impression on the character, you must play against terrible Marios.
Personally, I think he has the scariest combo game among the entire roster.You have no idea. Dude is mad good and is getting better from what I saw/since I got to play him. Wolf's getting scarier as people flesh out his combo game.
I still think his recovery is better than it should be. I think most will agree that his recovery is already above average with the distance he's able to cover and his ability to use fireballs to approach the ledge. Like I said, Mario's ground game is very good, and he needs a good recovery (which he already has before the wall jump-b), not an amazing one; at the very least, the timing of the wall jump should be stricter. The fact that he also gets such polarizing advantages in different stages isn't something I really think is a good trait to have.I do lol. But he isn't broken Kayb. While I agree there are characters who aren't up to par with him. He is well designed and I believe he should just stay how he is. Also I'm really sorry for assuming things about I'm not afraid to admit it. It's just there is this cycle where if a character does well he or she gets nerfs because there overpowered and it's not because of the player's skill. But I'm sorry for assuming that you are one of those people. Can you please forgive me?
Do you mean it's hard to punish MK's and Mario's Fsmash on block? Because I think that has to do with the shield mechanics not working like Melee. Shields get pushed much farther in this game which is one thing M2K is complaining about.mario's fsmash is pretty safe too, but it's much more spacing dependent and slower characters can still get in on it from poor positioning...decently. i seriously don't see how half the cast punishes MK fsmash.
Do you mean it's hard to punish MK's and Mario's Fsmash on block? Because I think that has to do with the shield mechanics not working like Melee. Shields get pushed much farther in this game which is one thing M2K is complaining about.
He still has transcendent right? If he does I think projectile can punish but I do agree it needs a tweak. I think I'll do some testing.i'm not sure.
like i don't expect to be able to punish marth or mario fsmash tip on block, but thats the reward for good placement. i mean i can run up to MK, block the fsmash, and be unable to punish it despite putting myself in a good position to do so. jumping over it at SH height is equally precarious because it hits high. challenging it for a clash or a trade is...no. dashing in during lag is only possible for a few characters.
idk. move is devastating, cool, but it feels way too safe.
edit: throwing projectiles as your recommended way to punish a charging smash from neutral is more evidence that the move is stupid imo
Couldn't you pressure after a whiff?i'm not sure.
like i don't expect to be able to punish marth or mario fsmash tip on block, but thats the reward for good placement. i mean i can run up to MK, block the fsmash, and be unable to punish it despite putting myself in a good position to do so. jumping over it at SH height is equally precarious because it hits high. challenging it for a clash or a trade is...no. dashing in during lag is only possible for a few characters.
idk. move is devastating, cool, but it feels way too safe.
edit: throwing projectiles as your recommended way to punish a charging smash from neutral is more evidence that the move is stupid imo
I definitely believe M2K more than you about Wolf since relative to him you are a low level player in Smash, and he got 4th at the Big House 3 in PM with very little practice.Wolf is balanced not in how good he is at winning, but at whether or not the tools he has break the game. Fox and Falco's do (as I and many others have explained countless times before), Wolf's don't. Wolf is amazing despite this. And that's amazing.
But good ones, no, Falco's definitely better.